Class f^V 14-^ 

Book - .Vs /^. 

Copyright N?_ 

COBOUGHr DEPOSID 



Wendemuth's CKecker Companion 



A text book for all grades of players, containing in 
Harvey L. Hopkins lecture tKe early history of tKe ^ame 
and up-to-date methods and conduct of play. 
It also shows the beginner how to start his ^ame with 
elementary positions and as he advances step by step 
can hold his own with the most expert player. It 
appeals to the expert for its hi^h-class analysis and ex- 
cellent problem department. It also contains corrections 
of published play that are highly important. 

Published by F. R. Wendeitiuth, 542 S. Dearborn St., Chicago, 111. 

Checker Editor of the Chicago Daily News 
and Former Champion of Illinois and Chicago 

Copyrighted, 1922 



INTRODUCTION. 



In presenting this work to the students of the 
checker game for their approval full credit is given 
to Harvey L. Hopkins for permission to use his 
excellent lecture on checkers and the elementary 
positions that proved to be so popular in his ^^Home 
Checker Companion." These features, with the games 
and analyses which are added, will make one of the 
most complete books on the game for instruction to all 
classes of players. To bear out this statement I point 
with pride to an able corps of assistants, which include 
such high authorities as Charles Hef ter and J ohn 
Howe, Jr., on the problem section and Alfred Jordan, 
R. D. Banks, Preston Ketchum and L. M. Lewis on the 
games department. 

Especial attention is directed to the Barred Opening 
sections contributed by P. H. Ketchum and R. D. Banks 
as indicating the diversity of opinion among authorities 
on specific lines of play. 

The author wishes to impress upon his readers that 
great care has been used by the contributors in the 
selection of lines considered the most leading and re- 
strictive on various openings, in many instances games 
appearing for the first time. 

Respectfully, 

F. R. Wendemuth. 



JAN 2 IS23 

©ClA692e63 



Harvey L. Hopkins 



STANDARD LAWS OP THE GAME. 



The Standard Board. 

1. The Standard Board must be of light and dark 
squares, not less than fourteen and one-half inches nor 
more than sixteen inches across said squares. 

2. The Board shall be placed so that the bottom cor- 
ner square on the left hand shall be black. 

The Standard Men. 

3. The Standard Men, technically described as Black 
and White, must be light and dark (say Red and White, 
or Black and White), turned, and round, not less than 
one and one-eighth inch, nor more than one and one- 
fourth inch in diameter. 

4. The Men shall be placed on the Black Squares. 

Placing the Men. 

5. The Black Men shall invariably be placed upon the 
real or supposed first twelve squares of the board; the 
White upon the last twelve squares. 

Order of Play. 

6. Each player shall play alternately with Black and 
White Men, and lots shall be cast for the colour only 
once^ — \dz., at the commencement of a match — the mnner 
to have the choice of talcing Black or White, 

7. The first move must invariably be made by the per- 
son having the Black Men. 

Time Limit to Moves. 

8. At the end of Five Minutes (if the move has not 
been previously made), ^'Time'^ must be called in a dis- 
tinct manner, by the person appointed for the purpose; 
and if the move be not completed on the expiry of an- 
other minute, the game shall be adjudged as lost through 
improper delay. 

9. When there is only one ivay of taking one or more 
pieces, ^^Time^' shall be called at the end of One Minute; 
and if the move be not completed on the expiry of another 
minute, the game shall be adjudged as lost through im- 
proper delay. 



Arranging the Men During the Game. 

10. Either player is entitled, on giving intimation, 
to arrange his own or his opponent's pieces properly on 
the squares. After the first move has been made, how- 
ever, if either player touch or arrange any piece with- 
out giving intimation to his opponent, he shall be cau- 
tioned for the first offense, and shall forfeit the game 
for any subsequent act of the kind. 

Touch and Play. 

11. After the pieces have been arranged, if the person 
whose turn it is to play touch one, he must either play it 
or forfeit the game. When the piece is not playable, he 
is penalised according to the preceding law. 

12. If any part of a playable piece be played over an 
angle of the square on which it is stationed, the play 
must be completed in that direction. 

Capturing Play. 

13. A capturing play, as well as an ordinary one, is 
completed whenever the hand is withdrawn from the 
piece played, even although two or more pieces should 
have been taken. 

14. When taking, if a player remove one of his own 
pieces, he cannot replace it; but his opponent can either 
play or insist on his replacing it. 

False ar Improper Moves. 

15. Either player making a false or improper move, 
shall instantly forfeit the game to his opponent, without 
another move being made. 

The **Huff'^ or '^Blow.'' 

16. The **Huff'' or **Blow*' is, before one plays his 
otvn piece, to remove from the board any one of the ad- 
verse pieces that might or should have been taken. But 
the ^'Hutf or **Blow'' never constitutes a play. 

17. The player has the power either to huff, compel 
to take, or to let the piece remain on the board, as he 
thinks proper. 



Crowning the Men. 

18. When a Man first reaches any of the squares on 
the opposite extreme line of the board it becomes a 
^^King/' and can be moved backwards or forwards as 
the limits of the board permits (though not in the same 
play), and must be crowned (by placing a man on the 
top of it) by the opponent; if he neglect to do so, and 
play, any such play shall be put back until the Man be 
Crowned. 

Drawn Games. 

19. A Draw is when neither of the players can force 
a Win. When one of the sides appears stronger than the 
other, the stronger party is required to complete the 
win, or to show, to the satisfaction of the umpire or ref- 
eree, at least a decided advantage over his opponent 
loithm forty of his own moves — ^to be counted from the 
point at which notice was given — failing in which, he 
must relinquish the game as a draw. 

Conduct of Players and Spectators. 

20. Anything which may tend either to annoy or dis- 
tract the attention of the player is strictly forbidden — 
such as making signs or sounds, pointing or hovering 
over the board, unnecessarily delaying to move a piece 
touched, or smoking. Any principal so acting, after hav- 
ing been warned of the consequence, and requested to 
desist, shall forfeit the game. 

21. While a game is pending, neither player is per- 
mitted to leave the room without a sufficient reason, or 
receiving the other's consent or company. 

22. Any spectator giving warning, either by sign, or 
remark, on any of the games, whether played or pend- 
ing, shall be ordered from the room during the match, 
and play be discontinued until such offending party re- 
tires. 

Match Games. 

23. A match between equals, wins and draws to count, 
should consist of an even number of games, so that each 
player may have the first move the same number of 
times. 



Enforcement of the Laws. 



24. Either player committing a breach of any of these 
laws must submit to the penalty, and his opponent is 
equally bound to exact the same. 

Unforeseen Disputes. 

25. Should any dispute occur not satisfactorily de- 
termined by the preceding laws, a written statement of 
facts must be sent to a disinterested arbiter, having a 
knowledge of the game, whose decision shall be final. 



I 



HARVEY L. HOPKINS* LECTURE ON CHECKERS. 



My love for the game of checkers, because of its 
amusing and educational value, and the hope that it will 
keep boys at home, is my apology for undertaking a 
lecture upon it, which at best, can only scratch the sur- 
face of its intricacies, its depth and its wonderful field. 
Checker players will appreciate this situation and ex- 
tend their sympathies ; but none can be expected from 
those who have neglected their education by not having 
played the game to a fair understanding of it; on the 
contrary, they have my sympathy. 

The English-speaking people, outside the United 
States, call it the game of draughts. We call it checkers. 
In France, it is known as la jeu de dames, in Italy as 
della dama, and in Germany as das damenspiel. In 
Holland the checker board is called damrod, and in 
Scotland, as will be remembered by readers of Dean 
Ramsay's Anecdotes, damrod still survives. In Polish 
the game has, beside that of dama, the name arcaby or 
warcaby, supposed to be of oriental origin. In Spain 
the name ajedras is applied to both checkers and chess. 
The Egyptian Arabic name is dameh. In China it is 
known as the game of circumvention ; very appropriate 
indeed. I have not been able to learn the name given 
it in New Zealand ; but 

' ' ^Antiquarians have recognized it as one of tlie games indulged in by 
the practically recently discovered New Zealanders, who, for thousands 
of years, must have been cut off from Asiatic or European influences." 

The question presents itself, when and where did they 
learn the game I 

In Eg3^pt, the game is lost in antiquity. Plato and 
Homer mentioned the game in their writings. 

"Long ere the Israelites were a Nation, before even the visit of Abra- 
ham, or the advent of Joseph and his brethren into Egypt, or their great 
law giver, Moses, wrote his account of the creation, the game of draughts 
(checkers) was practiced alike by the rich and poor. * * * The 
toiling millions raising the Pyramids, the skilled artisans erecting King 
Solomon's Temple, the heroes of Troy's immortal fame, the conquering 
hosts of Alexander and Caesar, all enlivened their labors by Draughts. It 
flourished all these long ages and survived the existence of the greatest 
nations the world has ever seen, and in one form or another stiU continues 
to be a favorite diversion in every corner of the earth." 



2 



wendemuth's checker companion 



''The game was played in Egypt in the year 1600 B. C. in the time 
of Queen Hatasa, daughter of Thothmes the Eirst, and herself for many 
years Euler of Egypt. Some of her draughts men and a part of the board 
have been discovered. ' ' 

It is also established that * ' Erom Egyptian Monumental Paintings and 
Inscriptions, the game was common at the time of the earlier Pharaohs." 

' ' It was played then as now with pieces, all of which on the same board 
were alike in size and form, though on different boards they varied, some 
being small, others large and rounded at the top; or carved into human 
heads. 

"It has been conjectured that checkers was the game with which, in 
the first book of the Odyssey, Homer describes the suitors of Penelope 
as amusing themselves, and that which, according to Philostraus, was 
invented by Palamedes at the siege of Troy. But Rameses the Third, 
1300 B. C, as depicted on the walls of Thebes in Egypt, is unmistakably 
playing checkers with a lady, and the British Museum has many specimens 
of ancient Egyptian draught men and draught boards. 

''The modern Egyptians, wha use pieces similar to those used by their 
predecessors, play the game as it is generally played in Europe and 
America. By the Greeks, the game of draughts as weU as of dice, and 
many other things was poetically ascribed to Palamedes, one of the 
heroes of the Expedition agarast Troy. From the Greeks, it is believed 
that the game of draughts passed to the Romans, as the Romans played 
a similar game called la Trunculi, the men moving diagonally, capturing 
by leaping over, and obtaining superior power when they arrived at the 
furthest row of squares. It is believed that Newoi, among the Greeks, 
was a similar game, with a central space called the 'Sai^red Barrier.' 

"That it was from France the game came into many of the other 
countries is very evident from the fact that the French name is Jeu de 
Dames passed with it. A French manual on the game was published 
in 1668, entitled la Jeu de Dames. The compiler was Pierre Mallet, 
Mathematician to the King of France. Mr. Mallet was so confident of 
his own powers that he challenged, in quaintly terms, any Christian or 
Barbarian Champion, to play a match for a dozen pistoles. 

"Polish, Spanish, Italian and Turkish draughts are varieties of the 
same game. The Polish game, which has several peculiarities, was intro- 
duced in Paris 1723, A. D., and was first played on a board of 100 
squares and 40 men. The game made its appearance in Europe only 
three or four centuries ago, when there was much intercourse between 
South Europe and Egyptian ports." 

''The first treatise on the game of which we have any record was 
published in Spain, by Torquemada, in the sixteenth century; later, 
works of Canalejas and Garcez appeared, the former in 1650 and the 
latter in 1685. ' ' 

^ The pioneer of English draughts literature was Wil- 
liam Payne, who like Pierre Mallett was a mathema- 
tician. There seems to be something about the game 
that harmonizes with mathematics. I am personally ac- 
quainted with six mathematicians who are devotees of 
the game, and exceptionally good players, four ranking 
with experts. 



WENDEMUTH^S CHECKER COMPANION 



3 



Wiliiam Payne was a teacher of mathematics, and in 
1756 published a book entitled Guide to the Game of 
Draughts.'' It was about this time that draught or 
checker boards were used as hotel signs in England and 
in Scotland, to indicate that the game could be played 
there. Very interesting places for a checker player to 
travel. 

I found a copy of Payne's book, in old English, in 
the Congressional Library, at Washington, D. C, in 
June, 1899, and revelled in its pages. It contained the 
picture of a checker board, numbered as now, with the 
rules of play the same, except, if the blacks moved first 
in one game, the whites must be moved first in the next 
game, and so on alternating. Now, the blacKs are always 
moved first, the players changing men at the end of 
each game. The book also contained 50 games and a 
number of so-called Critical Situations" and "Situa- 
tions for Strokes," which we now terin ''Positions" and 
"Stroke Problems." 

I was surprised to learn from this book, that so much 

was then known of the science of checkers. There was 
our first position and its solution, by w^hich more games 
are won by experts than by any other game ending. 
There is nothing in checkers or chess that equals it in 
ingenuity and beauty. This is universally conceded by 
good players of both games. Set this position on your 
checker boards, follow the various book solutions, and 
spend a happy hour. 

There was also our fourth position, another novel and 
intricate game ending; also a game from the single 
corner opening; showing what is known as "The 
Farmers or Goose AValk," and so named in the book. 

A special and very interesting feature of Payne's 
book is its dedication, which was composed by the great 
Dr. Samuel Johnson, who was particularly fond of the 
game. The book was dedicated to the Right Honorable 
WilUam Henry, Earl of Rochf ord, as follows : 



4 



WENDEMUTH^S CHECKER COMPANION 



"My Lord. When I take tlie liberty of addressing to Your Lordship 
a treatise on the Game of Draughts, I easily foresee that I shall be in 
danger of suffering ridicule on the one part, while I am gaining honour 
on the other, and that many who envy me the distinction of approaching 
you will deride the present I presume to offer. 

"Had I considered this little volume as having the purpose beyond 
that of teaching a game, I should indeed have left it to take its fate 
without a patron. Triflers may find or make anything a trifle; but siace 
it is characteristic of a wise man to see events in their causes, to obviate 
consequences and certain contingencies. Your Lordship will think nothing 
a trifle by which the mind is iiiured to caution, foresight and circum- 
spection. 

"The same skill, and often the same degree of skiU, is exerted in 
great and little things, and Your Lordship may sometimes exercise at a 
harmless game those abilities which you have so happily employed in the 
service of your country." 

This is a dedication worthy of the subject and a subject 
worthy of the dedication. 

In the preface to his book, Mr. Payne stated : 

"That it is natural for a man to think weU of the art which he pro- 
fesses to teach, and I may therefore be expected to have some esteem 
for the play of draughts. I would not, however, be thought to overrate it. 
Every art is valued in a joint proportion to its difficulty and usefulness. 
The use of draughts is the same with that of any other game of skill, 
that it may amuse those hours for which more laudable employment is not 
at hand, and happy is the man whose equability of temper and constancy 
of perseverance in better things exempt him from the need of such reliefs. 

' * Whatever may be determined concerning its use, its difficulty is in- 
contestable, for among the multitudes that practice it very few understand 
it. There are, indeed, not many who by any frequency of playing can 
attain a moderate degree of skill without examples and instructions.- 

"There is, indeed, one secret boasting in the world which I cannot 
teach. Some men pretend to an infallible method by which he that 
moves first will win the game; but no such hero has it ever been my 
fortune to encounter, and no such do I expect to find. Nor can it be 
proved that the first move has any considerable advantage over a person 
equally skillful with himself. In this opinion I have the concurrence of 
those excellent players, Mr. James EandeU, Captain John Godfrey and 
William Wolly, my intimates and worthy friends, whose examples have 
greatly contributed to my skill in the game; but in particular, those of 
the great Eandell, of whom it may with probability be asserted that what 
he could not attain will never be discovered." 

It has been conchisively proven that much of William 
Payne's published play in this book was identical with 
that of the Spanish authorities of the then previous cen- 
tury. It is, therefore, impossible to determine how 
much of Payne's work should be accredited to **The 
Great Randell,'' and to the other co-workers of Mr. 



wendemuth's checker companion 



5 



Payne, or to Mr. Payne himself. Could he be with us 
today and note the great advancement in the game of 
checkers since 1756, he would be obliged to revise his 
opinion as to the great checker abilities of the great 
Randell, himself and his contemporaries. 

From this preface we learn that in the middle of the 
seventeenth century great multitudes played the game 
of checkers/^ and that there were close students of the 
game as there are today. 

The publication of William Payne of 1756 was followed 
by Joshua Sturges, in the year 1800, with a most valua- 
ble production on the game, which for nearly fifty years 
and until 1848, was the Checker Players' Hand Book of 
the English-speaking checker world. In this book much 
play appears correcting faulty play in Payne's book. 
This would cause Mr. Payne and his contemporaries to 
further revise their opinion. 

In 1848 Andrew Anderson, of the best checker players 
the world has ever seen, published an elaborate work 
on the game. The rules of the game contained in his 
work are the standard laws of the game today. The 
*Hwo-move restriction" was recently adopted. 

Since 1848 many checker books have been published 
and revised by competent authors. The most noted 
reviser was J. D. Janvier, of New Castle, Delaware. He 
revised the books of both Sturges and Anderson. Mr. 
Janvier, like Wyllie, Lees, Freeman, Barker, Welen, 
Slocum and many others, was recently lost to the 
checker world by death. Checker books are now so 
numerous that a first-class checker library would cost 
several hundred dollars. 

CHESS. 



The history of chess may be summarized as follows: 

"It is divided into three parts. First: The age af the primeval 
Indian game, extending from its origin to about the sixth century, A. D. 
During this time the moves of the pieces were almost the same as in the 
present game; but the game was played by four persons, and the com- 
batants determined what piece to move by the throw of a die. Second: 



6 



WBNDEMUTH^S CHECKER COMPANION 



The mediaeval game, embracing the period between the sixth and sixteenth 
centuries, A. D., when the game was reduced to a contest between two 
persons and the element of chance was discarded, and Third: Mod- 
ern chess which includes the period from the commencement of the six- 
teenth century A. D. to the present day; except some changes in the funda- 
mental laws of the game, such as increase in the powers of the Queen and 
Bishops and the introduction of Castling." 

It will be noted that while the game of chess has 
undergone many changes — and changes are proposed 
even now — the game of checkers, to use the words of 
the eminent writer, Mr. H. C. White, ^'Is like the violin, 
the same today as it was yesterday, the same yesterday 
as it was centuries ago — ^beautiful, marvelous, inhausti- 
ble, beyond improvement — a perfect instrument.'' Let 
it be remembered that the twelve men on each side of 
the game of checkers appeared in the publications of 
both Canalenas and Garcez, hereintofore referred to, in 
the sixteenth century, A. D., and the time of the adop- 
tion of this the present number of men, or pieces, is lost 
in antiquity. 

The games of chess and checkers have paralleled each 
other for over 4,000 years and are going down the ages 
^ together. 

Chess is kno\vn as the ^^Eoyal Game,'' and well it 
may be, as it was promoted by royalty to make it a 
national royal game. See the kings, queens, castles, 
knights and bishops, representing royalty, standing be- 
hind the pawns representing private soldiers. A very 
safe place to stand. Royalty in its exclusiveness, de- 
manded a royal game of its own, and therefore promoted 
chess. The game of draughts was known as the plebian 
game, the game of the people, as it is today. 

No man can tell which is the deeper of the two games, 
any more than which is the deeper, the Atlantic or the 
Pacific Ocean, as no bottom to either was ever found. 
Either game is beyond the most brilliant minds, un- 
fathomable and inhaustible. 

The object of many moves are more apparent in chess 
than in checkers. In chess, moves are obviously made 



wendemuth's checker companion 



7 



to bear upon pieces; ultimately to checkmate the king, 
while in checkers the object of moves is not so apparent 
and are made to annihilate the opposing side. No king, 
as in chess, is left to tell the tale. 

The checker player must comprehend the whole field 
all of the time. His mind is not constantly centered on 
any one piece, like the king in chess. The greatest 
degree of circumspection is necessary in playing a good 
game of checkers. Some players have but one line of 
thought, and can therefore see but one line of play, 
before making a move. They will look ^^a hole in the 
checker-board'' as it were, in one place, and finally move 
to discover a fatal attack from some other quarter. 

As the object of the moves is not as apparent in 
checkers as in chess, a greater degree of subtlety can be 
exercised in playing the game of checkers, where the 
object of a move in the beginning of a game, after the 
opening, may not be apparent until the game is nearly 
ended. 

Again, in chess all pieces, except the pawns, may be 
moved backward, which cannot be done in checkers until 
the game is so advanced that a king-row is reached. 
This privilege of moving backward leads to carelessness 
on the part of the player, while the rule in checkers 
requires and develops a greater degree of caution. 

Both games have ardent devotees, though checkers is 
more universally played. I asked a gentleman who 
played both games, which game he preferred. He an- 
swered by asking m.e if I heard of the young man who 
was in the company of two charming young ladies, and 
said, all alone to himself, ^^How happy could I be with 
either were t'other dear charmer away." 

I refer to chess in this lecture for the same reason that 
the man spoke of Mary whenever he thought of Jane, 
'^Because they were twins." 

The bump of caution is developed to the capacity of 
the individual in playing checkers, and the more one 
plays the less likely he will be to buy ' ' gold bricks ' ' and 



8 



wendemuth's checker companion 



the like. **He who hesitates is lost'^ must be changed 
to **he who does not hesitate will not win'' at checkers. 

The first acquirement of a successful student of 
checkers must be the habit of close application. 
Checkers to the youth is like the kindergarten to the 
child, it both amuses and instructs, and becomes a 
pleasant and profitable pastime. Unconsciously the 
student gets to exercising all of his mathematical and 
analytical powers across the checker-board. He is 
oblivious to his surroundings. He can't hear a thing, 
not even his mother, when she asks him to go on an 
errand. Whenever Mrs. Hopkins desires to divert my 
attention, she hands me a new checker problem, which 
has the effect of soothing syrup to a child. 

There are many wives who will act upon this 
^^pointer" and introduce checker-boards in the family 
circle to their great advantage. 

The student finds the habit of close application ac- 
quired at checkers, will be with him in all his studies 
and in the practical business affairs of his life; and in 
addition, he can always have inexpensive and independ- 
ent amusement. Confine him in a room with a checker- 
board and he has an occupation both pleasing and in- 
structive. He will acquire the power of continuity of 
thought and of methodical reasoning. The ^full effect 
of some moves may be beyond his vision; but he will 
pass mentally from one move to another and to all pos- 
sible answering moves, as far as he can see and remem- 
ber. This requires both concentration and continuity of 
thought. He will at last return to some previously 
anticipated move, and finally to all anticipated moves 
and methodically analyze the different positions ; always 
anticipating all possible moves that can be made against 
him. Before making a move, he will again reason from 
cause to effect, way down the line of anticipated moves 
and events, and verify his belief, as he has learned that 
a great degree of caution must be exercised, or the game 
may be lost. 



wbndemuth's checker companion 



9 



After much study and practice the memory will assist 
in the solution of many positions, and herein lies danger. 
Are the position and the one with which it is being men- 
tally compared identical? They may appear to be; but 
if they should not, the effect of thei move will be alto- 
gether different. The positions may be identical; but it 
may be the blacks' instead of the whites' move, as in 
the original position. This would be fatal. A king may 
be in one position and not in the other. This might be 
fatal also. Close discrimination and accuracy are there- 
fore necessary. They are characteristics of a good 
checker player, characteristics of successful men in all 
lines of endeavor, universally recognized and appre- 
ciated. 

The discriminations which appeared in the following 
advertisement in a London paper would insure fatal 
results in playing a game of checkers : 

' ' A lady wants to sell her piano, as slie is going abroad in a strong iron 
frame. ' ' 

'Tot sale — a pianoforte, the property of a musician, with carved 
legs." 

''Wanted — a room by two gentlemen about 30 feet long and 20 feet 
broad. ' ' 

''Widow in comfortable circumstances, wishes to marry two sons.'* 
' ' Annual sale now on ; don 't go eliewhere to be cheated, come here. ' ' 

Memory plays an important part in playing a good 
game of checkers. A person could no more become an 
expert checker player without learning and remember- 
ing the state of the art from the books, than he could 
become a good lawyer or physician without special study 
and preparation. 

Confidence, too, is necessary. It fortifies a player and 
tends to weaken his adversary by fear. Let fear take 
the place of confidence and a game is usually lost before 
it is played. Confidence is a successful, impelling force 
in checkers, as in every difficult undertaking. An expert 
checker played recently remarked in my presence: ^*To 
play a good game of checkers, one must not only have 
a good knowledge of the game, but he must also have 



lO 



WENDEMUTH^S CHECKER COMTANION 



confidence/' good knowledge of the game'' would 
seem to inspire confidence; it certainly does not insure 
it. 

The element of chance is eliminated in the game of 
checkers; so it does not lead to gambling. The player 
becomes so accustomed to dealing with fact, and relying 
upon his own mental resources and skill, that he will 
dislike any game where luck or chance may favor an 
inferior player, and give him a win against all the skill 
that can be employed. 

The place to read a person's mind, character and tem- 
perament, is across the checker board. If he is excitable 
he will show it. If he is narrow-minded it will be re- 
vealed. He cannot cover up his pugnacity. His dis- 
honesty will crop out in many ways. He is before his 
adversary like an * ^ open book. ' ' His good qualities will 
be just as apparent and will be appreciated. 

Show me a checker player inviting attention to his 
defeat by the skillful play of his adversary, and I will 
show you a person who appreciates the beauties of the 
game, and who will be an agreeable companion. 

My advice, therefore, to young ladies about to cross 
the sea of matrimony, is to try games of checkers on 
the parties of the second part, note their temperaments, 
and read their minds and characters. 

During my sixty-seven years of playing the game of 
checkers I have read from this *'Open Book" the follow- 
ing rules of checker conduct which I sincerely hope will 
be utterly ignored by ^^Our boys at home." 

"EuLE 1 — Tell your adversary in advance that you played a good 
game some time ago, but are out of practice, so he will get no credit for 
winning and feel humiliated for losing. This is a good introduction for 
a reputation. 

^'EuLE 2 — Tell him your checker victories, but never mention your 
defeats. This gives him an opportunity to assume that you were never 
defeated. He will keep his 'assumption' to himself. You will feel better 
if he does. 

"EuLE 3 — ^Disconcert your adversary, if possible, by irritating re- 
marks. This may cause him to make a losing move, giving you a win, 
which will increase your scare as if you earned it and fix your mannor 
in the mind of your adversary forever. 



wbndemuth's checkee companion 



II 



"EULE 4 — ^When caught by a 'shot,' or fine play, call it your over- 
sight. Do not give your adversary any credit This will add to your 
reputation. 

"EULE 5 — If you have a winning position, move slowly to give others 
an opportunity to see it. Invite their attenion to it. Look around and 
give 'knowing winks.' If your game is lost, reset the men as soon as 
possible, that orthers will not see your loss. This will tend to your eleva- 
tion wonderfully. 

*'EULE 6 — Invite the attention of others to your skillful playing, 
giving a wise, knowing look. This will be very interesting and entertain- 
ing to your adversary and give you a standing with checker players. 

"EULE 7 — Always give excuses for your losses — toa much upon your 
mind, headache, carelessness, or something; anything but your inferior 
play or the skill of your adversary. This will make you interesting, if 
not agreeable. 

"EULE 8 — Hum or whistle some ragtime air or drum upon the table 
with your fingers. This may not be appreciated, but it will be remem- 
bered. 

"EuLE 9 — Lean over the table and hide it as much as possible by 
resting your elbows upon it so that others cannot see the game. This 
will emphasize your consideration for players and wiU be recognized." 

Checker scores will be forgotten; but the disagreeable 
conduct of players will ever be remembered. 

There are checker players who never refer to the 
beauties of the game, and quite likely never think of 
them. Their sole amusement consists in playing to win 
and winning. They are continually looking for defects 
in the play of their adversaries and never see their 
skillful and clever moving of the pieces, except to make 
counter moves in a pugnacious manner. Just as there 
are persons who can stand on the heights overlooking 
fine stretches of beautiful scenery, of mountains, hills, 
valleys, parks, rivers and manufactories, and, with this 
panorama before them, can see nothing but the smoke 
from the chimneys. 

One usually finds what he seeks. I often think of the 
story of the couple standing by the river side where 
the breezes brought the sweet perfumes from flowers, 
mingled with the odor of a cess pool. He complained of 
the odor, while she could detect nothing but the sweet 
perfumes from the flowers. 



WENDEMUTH*S CHECKER COMPANION 



The **beautful scenery from the heights'' has a con- 
cordance in the game of checkers; bnt in checkers the 
scene is constantly changing. Go with me for a moment 
as I analyze the position on the checker board. If I 
make this move my adversary will make one of several 
moves. I will endeavor to anticipate his best move and 
what my reply should be. Then he must move again 
and again, as well as myself. Every move presents a 
new position which opens up a fresh field for analytical 
thought, and discloses beautiful and alluring combina- 
tions and scenery. 

I have now arrived at the result of my anticipated 
line of play and see that I will be defeated if adopted. 
So I select another line and analyze all lines, with the 
broadest circumspection, and ascertain the several re^ 
suits. In doing this I am enjoying the beautiful pano- 
rama and revelling in the mathematical fields of evolu- 
tion before me. 

These alluring beauties'' will become more and more 
apparent as the student advances in the acquirement of 
the art of playing. An amateur can only just see the out- 
lines of the beauties in many intricate positions which 
are familiar to an expert, who is constantly exploring 
new fields and discovering new scenery with its intricate 
winding paths and bidden nooks. 

These winding paths and hidden nooks" are never 
discovered or seen by muddled brains, stupefied by 
drink, irregular habits and debauchery, any more than 
the discoveries of the solutions of the problems of Euclid. 

The first requirement to become a good checker player, 
therefore, is a clear head, and no one knows this better 
than the players. A clear head is maintained by good 
habits only, which the playing of the game promote to a 
marked degree. Good habits must be continued by ex- 
perits or they will lose their cunning and cease being 
experts. Fortunately we have had but two examples of 
this among the expert players of the United States, both 
of whom have passed away. This small number, com- 
pared with the many expert players, supports the posi- 
tion, in a most conclusive and satisfactory manner, that 
checker players as a class set good examples by sobriety 
and good habits. 



wendemuth's checker companion 



13 



In this connection I desire to emphasize Inexpensive 
Amnsement/' and to refer to the fact that the game has 
been girossly abused and the players of it, by the too 
common remark, ^^He is fooling away his time playing 
checkers/' He may attend horse races, ball games, prize 
fights, etc., etc., without limit and stand all the expenses 
incident to the amusements; acquiring habits which he 
guards from his home, receiving nothing of value, wreck- 
ing himself physically, morally and financially, and who 
ever heard it remarked that **he was fooling away his 
time''? It was all right because he was not playing 
checkers for amusement, which necessarily combines 
with it an improved mentality and educational qualifi- 
cations, or rather, qualifications necessary to acquire an 
education which must be acquired to attain success. 

The fortunate father of a family of boys should make 
it a special point to teach them the game of checkers; 
not just the rules of the game, but its intricacies and 
beauties, and undertake to have them fully understand 
and appreciate them. Succeeding in this, they would 
require less assistance in mathematics and other studies, 
as their minds would be trained to think methodically, 
^*to see events in their causes," and to follow up ideas 
with a tenacity of purpose that would make the Rule of 
Three as easy as the fundamental rules of arithmetic. 
Thus educating the boys would effect a big financial 
saving, as it would cost more to ticket them to one ball 
game than to have them play checkers to manhood. 
And, too, the boys would have amusement at home, with 
its uplifting influences, and would not be acquiring the 
bad and expensive habits so common in all communities, 
habits which often lead them to houses of correction and 
on and on to destruction. Mothers would lessen their 
anxiety for the conduct of their boys in proportion to 
the interest they would take in the game of checkers at 
the fireside. 

It is positive evidence that a boy has an idea when he 
asks for a checker board. Produce the board and assist 
him in the development of the idea. This will induce 
ideas and their development in the affairs of life. In 
the language of another, 

"To call the game of checkers a battle of ideas were but appropriate; 
'tis science unreduced to human practice and utility." 



14 



wendemuth's checkeb companion 



In the reproduction of this ^ ' Science ' * lies the develop- 
ment. Development of traits of character, like fairness 
and honesty, or the reverse. Temperature, like bein^ 
hasty and excitable, or cool and collected, and mentality, 
like being a good analyzer; seeing and comprehending 
new scenery for intricate play, and moving with a sys- 
tematic and fixed purpose, relying upon skill, or com- 
prehending nothing, without system, moving by guess 
and at random, relying upon luck. 

These traits of character, habits and idiosyncrasies 
would all be fully developed in the progress of their 
play. From them the father would be able to approxi- 
mate their fair classification and determine the vocation 
in life that each would be best fitted for. He certainly 
could determine vocations they would not be fitted for. 
In addition, possessed of these facts, he could make 
many corrections in the adverse habits and inclinations 
developed, and proceed, in a judicious manner, to so 
bend the twigs that the trees would be as symmetrical 
and straight as possible. 

In conclusion, let it be most thoroughly understood 
and appreciated, that the playing of the game of 
checkers combines two essential and important elements 
absolutely necesary to success — amusement and educa- 
tion — they go hand in hand and insparable. A most 
fortunate combination. The ever-changing scenery in its 
varied beauties amuses the student, and the solutions 
presented by each change develop his mentality and so 
absorb his mind as to make him oblivious to the cares 
and problems of life; thus giving him a new field for 
thought, which is restful and soothing, exhilarating and 
instructive. 

All checker players have learned that to play at their 
best requires a clear head, methodical mental arrange- 
ments, the exercise of extreme caution and foresight, 
continuity of thought, the keenest discrimations, the 
greatest circumspection, accuracy, a retentive memory, 
confidence, perseverance and skill. A blending of ac- 



wendemuth's checker companion 



15 



qnirements forming a monumental composite on which 
the student can stand with supreme confidence in his 
ability, which begets success, in all fields and at all 
times. 



. P 4 




■SI 














mt'M 





Squares from 1% to 2 inches. Men from I14 to 1% 
inches in diameter. Better to have no two shades or 
colors on squares and men. If black and straw colored 
squares have red and white men. Whatever the colors 
or shades call the man black and white. 

Numbers on the white squares are for printing only. 
Play upon the dark squares numbered the same. Num- 
bers are of no use in playing, are only for recording 
games, and blindfold when moves are made as the num- 
bers are called. Do not write the numbers on the 
squares; remember them. Have the double corners at 
the right of the players. 

SOME IMPORTANT RULES OF PLAY. 



Blacks on numbers 1 to 12. Whites 21 to 32. 
Black always to be moved first. 
Change men every game. 

Time for a move is five minutes, if required by the 
player. After the five minutes, time may be called. 
Then the move must be made within one minute. 

A touched piece must be moved, unless it be touched 
to be adjusted on the square. If so, notice must be pre- 
viously given the adversary. 



1 6 WENDEMUTH^S CHECKEB COMPANION 



Must jump if possible and as far as possible with the 
piece jumping. If different ways to jump the player 
takes his choice and is under the five-minute rule. If 
but one piece can jump and has more than one way 
to jump it is also under the five-minute rule; but if it 
has but one way it can jump, the jump should be made 
within one minute. After which, should time be called, 
the jump must be made within one minute more. 

Kings must be crowned by an adversary on their 
arrival in his king row. 

Kings cannot be moved nor jumped out of an adver- 
sary's king row on their entrance move to be crowned. 

To avoid misunderstandings as to whether a man is a 
king, better not to move a king out of an adversary's 
king row until crowned. 

Players may appoint their own timekeepers, but 
should agree upon a referee, or upon a third person to 
appoint one, should one be required. 

There are many minor details in the complete rules of 
play that would be used by advanced players in matched 
play. These appear elsewhere in this book and need 
not be repeated here. 

INSTRUCTIONS. 



Caution to Beginners. 



Your anxiety to play games may cause you to neglect 
the following lessons which must be well learned before 
you will become fairly proficient in playing. To play 
without knowing the value of moves, without system, 
in a happy-go-lucky'' manner will be utterly useless to 
attain proficiency. You will find all that you will be 
able to absorb in some time in the following lessons. 
After mastering them you will be able to see the object 
of moves, play intelligently and make surprising prog- 
ress. You will find much amusement in noting the rea- 
sons for moves given, and in making other moves of 
your own and learning why they will be weak. 



wendemuth's checker companion 



17 



LESSON I. 



A, B, C Problems for Beginners. 



It is not expected that the beginner will be able to 
solve all of these problems without moving a piece, and 
probably not by moving the pieces. He can learn the 
play from the solutions and fix in his mind the various 
methods of play under the problems. After doing this 
he should devise problems for himself which he will be 
able to do with the knowledge of the play in these solu- 
tions. 

A— Black kings 7, 22. White kings 15, 18. Black to 
play and win : 7-11, 15-8, 22-15, 8-3, 15-11. B. wins. 

B— Black 19, king 10. White 27, king 11. Black to 
play and draw: 19-23, 27-18, 10-15, 11-7, 15-22, 7-10, 
22-18. Drawn. 

C— Black 21, king 25. White kings 26, 27. Either to 
play, white to win. White to play : 27-23, 25-29, 23-18, 
29-25, 26-30. W. wins. Black to play: 25-29, 27-23, 
29-25, 23-18, 25-29, 18-22, 21-25, 26-30. W. wins. 

D^Black 12, 28. White 32, king 19. White to play 
and win: 19-23, 12-16, 23-26, 16-19, 32-27, 28-32, 27-24. 
W. wins. 

E— Black 17, king 30. White kings 27, 18. White to 
play and win: 18-22,17-26,26-30. W\ wins. 

F— Black kings 3, 4, 12. White kings 10, 15. White 
to play and draw: 15-11, 3-8, 10-15, 8-3, 15-19, 12-8. 
Drawn. 

G— Black kings 6, 27. White kings 7, 14, 19. Black 
to play, white to win : 6-10, 19-23. W. wins. 

H— Black 18, kings 29, 30. White kings 17, 27. White 
to play and win: 17-22, 18-25, 27-23. W. wins. 

I— Black 9, kings 11, 19. White 21, kings 10, 18. White 
to play and win: 21-17, 9-13, 10-15, 19-10, 18-14, 13-22, 
14-16, 22-26, 16-19, 26-30, 19-23. W. wins. 



wei^-demuth's checker companion 



K— Black 3, king 32. White 11, 16, 27. White to play 
and win: 27-23, 32-27, 23-18, 27-23, 18-15, 23-19, 15-10, 
19-12, 10-6, 12-16, 6-2. White wins. 

L— Black 3, kings 14, 15. White 11 ; kings 2-6. White 
to play and win: 11-7, 3-10, 2-7. W. wins. 

M— Black 2, kings 31, 27. White 10, kings 14, 19. 
White to play and win : 10-7, 2-11, 19-15, 11-18, 14-32. 
W. wins. 

N— Black 2, 12, king 22. White 10, 11, 14. White to 
play and draw: 14-9, 22-18, 9-5, 18-15, 11-7, 2-11, 5-1, 
15-6, 1-10. Drawn. 

0— Black 12, 21, king 27. White 30, kings 19, 22. 
White to play and win: 30-26, 27-23, 19-15, 23-30, 15-19, 
21-25, 22-29, 30-26, 29-25, 26-31, 25-22, 31-27, 22-18, 27-32, 
18-23, 32-28, 23-27, 28-32, 19-23, 32-28, now 1st position. 
W. wins. 

P— Black 21, kinors 4, 6, 14. White 27, 30, 31, 32. 
White to play and win: 30-25, 21-30, 31-26, 30-23, 27-2. 
W. wins. 

Q— Black 3, 7, 14, 16. White 12, 22, 28, king 4. Black 
to play and win : 14-18, 22-15, 7-11, 15-8, 16-20. B. wins. 

R— Black 3, 10, 14. White 7, 21, 23. Black to play and 
win : 14-18, 23-14, 10-17, 21-14, 3-17. B. wins. 



LESSON II. 



Game Ending Positions. 



The beginner will find intricate play in the following: 
positions. It must be thoroughly learned and remem- 
bered, as much of the play could not be made in cross- 
board analysis by the brightest minds and experts. A 
checker champion recently had the winning side of the 
first position in an important match and missed the win. 
It would be utterly useless to spend time in undertaking 
to colve these prolDlems. Go to the solutions at once and 
remembei that accuracy will be necessary. 



WENDEMUTH 'S CHECKER COMPANION" 



19 



GAME ENDING POSITIONS. 



Two Kings to One— Black king 28. White kings 19, 
23. mite to play and win : 23-27, 28-32, 19-23, 32-28, 

27- 32, 28-24, 32-28, 24-20, 23-18, 20-16, 18-15, 16-20, 15-11. 
W. wins. 

Three Kings to Two— Black kings 18, 19, 20. White 
kings 27, 28. Black to play and win : 18-15, 27-31, 20-24, 

28- 32, 24-28, 31-27, 15-11, 27-24, 19-16, 24-27, 16-20, 27-23, 
11-15, 23-27, 15-19, 27-31(a), 20-24, 32-27, 28-32, 27-20, 
19-24. B. wins, (a) If 27-24, 20-27, 32-16, 28-24. B. 
wins. 

Three Kings to Two— Black kings 6, 24. White kings 
14, 18, 23. Either to play, white to win. White to play : 
18-15, 6-1 (a), 14-9, 24-28, 23-19, 1-5, 9-6, 28-32 (b), 19-24, 

5- 1, 24-19. W. wins, (a) If 24-28, 23-27, 6-1, 14-10, 28- 
32, 27-24, 1-5, 10-6, 32-28, 6-10, W. wins, (b) If 5-1. 6-10, 
1-5, 19-24, W. wins. Black to play. 6-1, 18-15, 1-6, 14-10, 

6- 9, 23-19, 24-27 ; plav is now similar to the above, 15-18, 
27-32, 19-24, 9-5, 10-14, 32-28, 24-27, 5-1, 14-9, 28-32, 9-14. 
White wins. 

Four Kings to Three— Black kings, 30, 31, 32. White 
kings, 19, 21, 22, 23. White to play and v/in: 19-24, 
32-28, 24-20, 28-32, 23-19, 31-27, 22-18, 27-31 (a), 19-24, 
32-27, 24-28, 27-32, 18-23, 31-27, 23-26, 30-23, 28-24, 27-31, 
24-27, 31-24, 20-18. White now having two kings to one 
wins by the usual method, (a) If 27-23, white wins by 
18-27, 32-16, 20-11. 

First Position—Black 22-27. White 30, king 8. Black 



to play and win. 



27-32 


26-22 


10- 6 


18-15 


15-18 


1- 6 


8-11 


6-10 


5- 1 


30-25 


17-13 


22-25 


32-27 


23-18 


14-10 


15-18 


18-15 


6-10 


11- 7 


10- 6 


1- 5 


6-10 


9-14(d) 


25-22 


27-23 


18-14 


6- 1 


5- 1 


1- 5 


10-15 


7-10 


6- 1 


5- 9 


25-21 (a) 


14-17 (e) 


22-25 


22-26 


22-18 


1- 5 


1- 5 


15-10 


15-18 


10- 6 


1- 6 


9-13 


10- 6 


17-22 


25-21 


26-31 


18-15 


10-14 


18-15 


10-14 


18-22 


6- 9 


6- 1 


13- 9 


21-17 (b) 


22-25 B wins 


31-26 


15-10 


14-18 


5- 1 


5- 1 




9- 6 


1- 5 


9- 6 


6- 9(c) 


25-22 





20 



WENDEMUTH^S CHECKER COMPANION 



(a) 10-7, 32-27, 7-11, 27-23. B. wins, 

(b) 6-1, 15-10, 21-17, 5-9. B. wins. 

(c) 6,2, 15-18, 2-7, 1-6. B. wins. 

(d) 9-5, loses by 15-10, 13-9, 10-14. 

(e) 13-9, 15-10. B. wins. 



Second Position- 


-Black 3, 6, king 1. 


White 


12, 13, 


king 8. 


Black to play and 


win. 






1- 5 


7-10 


27-23 


24-27 


10- 6 


23-18 


8-11 


19-23 


32-28 


28-24 


24-19 


8- 4 


5- 9 


10-15 


23-18 


27-32 


14-10 


18-14 


11-15 


23-27 


28-24 


24-28 


19-24 


4- 8 


9-14 


15-19 


18-14 


32-27 


10-15 


6- 1 


15-11 


27-32 


24-19 


28-32 


24-28 


8-11 


14-18 


19-24 


6-10 


27-24 


15-19 


14- 9 


11-16 


32-28 


19-23 


32-28 


28-32 


13- 6 


18-15 


24-27 


10-15 


24-19 


19-24 


1-10 


16-20 


28-32 


23-27 


28-32 


32-28 


i;-16 


15-11 


27-31 


15-19 


19-15 


11-16 


10-15 


20-24 


32-28 


27-32 


32-28 


28-19 


16-20 


3- 7 


31-27 


19-24 


15-10 


16-23 


15-19 


24-19 


28-32 


32-28 


28-24 


12- 8 


B wins 



It will be noted that black has the move at first, but 
loses it by the first necessary exchange, regains it by 
the second exchange, and wins. 



Third Position— Black 5, kings 13, 21. White kings 
14, 22. Black to play and win. 



13- 9 


1- 6 


5- 9 


27-23 


23-27 


16-12 


22-18 


14-17 


10- 6 


22-25 


22-26 


22-26 


9- 6 


6- 2 


9-13 


2- 7 


27-24 


12- 8 


18-22 


17-14 


6-10 


25-22 


26-22 


26-22 


6- 1 


25-22 


26-31 


7-11 


24-20 


8- 3 


22-18 


15-10 


10-14 


22-25 


22-26 


14- 9 


21-25 


22-26 


31-27 


11-15 


20-16 


15-10 


18-15 


14-18 


18-22 


25-22 


26-22 


B wins 



Fourth Position— Black 21, kings 22, 23, 28. White 

kings 30, 31, 32. (a) White to play and draw^; (b) black 
to play and win. (a) 31-27, 23-19, 27-31, 19-24, 32-27, 
24-20, 27-32, 22-18, 31-27, 28-24, 27-31, 18-23, 31-26. 
Drawn (b) 28-24, 32-28, 24-20, 28-32, 22-18, 31-27, 23-19, 

27- 31, 19-24, 32-27, 24-28, 27-32, 18-23, 31-27, 23-26, 30-23, 

28- 24. B. wins. 



WEKDEMUTH 'S CHECKER COMPANION 



21 



Fifth Position— Black 6, 11, 12, 13, 14. White 19, 20, 

21, 22, 23. Black to play and draw: 13-17, 22-13, 6-10, 
13-9, 11-15, 9-6, 15-24, 23-19 (a), 24-27, 6-2, 27-31, 2-6, 
31-27, 6-15, 27-24, 20-16, 14-18, 15-22, 24-15. Drawn, 
(a) 6-2, 10-15, 2-6, 15-19, 23-16, 12-19. Drawn. 

Sixth Position— Black 3, kings 7, 15. White 12, 16, 
king 24. Black to play; white to draw: 7-2, (a) 24-20, 

2- 6, 20-24, 3-7, 12-8, 6-2, 8-4, 15-11, 16-12. Drawn, (a) 
7-10, 24-20, 3-7 (b), 16-11, 15-8, 12-3. Drawn, (b) 10-14, 
20-24, 14-18, 24-27, 18-22, 27-31, 22-18, 31-27, 18-14, 27-24, 

3- 7(c), 12-8, 15-ll(d), 8-3. Drawn, (c) 14-10, 24-20, 
10-7, 20-24, 15-11, 24-20, 11-8, 20-24, 8-4, 24-19, 7-10, 16- 
11. Drawn, (d) 14-10, 8-3, 15-11, 24-20, 11-15, 16-11, 
15-8, 3-12. Drawn. 

Avery Position — Black 13, kings 14, 15. White kings 

22, 23. Black to play; white to draw: 14-17, 23-26, 15- 
10, 22-25, 17-21, 25-22, 10-14, 26-30, 14-17, 22-18. Drawn. 

LESSON III. 



Positions of men upon the checker board as the play 
progresses are as important as the positions of armies 
in battle. Weak positions, even mth superior numbers, 
may spell defeat. There are three necessary basic or 
foundation principles with which the student must be- 
come familiar before he will be able to play the game in 
an intelligent and scientific manner. 

First — Anticipate your line of play and build up a 
substantial foundation in the opening formation. 

Second- — Continue the line in the mid-game play, based 
upon the foundation, without weakening your position. 
Anticipate the value of having The Move and play ac- 
cordingly. Having The Move is to be able to play the 
opposing side to a block, or hold it in check. An ex- 
change changes the move; but do not make an exchange 
to have The Move should it weaken your game to a pos- 
sible danger point. Better make a drawn game than to 
chance a loss. 

Third — Keep in mind the play under the previous 
game-ending problems and positions showing how games 
are won, lost or drawn. Anticipate them as you are near- 
ing the game-ending and put into practice the lessons you 
have learned. 



22 



wendemuth's checker companiok 



LESSON IV. 



The student has arrived at the point where he will 
be able to understand fairly well the playing of a 
game. Please note the play in the following complete 
games of two popular openings, and the reference notes. 
A comprehensive knowledge of the play under the pre- 
vious lessons, and of these two games, will equip him 
to analyze, and with a fair degree of success, the play 
under other openings. A star denotes a brilliant or 
forcible move. 



The Glasgow Opening. 



11-15 


7-16 


4- 8 


19-23 


17-26 


15-22 


23-19 


27-11 


29-25 


26-19 


30-16(g) 


32-28 


8-11 


3- 7 


10-15 


15-24 


8-12 


24-27 


22-17 


28-24 


17-13 (c) 


22-18 (f) 


16-11 


31-24 


11-16 (a) 


7-16 


2- 7(d) 


12-19 


6-10 


1- 6 


24-20 


24-20 (b) 


21-17 


17-14 


13- 6 


2- 9 


15-24 


16-19 


7-10 


10-17 


10-15 


5-14 


20-11 


25-22 


20-16(e) 


25-22 


6- 2 


24-19 



Drawn 



(a) This move forms the Glasgow opening, the ob- 
ject of which is to attack white's double corner and 
occupy square 19, a square of strength. 

(b) The student may consider this a weak move, as it 
permits blacks to occupy square 19. However, at the 
same time it attacks black's weakness in the single 
corner and equalizes positions. 

(c) Played with the object of cramping black's 
double corner, with the next move, 21-17. 

(d) The student may wonder at this move, as 9-14 
appears to develop a strong position; the man on 20 
would appear with telling effect, as follows : 20-16, 2-7, 
22-18, 14-23, 25-22, followed by 31-27, with a won game." 

(e) At last the man on 20 comes into action and 
forces black to break his position of strength on the 
long diagonal from 1 to 19. 

(f) The value of the move 17-13 at note (c) is now 
apparent. 

(g) The men on 18 and 13 successfully bind the men 
in the black double corner and forces black to sacrifice 
a man to avoid disaster as shown in the closing moves 
in the game. 



wendemuth's checker companion 



23 



The Single Corner Opening. 



11-15 


12-16 


9-14 


13-17(h) 


11-16 


32-27 


22-18 (a) 


26-22 


18- 9 


22-13 


20-11 


31-24 


15-22 


8-12(e) 


5-14 


14-18 


7-16 


20-27 


25-18 


28-24(f) 


22-18 


23-14 


9- 6 


2- 6 


8-ll(b) 


9-13 


1- 5 


10-17 


2- 9 


12-16 


29-25 (c) 


32-28 (g) 


18- 9 


21-14 


13- 6 


6-10 


4- 8 


6- 9 


5-14 


16-32 


16-20 


16-19 


24-20 (d) 


24-19 


25-22 


14- 9 


6- 2 


30-26 
Drawn 



(a) This forms the opening, and is slight!}^ in favor 
of the black side. 

(b) Made with the object of playing 10-15 later on, 
to cramp the white single corner. 

(c) To maintain the center established by the man 
on 18. 

(d) For the object of cramping the men on 8, 11 and 
12, with the help of the man on 18. 

(e) Threatening both 10-16 and 16-19 to establish a 
strong center. 

(f) Finely played, as it prevents 10-15 bv 24-19, 15- 
24, 18-14, 9-18, 22-8, which would win for white. 

(g) Again a strong move. If 24-19 black would move 
10-15, 19-10, 6-15, with a strong position. 

(h) Attacking the weakness in the w^hite double corner 
and eliminating the weakness of black in the single 
corner. 

The game practically plays itself from note (h) to 
the end, having no special features. 



By ALFRED JORDAN 

DUNNE'S WIN. 



9-14 


16-20 


ll-16(b) 


6-22(c) 


3. 7 


2- 7 


22-17 


18- 9 


24-19 


26-17 


26-22 


(e) 30-25 


11-16 


5-14 


8-11 


10-14 


7-10 


7-11 


25-22 


29-25 


22-18 


17-10 


28-24 


25-22 


8-11 


4- 8(a) 


1- 5 


7-14 


11-15 


White 


22-18 


25-22 


18- 9 


31-26(d) 


22-17 


wins 



24 



wendemuth's checker companion 



(a) The best move here is 11-15. 

(b) This practically forms the position. White to ^ 
move and win. 

(c) If 5-14, 26-22, 11-15, 30-25, 15-24, 28-19, 7-11, 17- 
13, 11-15, 22-17, 15-24, 23-19, white wins. 

(d) An important move. 

(e) The late R. Atwell played 17-13 here against W. 
K. Campbel and lost by 7-11, 13-9, 14-18, 23-7, 16-23, 27- 
18, 5-23, etc., thus converting a win into a loss by care- 
lessness. Dnnne's win comes up from several openings. 
A similar win but not exactly the same position can 
come up somewhat as follows: 

BRISTOL SINGLE. 



Almost the same as Dunne's win. 



11-16 


4- 8(a) 11-16 


6-22(d) 


7-10 16-23 


22-18 


30-25 (b) 24-19 


25-18 


25-22 22-17 


8-11 


9-14 8-11 


10-14 


11-15 10-15 


25-22 


18- 9 22-18 


18-9 


23-18 (f)17-13 


16-20 


5-14(c) 1- 5 


5-14 


14-23 (e) 


22-17 


26-22 18- 9 


29-25 


27-11 








White wins 


(a) 


The best play here is 9-14, 18-9, 


5-14, etc. 


(b) 


A strong move. 






(c) 


Practically the same 


as Dunne's 


win. 


(d) 


If 5-14, 25-22, 11-15, 29-25, same as Dunne's. 



(e) The late G. Buchanan suggested 15-24 here, but 
it seems to lose also. 



(f ) Mr. F. Hogue showed an amazing way of losing 
for white by the following incorrect play: 11-8, 15-19, 
8-4, 12-16, 17-14, 2-6, 21-17, 20-24, 17-i3, 16-20, 14-9, 
6-10, 9-6, 10-15, 6-2, 24-27, 31-24, 20-27, 2-6, 27-31, 6-10, 
31-27, 13-9 (and now, my children, behold the shot that 
annihilated father), 3-8, 4-18, 19-24, 28-19, 27-31. B wins. 
The **fish" not only got away, but took the rod and line 
with him. 



WENDEMUTH^S CHEOKBB COMPANION 



25 



TESCHELEIT'S WIN. 



A position that comes up from many openings. 



9-14 23-16 


6-15 


25-21 


4- 8 27-24 


22-17 12-19 


21-17 


7-10 


23-16 8-12 


11-16 24-15 


5- 9 


17-13 


12-19 Forms 


25-22 10-19 


29-25 


2- 6 


32-27 position 


16-19 17-10 


8-12 


27-23 


9-4 


Black on 1, 3, 6, 10, 12, 14, 


15 and 19. 




White on 13, 21, 22, 24, 26, 


28, 30 and 31. 


White to move 


and win. 






22-17 11-16 


26-22 


10-19 


13- 9(b) 27-32 


3- 7 24-20 


14-18 (a) 


7- 2 


27-31 11-27 


31-27 15-18 


22-15 


6-10 


17-14 32-23 


7-11 20-11 


19-23 


2- 7- 


31-27 14-10 


27-23 18-27 


11- 7 


10-15 


7-ll(c) 



White wins 



(a) The best defense. If 27-31, 11-8, 12-16, 8-3, 31-26, 
30-23, 19-26, 3-7, 26-31, 7-2, white wins. 

(b) This seems to be necessary. If 7-11, 27-32 seems 
to about draw. 

(c) This is all right now. 

JORDAN'S Wm. 



11-16 


3- 7 


9-18 


6-10(d) 


12-16 


32-27 


23-18 


31-26 


23- 7 


18-14 


10- 6 


18-22 


16-20 


14-17 


16-23 


8-11 


1-10 


5- 9 


24-19 


21-14 


27-18 


14- 7 


7-14 


6- 2 


10-14 


10-17 


20-27 


11-16 


16-19 


9-13 


26-23 


25-22 


32-23 


17-14 


13- 9 


17-14 


8-11 


4. 8(b) 


2-11 


16-23 


19-23 


27-23 


22-17 


29-25 


23-19 


14-10 


22-17 


2- 6 


7-10 


17-21 


11-16 


23-27 


23-27 




28-24 


22-17 (c) 


25-22 


7. 2 


9- 6 




ll-16(a) 


7-10 


16-23 


27-31 


27-31 




17-13 


18-14 


26-19 


2- 7 


14-18 






White wins by 


Bowen's Twins.'' 





26 



WENDEMUTH^S CHECKER COMPANIOK 



(a) The best play here is 4-8, which draws. The text 
moves forms the position white to move and win. 

(b) If 7-10, 18-14, white wins. 

(c) White can make a nice hash of things here by 
playing 18-15, 7-10, 22-17, 9-14, 26-22, 14-18, 23-7, 2-18, 
22-15, 16-23. B. wins. 

(d) The best move, but one not likely to be made. 
8-11 loses easily. 



JORDAN'S DRAW. 



A peculiar position that occurred in play. 

Black man on 20, kings on 27, 30 and 32. 

White kings on 14, 22 and 23. 

White to move and draw. 

14-18 22-18 26-22 23-19 (c) 18-15 15-19 

27-24(a) 30-25 25-21 27-31 27-24 20-24 

18-14 23-26 18-23 14-18 19-23 19-15 

24-28 20-24(b) 24-27 31-27 24-20 Drawn 

(a) If 20-24, 22-17, 30-25, 17-22, 25-21, 23-19, drawn. 

(b) If 32-27, 26-30, 25-21, 30-26, 27-31, 26-22, drawn. 

(c) White can safely allow black to get a fourth king 
now that one of them is on square 21. 



Another curious draw is Barker ^s triangle. 
Black kings on 4, 10, 23 and 29. 
White kings on 11, 22 and 32. 

It will be seen at a glance that the king on 32 cannot 
be prevented from see-sawing 32-28 and 28-32. The two 
loose black kings are unable to get together. 



wendemuth's checker companioh 



n 



DENNY BOOK. 



A neat win from the Denny by Alfred Jordan. 



10-14 


11-15 (a) 


4- 8 


8-ll(d) 


22-26 


12-16 


23-19 


28-24 


25-22 


26-22 (e) 


14-10 


11- 7 


14-18 


1- 6(a) 


18-25 


21-25 


26-31 


16-19 


22-15 


25-21 


29-13 


22-17 


27-23 


7- 2 


11-18 


6- 9(a) 


14-17 


25-30 


31-27 


19-23 


21-17 


13- 6 


21-14 


17-14 


23-19 


(g)13- 9 


8-11 


2- 9 


10-17 


30-25 


27-24 


5-14 


17-13 


20-16 (b) 


19-10 


23-19 


22-18 (f) 15-19 


9-14 


9-13 


12-28 


25-22 


3- 8 


24- 6 


26-23 


30-25 


10- 6 


19-16 


19-16 


2-27 


6-10 (a) 


13-17 (c) 


17-21 


11-20 


8-12 


White 


24-20 


31-26 


6- 2 


2-11 


16-11 


wins 



(a) A cooked line by D. A. Brodi'e. 

(b) First suggested by J. A. Boreham as a possible 
win for white. 

(c) Suggested by D. A. Brodie to draw for black. 

(d) J. 0. K. Smith tried 7-11 here against A. Jordan 
and eventually lost. 

(e) Jordan's play to win from here. 

(f ) Leads to a very neat finish. 

(g) Just in the nick of time. 



AN OLD FRIEND, THE STEEL STROKE. 



In 1905, after the Britain vs. America match, Robert 
Stewart, Allan Hynd and Alfred Jordan proceeded to 
New York from Boston. Mr. Melvin Brown took them 
to the Eden Musee, then on 23rd Street, to see ^'Ajeeb,'' 
the automaton. Jordan was the first to play. The 
^'figure'* took the black pieces, put on a book line of the 
Fife, and a draw resulted. Hynd then took up the 
cudgels and put on the Cross. Another draw was the 
result. It was now Stewart's turn and he insisted on 
having the black pieces. The game proceeded as follows : 



WENDEMUTH^S CHECKER COMPANION 



Laird and Lady. 

Black, Stewart. 



11-15 9-13 15-18 

23-19 17-14 19-15 

8-11 10-17 4- 8 

22-17 21-14 24-19 



White, Ajeeb. 

13-17 16-20 (b) 12-16 

28-24 (a) 31-26 (c) 19-12 

11-16 18-22 (d) 7-10 

26-23 25-18 B wins 



(a) 26-23 prevents 11-16 and avoids the stroke. 

(b) At this point the ^^fi^re'^ took a lon^ time. The 
attendant told Stewart he must move more qnickly. 
Stewart replied that it was the ^^fignre^s'' turn to move. 
The attendant then wound up the big main spring and 
eventually (c) the figure completed the Steel stroke. 

(d) Curtains! 

WYLLIE^S SWITCHER STROKE. 



The Switcher. 



11-15 
21-17 
9-13 
25-21 



8-11 
17-14 
10-17 
21-14 



6-10 
22-17 
13-22 
26-17 



15-18 
24-20 

2- 6(a) 
29-25 (b) 



4- 8 
28-24 
11-15 
30-26 



6- 9 
24-19 
15-24 
20-16 

W. wins 



(a) Another of Wyllie's tricks would come up from 
4-8 here, 29-25, 1-6, 28-24, 11-15, 30-26, 8-11 (if 6-9, 24-19, 
white wins as before), 26-22, 3-8, 23-19, 6-9, 32-28, 9-13, 
31-26. Then black can draw by 11-16, 20-4, 18-23, drawn. 
Should black play 2-6, however, instead of 11-16, white 
could win neatly thus : 2-6, 25-21, 18-25, 26-23, 13-22, 
23-18, 10-17, 19-1, 25-30, 21-14, 30-25, 27-23 (Wyllie at 
first gave 24-19 here, but a draw was discovered), 25-21, 
1-6, 21-17, 6-10, white wins. 

(b) At this point 28-24 is supposed to lose for white 
by 6-9, etc., but it is by no means certain that a draw 
does not exist. If 32-28, 9-13, 24-19, 13-22, 30-25, 10-17, 
23-14, 7-10, blacks wins, but white can vary and may 
be able to draw. 



WENDEMUTH^S GHECKEE COMPANION 29 



SINGLE CORNER. 



11-15 


4- 8 


9-13 


15-24 


10-15 


19-24 


22-18 


24-20 


32-28 


28-19 


19-19 


2218 


15-22 


12-16 


5- 9(b) 


9-14 


6-15 


24-28 


25-18 


26-22(a) 


30-26 


18- 9 


21-17 (d) 


27-24 


8-11 


8-12 


10-15 


7-10 


15-19 (e) 


28-32 


29-25 


28-24 


24-19 


9- 5(c) 


17-14 


24-19 



W. wins 



(a) Generally considered best since C. F. Barker lost 
to E. Jordan by 28-24. Julius D'Orio in the Mysteries 
of Dama, however, infers that 26-22 loses. 

(b) Here is D'Orio's move to win for black and beat 
all the books. 

(c) D^Orio considers white's game a wreck here. 

(d) He suggests 23-18, 16-19, 20-16, 11-20, 18-11 and 
says black wins' in every line. 

(e) There may be some fight in 15-18 here, but white 
is distinctly strong. If not a white win the position is 
at least weal^ for black. The game might be a good 

goat-getter, " however, for a desperate situation such 
as a game down with only one to play. 



WENDEMUTH 'S CHECKER COMPANION 



By R. D. BANKS 



Barred Openings. 



One of the innovations on two move restriction play 
has been the adoption of what may be termed the 

Barred Openings/' There are six in number; the 
two excluded, 9-14, 21-27 and 10-14, 21-17, require no 
consideration. 

The four remaining, 9-14, 23-18, 10-14, 23-18, 11-16, 
23-19, 12-16, 23-19, have especially of late years been 
subject to much analysis; the variation of opinion and 
results of cross-board play lead to no established and 
well-supported theory covering positive black win but 
rather indicating the weakness in formation for whites 
of such nature that the draw is narrow and exceedingly 
critical. 

Exceptions have been taken toward the further intro- 
duction of these openings, particularly in national and 
international contests; there is, however, no logical 
reason for their exclusion so long as exists any tenable 
defense for the second player. 

The illustrative games furnish excellent specimens 
accentuating the precarious situations constantly arising 
for the second player; the opportunity to draw is con- 
dition to create and can be accomplished only through 
familiarity with the defense. 





wendemuth's checker 


COMPANION 


31 


10-14 


8-12 


8-12 


20-27 


19-23 


23-18 


20-16 


3-7 


26-23 


10-14 


14-23 


14-18 


6-10 


27-32 


26-30 


27-18 


29-25 


7-11 


23-19 


22-18 


12-16 


3- 8 


19-24 


15-24 


30-25 


18-15 


27-24 


28-19 


22-15 


18-15 


11-18 


6- 9 


15-24 


32-27 


25-22 


22-15 


15-10 


26-22 


15-10 


15-10 


16-19 


9-14 


10-15 


27-23 


24-27 


25-22 


24-15 


30-26 


10- 6 


14- 9 


9-14 


12-19 


4- 8 


23-19 


22-18 


32-27 


in 7 


11 A 


6- 1 


11- 7 


5- 9 


2-11 


12-16 


14-18 


Drawn 


99 17 


15-10 


4-8 


1 

JL- U 




9-13 


11-15 


16-20 


18-23 




17-10 


10- 7 


8-11 


6-10 




7-14 


1- 6 


24-27 


23-26 




24-20 


7- 3 


31-24 


25-22 






b. b. 


rSell vs. n>. ij. 


Banks. 




12-16 


25-21 


5- 9 


13 9 


7-10 


23-19 


6- 9 


22-18 


27-24 


5- 1 


16-23 


29-25 


1- 6 


19-16 


10-14 


27-18 


9-18 


19-15 


10-15 


1- 6 


11-16 


24-19 


9-14 


1- 6 


14-17 


26-23 


15-24 


18- 9 


15-18 


6- 2 


16-20 


22-15 


11-18 


6-10 


17-22 


32-27 


7-11 


9- 5 


18-23 


11- 7 


8-11 


28-19 


18-23 


16-12 


3-10 


30-26 


11-18 


21-17 


23-27 


2- 6 


4- 8 


26-23 


23-27 


9- 5 


Drawn 


18-14 


20-24 


17-13 


27-32 




9-18 


27-20 


27-32 


20-16 




23-14 


18-27 


5- 1 


2- 7 




10-17 


31-24 


6-10 


10-15 




21-14 


8-11 


24-19 


24-20 




11-15 


25-22 


32-27 


15-11 





A. Jordan vs. R. D. Banks. 



32 




CHECKEB 


C0MPA2SFI0N 




11-16 


23-14 


7-16 


14-7 


22-17 


2d-ly 


10-17 


23-18 


2-18 


14-10 


16-23 


21-14 


3- 7 


17-14 


17-14 


27-18 


8-12 


29-25 


18-22 


27-23 


12-16 


22-18 


6- 9 


21-17 


20-27 


26-23 


6-10 


25-21 


22-25 


28-24 


16-20 


25-21 


9-13 


17-13 


Drawn 


32-27 


10-17 


31-26 


25-30 




8-11 


91-14. 


19 17 


19 Q 




30-26 


1- 6 


18-15 


30-25 




4- 8 


26-23 


17-22 


9- 6 




18-14 


11-15 


26-17 


25-22 




9-18 


18-11 


7-10 


6- 2 






F. B. Wendemuth vs. E. D. Banks. 




9-14 


8-11 


18-25 


25-22 


14-18 


OO 1 o 


23-14 


29-22 


2- 9 


19-16 


-t A r»o 

14-23 


11-15 


2- 6 


5-14 


4- 8 


OT -{ o 

27-18 


30-26 


22-17 


13- 9 


16-12 


12-16 


1- 6 


15-18 


10-15 


8-11 


18-14 


24-20 


16-11 


9- 6 


6- 2 


10-17 


16-19 


18-22 


15-18 


11-15 


21-14 


27-23 


26-23 


23-19 


10- 7 


6- 9 


6- 9 


22-25 


18-23 


3-10 




23-16 


10- 7 


19-15 


9 7 


9-18 


9-18 


25-30 


23-27 


Drawn 


22-15 


28-24 


17-13 


15-10 




11-18 


7-10 


30-25 


27-32 




26-23 


25-22 


7- 2 


24-19 






R. D. Banks vs. N. W. Banks. 





It will be observed in each of the foregoing games 
preference is given to the exchange 27-18 as the first 
step toward attaining more substantial development 
26-19 may be played, though unpopular and meets with 
little recommendation. 



WEin>EMUTH^S CHECKER COMPANION 



33 



SECOND DOUBLE CORNER. 



11-15 


15-24 


4- 8 


11-15 


23-27 


24-19 (a) 


28-19 


22-18 


20-11 


31-24 


15-24 


7-11 


8-11 


7-16 


20-27 


28-19 


22-18 


18- 9 


26-23 


5- 9 


8-11 


1- 5(b) 


6-13 


15-19 


17-22 


22-18 


18- 9 


23-18 


23-18 


9-14 


9-14 


5-14 


3- 7 


19-23 


27-31 


18- 9 


29-25 


18-14 


9- 5 


18-15 


5-14 


11-15 


10-17 


13-17 


31-27 


25-22 


25-22 


21-14 


5- 1 


14-18 


11-15 


15-24 


12-16 


16-20 


2- 7 


32-28 


27-20 


14- 9 


1- 5 


Drawn 



C. E. Welen vs. R. D.'Banks. 

(a) A favorite opening with the late C. H. Freeman. 

(b) 6-9 introdnees new line of play — 18-15, 11-18, 21- 
17, is the reply, but 29-25, 12-16, 19-12, 10-15, 25-22, 15-19, 
etc., black crowns and almost wins on position. 

Note. — The Second Double Corner opening is weak 
for second player; certain lines of defense have, how- 
ever, been established where the attack is somewhat 
neutralized, and through the introduction of restriction 
play received more favorable attention of recent years. 

KELSO— 10-15, 21-17. 



10-15 


24-19 


5-14 


8- 3(c) 


2-11 


21-17(a) 


7-10 


25-22 


15-18 


13- 9 


11-16 


26-22 


11-15 


3- 8 


26-22 


22-18 


8-11 


22-17 


11-15 


17-13 


15-22 


30-25 (b) 


7-11 


8-12 


22-18 


25-18 


3- 7 


31-26 


16-19 


21-17 


16-20 


28-24 


14-18 


12- 8 


11-16 


17-13 


9-14 


23- 7 


19-28 


8-11 


8-11 


18- 9 


16-30 


27-24 


16-20 


29-25 


5-14 


7- 3 


20-27 


Drawn 


4- 8 


22-18 


30-26 


32-14 




25-21 


1- 5 


3- 8 


6-10 




11-16 


18- 9 


12-16 


14- 7 





C. Hefter vs. E. D. Banks. 



34 



wei^demuth's checker companion 



(a) One of the standard replies mtli possibilities 
favoring white. 

(b) There is one leading variation branching from 
this position, that is, 28-24, 10-15, etc., draws. 

(c) Mr. Hefter plans neat conception, if 17-14, then 
26-23, 27-18, 20-27, 32-23, 15-22, 8-15, 6-10, black wins. 

MILLBURY. 



11-16 


25-22(b) 


6- 9 


24-19 


12-16 


18-22 


22-18 (a) 


10-19 


13- 6 


7-11 


9- 2 


26-30 


8-11 


23-16 


1-26 


23-18 


16-19 


15-10 


25-22 


12-19 


31-15 


14-23 


2- 7 


30-26 


16-20 


24-15 


2- 6(c) 


27-18 


19-23 


Drawn 


29-25 


4- 8 


30-26 


20-24 


7-10 




10-14 


22-17 


3- 7 


19-16 


24-27 




18-15 


14-18 


26-23 


11-20 


10-14 




11-18 


17-13 


5- 9 


18-14 


27-31 




22-15 


9-14 


28-24 


8-12 


14-18 




7-10 


26-23 


9-13 


14- 9 


23-26 





A. Jordan vs. R. D. Banks. 



(a) This opening has been termed *^Millbury^' as 
known to the modern school; it is primarily Bristol and 
so published in the earlier works on the game. 

(b) Extensive experience with this variation will 
demonstrate an equality of position, though certain lines 
are productive of intricate situations. 

(c) The play given is largely standard to this posi- 
tion ; its continuation interesting, but will admit of other 
lines with drawn results. 

DUNDEE. 



12-16 


24-20 


2-11 


22- 6 


19-26 


17-13 


24-20 


5- 9(b) 


22-18 


1-17 


7- 3 


26-22 


8-12 


20-11 


12-16 (c) 


18-14 


16-20 


27-24 


28-24 


15-18 


21-17 


11-15 


3- 7 


20-27 


9-14 


22-15 


9-13 


14-10 


11-16 


11-20 


22-17 


10-26 


25-22 


8-11 


7-11 


Drawn 


3- 8 


31-22 


6- 9 


25-21 


15-19 




26-22 (a) 


8-15 


29-25 


17-22 


32-28 




11-15 


17-10 


4- 8 


10- 7 


26-30(d) 




20-11 


15-19 


17-14 


22-26 


21-17 




7-16 


10- 7 


13-17 


30-23 


30-26 





wendemuth's cheokeb coMPAinoiir 35 



(a) Constitutes one of the strong lines of defense 
made popular through victories of Barker over Freeman 
and Reed. 

(b) 15-19 loses— Barker beat Reed— play 15-19, 20- 
11, 8-15, 23-16, 12-19, 17-13, 5-9, 30-28, 4-8, 27-23, 19-24, 
31-27, 24-31, 22-17, 31-22, 25-4, white wins. 

(c) The earlier edition of Lees^ Guide Variation 5, 
Note V of Dundee opening, closes with this position as 
drawn but the consequent play is critical and instructive. 

(d) Crowning on 31 loses, 26-31, 21-17, 31-24, 11-15, 
white wins. 



DENNY. 



10-14 


26-23 


5-14 


16-11 


31-27 


30-25 


22-17 


10-14 


19-15 (b) 


12-16 


8- 3 


13-29 


7-10 


31-26 


11-18 


26-22 


27-23 


21-17 


17-13 


7-11 


24-20 


16-19 


3- 7 


14-21 


3- 7 


25-22 (a) 


16-19 


22-17 


23-18 


7-23 


24-19 


18-25 


23-16 


19-23 


7- 3 


29-25 


11-16 


29-22 


22-19 


20-16 


6- 9 


23-26 


28-24 


6-10 


27-23 


23-27 


13- 6 


Drawn 


14-18 


22-18 


18-27 


16-12 


2- 9 




23-14 


1- 6 


32-16 


27-31 


3- 7(c) 




9-18 


18- 9 


8-12 


12- 8 


9-13 








R. D. Banks. 







(a) 24-20 loses by the following neat coup: 14-17, 
21-14, 6-9, 13-6, 1-17, 23-14, 16-23, 27-18, 11-16, 20-11, 
8-31. Black wins. A similar trap arises in the Paisley. 

(b) 26-22 loses by 6-9, 13-6, 2-9. 19-15 is the only 
play; the acceptance of the two pieces, 10-28, then 23-19, 
16-23, 27-9 has been contested and proves satisfactory 
to draw. 

(c) The position here is entertaining, the finality of 
which represents an old principle in solution of problems 
and end games. 



36 



wendemuth's checker companion 



OLD FOURTEENTH. 



11-15 


18-25 


14-18 


31-26 


22-29 


20-16 


23-19 


29-22 


23-14 


7-16 


6- 9 


7- 2 


8-11 


9-14 


3- 8 


12-19 


18-23 


16-11 


22-17 


27-23 


32-28 


24-15 


9-18 


22-18 


4- 8(a) 


6- 9(c) 


6- 9 


5- 9 


23-32 


Drawn 


17-13 


13- 6 


30-25 


15-10 


18-22 




15-18 


2- 9 


9-18 


9-14 


32-27 




24-20 


22-17 


17-14 


10- 7 


28-24 




11-15 


1- 6(d) 


10-26 


8-12 


12-16 




28-24 


31-27 


19- 3 


7- 2 


20-11 




8-11 


9-13 


26-31 


26-22 


27-20 




25-22(b) 


26-22 


3- 7 


2- 6 


11- 7 





Chicago Inter-Ocean 

(a) By this formation the Old Fourteenth comes into 
prominence and to note ^^b'' is standard. 

(b) This variation admits of great variety and win- 
ning possibilities for white. 

(c) Either 14-17 or 14-18 are drawn lines with much 
intricate play. 

(d) 9-13, 3-8 and 14-18 lose; 15-18 is regular and con- 
sidered best for the draw. 

Note. — The Old Fourteenth opening has been the 
favorite with all grades of players; continuation begin- 
ning with note '^b^^ of trunk is recommended for its 
infrequency of adoption and general unfamiliarity of 
players with the proper procedure of attack. 

AYRSHIRE LASSIE. 



11-15 


26-22 


10-15 


27-23 


11-15 


9-18 


24-20 


6-10(b) 


32-28 


10-14 


20-11 


27-32 


8-11 


30-26 


8-12 


29-25 


15-31 


18-27 


28-24 


12-16(c) 


17-14 


15-18 


23-19 


32- 7 


4- 8 


22-17 


9-18 


31-27 


31-27 


21-17 


22-18 (a) 


15-22 


23-14 


5- 9 


6- 2 


Drawn 


15-22 


17-13 


7-10 


24-19 


1- 6 




25-18 


2- 6 


14- 7 


6-10 


2- 9 




10-15 


26-17 


3-10 


13- 6 


18-23 





E. D. Banks vs. C. E. Welen. 



wendemuth's checker companion 



37 



(a) Unusual, but sound and an interesting departure 
from the stereotyped play, ultimately forming the Single 
Corner opening in some of its phases. 

(b) 15-19, 24-15, 9-14, etc., simplifies and eliminates 
all beauty and complication of the entire line. 

(c) The magnificent win, Charles Hefter defeating 
J. T. Denvir, gives effect to the intricate play from note 
'*b'' in the text as follows: 



2- 6 


28-19 


5-14 


31-27 


11-15 


14-10 


21-17 


3- 7 


26-22 


18-22 


19-16 (d) 


32-23 


10-14 


29-25 


11-15 


13- 9 


12-28 


20-16 


17-10 


9-13 


27-24 


22-26 


6- 2 


White 


7-14 


18- 9 


8-11 


9- 6 


26-19 


wins 


24-19 


5-14 


25-21 


26-31 


2- 9 




15-24 


22-18 


13-17 


6- 2 


10-15 




32-28 


1- 5 


22-13 


31-26 


9-14 




6-10 


18- 9 


15-18 


2- 6 


28-32 





-(d) The beginning of the stroke winning for white. 
Note. — The trunk and its variation are games actually 
arising in cross-board play; the uncommon line and 
peculiarity of position leading to the shots deserve espe- 
cial comment. 

EDINBURGH. 



9-13 (a) 


3- 7 


6- 9 


31-27 


28-32 


32-28 


22-18 


25-21 


30-26 


15-10 


11- 7 


27-32 


12-16 (b) 


6-10 


9-18 


27-23 


32-27 


28-24 


24-20 


29-25 


21-14 


10- 6 


7- 2 


23-18 


8-12 


10-17 


2- 6 


23-19 


27-32 


24-28 


28-24 


21-14 


3- 8 


6- 1 


2- 7 


18-15 


4- 8 


1- 6 


6- 9 


19-23 


32-27 


28-24 


18-14 


19-15 (d) 


8-11 


1- 6 


7-11 


32-28 


10-17 


13-17 


18-23 


23-19 


27-32 


White 


21-14 


25-21 


26-19 


6-10 


11-16 


wins 


16-19 


18-22 (e) 


9-18 


19-24 


32-28 




24-15 


15-11 


11-15 


10-15 


16-20 




11-18 


8-15 


18-23 


24-28 


28-32 




26-22 


31-26 


15-18 


15-19 


20-24 




7-11 


22-31 


23-27 


28-32 


32-28 




22-15 


32-28 


18-14 


20-16 


24-27 




11-18 


31-24 


27-31 


32-28 


28-32 




23-19(c) 


28- 3 


19-15 


16-11 


19-23 





E. D. Banks beat A. Jordan. 



38 



WENDEMUTH^S CHECKEB COMPAKION 



(a) This opening play forms what is termed the 
**Edinburgh." Whether black can successfully defend 
against white strongest attack and draw has been sub- 
ject to much discussion. 

(b) One of the regular lines discarded by some 
players, considered drawable by others, it can be recom- 
mended as comparatively sound. 

(c) Preferred; the position here has favorable aspect 
for white. 

(d) The initial process of attack; the white pieces 
are free and do not present the cramped condition of 
black, the win apparently being forced from this point. 

(e) Mr. Jordan purposely allowed the stroke, antici- 
pating possible draw on the end game. 

Note. — The Edinburgh is the most difficult of all open- 
ings for the first player; following 22-18, second move 
of trunk, much analysis has filtered through the many 
newspaper columns and private manuscripts ; the general 
opinion, however, remains little changed as to the draw- 
ing qualities of the black game. 

FIFE. 



11-15 


29-25 


15-18 


32-27 


11-15 


23-18 


23-19 


8-11 


23-14 


30-25 


23-19 


3- 8 


9-14 


25-22 


10-17 


19-15 (d) 


15-24 


20-16 


22-17 


4- 8 


21-14 


25-21(e) 


28-19 


11-20 


5- 9 


22-17 


1-17 


27-23 


8-11 


18-15 


26-23(a) 


13-22 


27-23 


21-17 


6- 2 


Drawn 


9-13 


26-17 


17-22 


15-10 


14- 9 




30-26 (b) 


2- 6 


23-18 


7-14 


31-26 




13-22 


17-13 


22-25 


18- 9 


9-14 




25- 9 


6- 9(c) 


24-20 


17-14 


26-23 




6-13 


13- 6 


25-30 


9- 6 


14-10 (f) 








Glasgow Herald. 







(a) Adopted more frequently by the modern players 
to avoid three for two line. 

(b) The line of defense much favored by C. F. Barker 
and employed on several occasions, it is not considered 
to be quite as strong and popular as 24-20. 

(c) The play from here is extremely delicate for 
white. 



wendemuth's checker companion 



39 



(d) Barker played 18-14 and lost; the continuation 
with appended notes was originally published in the 
Glasgow Herald and reproduced in the Barker-Smith 
Match Games Book. 

(e) 25-22, 31-26, 22-24, 28-19, white wins. 

(f ) 3-8, 23-18, 14-16, 2-7, white wins. 

Note.— This game will rank among the classics of the 
Fife opening; the play from note *'c'' to finish is highly 
critical and cannot be excelled for brilliancy in combina- 
tion. 

BRISTOL. 



11- 16 

24- 20 
16-19 
23-16 

12- 19 
22-18 

9-14 
18- 9 
5-14 

25- 22 
10-15 (a) 



22-17 

6-10 
29-25 

8-11 
17-13 

4- 8 
25-22 

2- 6 
22-17 

8-12 

27-23 (b) 



3- 8 
23-16 
12-19 
26-23 

19- 26 
30-23 

8-12 
32-27 
15-18 

20- 16 
11-20 



23-19 
20-24 
27-20 
7-11 
31-27 
11-15 
27-24 
18-23 
20-16 
23-26 
16-11 



26- 31 
11- 7 

14- 18 
7- 3 

31-27 
3- 7 

27- 20 
7-23 

15- 24 

28- 19 
20-24 



17-14 
24-15 
14- 9 
6-10 
9- 6 
10-14 
6- 2 
Drawn 



R. D. Banks vs. Julius D *Orio. 

(a) This line is rapidly growing into popularity ow- 
ing to the re-establishment of certain formations at one 
time considered untenable for black. 

(b) 27-24 admits of much variety and is the usual 
play here. 

The Bristol arises also from restriction style of play, 
10-15, 24-20, 15-19, etc. E. E. Bowen, author of the ex- 
cellent treatise, Bowen 's Bristol, develops many varia- 
tions showing the opening to contain an inexhaustible 
field for research by the student. Others have devoted 
their efforts toward publication of later pamphlets and 
much analysis and it is now considered by all leading 
authorities to be one of the standard openings, equally 
strong for the attack and defense. 



40 



wekdemuth's checker companion 



By p. H. KETCHUM 

12-16, 23-19. 



Mr. Ketchum believes this opening to be a loss for 
white, but does not wish to make the positive assertion. 
— Wendemuth. 



12-16 


11-15 


6- 9 


13-31 


23-26 


31-27 


23-19 


30-26 


25-22-1 


21-17 


6- 2 


28-24 


16-23 


15-24 


9-13 


31-26 


17-13 


23-18 


27-18 


28-19 


23-18 


17-14 


2- 6 


24-19 


n-16 


4- 8 


15-19 


26-22 


26-30 


18-15 


26-23-8 


22-18-3 


31-26 


14-10 


11-16 


19-16 


16-20 


8-11 


20-24 


19-23 


30-26 


15-19 


24-19-6 


18- 9 


16-12 


8- 4 


32-28 


16-11 


8-11 


6-22 


7-11 


24-27 . 


31-27 


19-15 


22-17-5 


26-17 


18-14 


4- 8 


16-20 


11- 7 


9-14 


11-15 


10-15 


27-31 


26-31 


15-11 


18- 9 


19-16 


14- 9 


8-11 


20-16 


7- 2 


5-14 


2- 6 


15-18 


22-17 


27-23 


27-23 


25-22 


29-25 


22- 8 


9- 6 


16-20 


B. wins 




John F. 


Horr vs. H. B. Eeynolds. 








(1.) 








12-16-2 


11-16 


14-10 


28-32 


9- 6 


1-10 


9-13 


23-18 


19-24 


27-23 


23-26 


2- 6 


25-22 


15-19 


17-14 


15-19 


6- 2 


32-28 


7-11 


18-14 


24-28 


23-18 


26-30 


B. wins 


32-27 


10-15 


14- 9 


19-23 


10- 6 








Peter Doran. 










(2.) 








17-13 


14-17 


25-22 


7-11 


23-18 


19-23 


9-14 


21-14 


17-26 


13- 9 


15-19 


15-10 


16-12 


10-17 


31-22 


11-16 


18-15 


20-24 



Black wins. John Howe, Jr. 



wekdemuth's checker companion 



41 



(3.) 



32-27 


26-17 


14- 7 


14-10 


14- 9 


2- 7 


7-11 


20-24 


2-11 


32-28 


19-15 


14- 9 


22-18 


27-20 


23-18-4 


21-17 


9- 6 


7-16 


8-12 


11-15 


24-28 


28-24 


15-18 


12-19 


18- 9 


17-14 


18-14 


17-14 


6- 2 


B wins. 


6-22 


15-24 


28-32 


24-19 


18-14 








Harry E. Moore. 










(4.) 








21-17 


25-22 


18- 9 


26-22 


14-10 


3- 8 


24-28 


32-28 


12-16 


15-19 


18-14 


11-15 


17-14 


22-18 


23-18 


. 22-17 


10- 7 


9- 5 


3- 7 


28-24 


24-19 


19-15 


14-21 


15-18 


29-25 


14-10 


31-26 


18-14 


7- 2 


B. wins 


28-32 


7-14 


19-15 


15-18 


16-19 








P. H. Ketchum. 










(5.) 








30-26 


11-16 


23-14 


9-13 


2- 6 


31-27 


4- 8 


22-17 


16-32 


28-24 


26-30 


13-22 


32-27 


6-10 


14-10 


12-16 


11- 7 


1- 6 


10-14 


17-13 


32-27 


24-20 


13-17 


10- 1 


22-17 


10-15 (a) 


31-24 


16-19 


21-14 


3-26 


8-12 


18-11 


20-27 


20-16 


30-21 


B. wins 


17-10 


14-18 


11- 7 


19-23 


6- 9 




7-14 


13- 6 


27-31 


16-11 


21-17 




26-22 


2- 9 


7- 2 


23-26 


9-13 





(a) 3-7 also wins for black. 



Hugh Henderson. 



(6.) 



32-27 


11-18 


23-14 


10-15 


24-19 


27-31 


8-11 


23-14 


2- 6 


26-23 


8-12 


15-11 


30-26 


10-17 


25-22 


15-19 


28-24 


7-10 


4- 8 


21-14 


6-10 


23-16 


18-23 


11- 7 


18-14-7 


6- 9 


22-17 


6- 9 


27-18 


31-27 


9-18 


26-23 


1- 6 


29-25 


20-27 


7- 2 


22-15 


9-18 


31-26 


9-18 


18-15 


27-24 



Black wins. P. H. Ketchum. 



42 



WENDEMUTH 'S CHECKER COMPAKIOls 



(7.) 



18-15 


6-10 


21-17 


10-17 


10- 7 


24-27 


10-19 


22-18 


5- 9 


23-19 


3-10 


2- 7 






16-12 


11-16 


15- 


OT OO 


11-18 


29-25 


7-10 


19-10 


25-30 


7-11 


22-15 


9-13 


27-23 


16-20 


26-23 


32-27 


7-10 


28-24 


20-27 


24-19 


30-26 


12- 8 


25-22 


8-11 


31-24 


17-21 


22-18 


9-14 


10-19 


25-22 


1- 5 


18-15 


20-24 


B. wins 


23-16 


10-15 


17-14 


21-25 


6- 2 








P. H. Ketchum. 










(8.) 








22-17 


23-19 


20-11 


30-26 


31-24 


25-22 


-1 £* OA 

Ib-ZO 


A O 


7-16 


20-24 


lo-2U 


D-IU 


17-14 


28-24-9 


25-22 


22-18 


29-25 


15- 6 


10-17 


8-12 


3- 7 


7-11 


20-27 


2- 9 


21-14 


26-23 


14- 9 


9- 5 


19-16 


16-11 


20-27 


11-16 


5-14 


11-16 


12-19 


9-14 


32-23 


24-20 


18- 9 


18-15 


23-16 


B. wins 


8-11 


9-13 


16-20 


24-27 


27-31 






Jr. n. 


Ketchum vs. S. S. 


"Roll 








(9.) 








25-22 


31-27 


25-21 


14- 9 


5- 1 


23- 7 


8-12 


16-20 


6^10 


5-14 


11-15 


16-32 


29-25-10 


28-24 


22-17 


18- 9 


1- 5 


B. wins 


11-16 


3- 7 


9-13 


7-11 


9-14 




26-23 


30-26 


26-22 


9- 5 


5- 9 




7-11 


11-16 


1- 6 


6- 9 


14-18 








J. 0. K. Smith. 










(10.) 








19-15 


16-20 


22-17 


5- 9 


23-18 


16-19 


11-16 


29-25 


9-13 


14- 5 


25-30 


7^ 2 


15-11 


7-11 


26-22 


6- 9 


18-14 


3- 8 


16-19 


31-27 


7-11 


17-14 


30-26 


B. wins 


11- 8 


2- 7 


27-23 


11-15 


14-10 




12-16 


25-21 


19-26 


18-11 


26-23 




8- 4 


11-16 


30 23 


9-25 


11- 7 





P. H. Ketchum. 



wendemuth's checker companion 



43 



THE CROSS OPENING. 



11-15 


5-14 


7-14 


14-32 


16-20 


31-27 


23-18 (a) 


22-17 


24-15 


15-10 


29-25 


6- 2 


8-11 


15-18 (c) 


12-16(2) 


2-11 


32-27(1) 


8-12 


27-23 


32-27(d) 


26-23 


21-17 


31-24 


2- 6 


4- 8 


6- 9(4) 


18-22 


11-16 


20-27 


14-18 


23-19 


19-15 


25-18 


17-13 


25-22 


22-15 


9-14 (b) 


10-19 


16-19 


9-14 


27-31 


3- 7 


18- 9 


17-10 


23- 7 


13- 9 


9- 6 Drawn 



John Norman vs. P. H. Ketchum. 

(a) This forms the Cross. A very peculiar opening 
although slightly in favor of black. 

(b) 10-14 may be a little stronger but this line is the 
favorite. 



(c) 6-9, 25-22, 9-13 runs into the Old Fourteenth. 

(d) 26-22 is usual but 32-27 offers black many oppor- 
tunities to go wrong. 







(1.) 








14-17 


32-27 


11-15 


1- 6 


27-23 


23-16 


31-26 


6- 2 


2- 7 


10- 1 


26-22 


Drawn 


17-21(e) 


8-11 


15-18 


3-19 


19-24 




9- 6 


25-22 


22-15 


1- 6 


28-19 






Victor Eobertson vs. 


P. H. 


Ketchum. 




(e) 32-27, 10-7, 3-10, 26-23, 


27-18, 


25-22, white 


wins. 






(2.) 








18-23 


29-22 


7-10 


18- 9 


12-19 


26-17 


26-19 


8-11 


28-24 


5-14 


23-16 


13-22 


11-18 


27-23 


1- 5 


30-26 


15-18 


11- 8 


25-22 


3- 7(3) 


24-20 


11-15 


16-11 


14-18 


18-25 


22-18 


9-13 


19-16 


18-22 


Drawn 






J. A. Drouillard. 










(3.) 








11-16 


22-18 


3- 7 


17-13 


16-20 


22-17 


30-26 


7-10 


22-17 


1- 6 


26-22 


24-27 


2- 7 


26-22 


7-11 


31-26 


20-24 


19-15 



White wins. Jasper Smith. 



44 



WENDEMUTH^S CHECKER COMPANION 



(4.) 



11-15(9) 


20-11 


16-19 


20-16 


2-25 


11- 7 


26-23 


7-16 


30-26(5) 


1- 5 


26-22 


3-10 


8-11 


27-11 


14-18 


16-12 


25-30 


15- 6 


17-13 


18-27 


25-22 


14-17 


22-18 


Drawn 


11-16(7) 


31-24 


18-25 


21-14 


30-26 




24-20 


12-16 


29-22 


6- 9 


18-15 




15-24 


24-20(6) 


10-14 


13- 6 


26-23 








James Lees. 










(5.) 








20-16 


27-32 


30-25 


26-22 


28-24 


7-10 


14-18 


4- 8 


23-26 


21-17 


23-27 


11- 8 


16-12 


2- 7 


17-14 


22-18 


24-20 


27-24 


18-23 


25-22 


10-17 


29-25 


27-32 


16-11 


11- 8 


32-27 


21-14 


18- 9 


20-16 


10-15 


23-27 


22-17 


1- 5 


25-21 


32-27 


B. wins 


8- 4 


27-23 


25-21 


19-23 


8-11 








P. H. Ketcliiim. 










(6.) 








25-22 


26-23 


21- 7 


19-10 


16-12 


11- 8 


16-20 


27-31 


3-10 


6-22 


23-19 


16-11 


24-19 


11- 7 


28-24 


23-19 


20-16 


8- 4 


20-24 


2-11 


31-26 


26-23 


15-18 


11- 7 


30-26 


22-18 


24-20 


19-16 


16-11 


B. wins 


24-27 


14-17 


10-15 


11-15 


19-16 








P. H. Ketchum. 










(7.) 








1- 


9Q 1Q 


8-11 


16-12 


±'±-±o 


97-9^ 

Li i ~U\J 


oU-Zo 


11-10 


27-24 


18-22 


^1 97 




6- o{o) 


1 Q 1 


6- 9 


26-17 


15^ 9^ 


19- 8 


94. 90 


19 1Q 


13- 6 


9-13 


29-22 


wins 


15-24 


23-16 


2- 9 


25-22 


5- 9 








T. Cowie. 










(8.) 






11-18 


11-16 


7-16 


12-16 


20-24 


2-11 


24-20 


27-11 


26-23 


25-22 


22-18 


21-17 


15-24 


18-27 


16-20 


24-27 


5- 9 


W. wins 


20-11 


31-24 


24-19 


11- 7 


18-15 








P. H. Ketdmin. 







WENDEMUTH^S CHECKEK COMPANION 



45 



11-16 

26-23 
16-20 
30-26 



7-11 
19-15 
10-19 
17-10 



10-15(10) 
19-10 
6-15 
17-10 



6-15 
23-14 

2- 7(f) 
25-22 



7-14 
23-19 

2- 6 
19-10 



(9.) 



6-15 
24-19 
15-24 
28-19 



J. Tonar. 



1- 6 
22-17 
15-18 
24-15 



(10.) 



7-10 
14- 7 

3-19 
17-14 



(f ) 2-6, 25-22, 3-7, 
25-22, white wins. 



P. Thirkel. 
22-17, 11-16, 17-13, 



3-7 6-9 

19-15 22-17 

1- 6 W. wins 
26-22 



11-15 
14-10 
6- 9 
10- 7 



8-11 
7- 2 

W. wins 



7-11, 29-25, 1-5, 



By F. R. WENDEMUTH 



9-13, 22-18. 



The following analysis by F. R. Wendemuth of Chi- 
cago was published several years ago in newspaper 
columns and has stood the test of time. The play shows 
11-16 at the third move to be a loss and is the earliest 
loss in any of the recognized openings on the checker 
board. It is extremely important as this line was for- 
merly used in important contests. This is its first ap- 
pearance in any of the text books. 



9-13 

22- 18 
ll-16(a) 
18-14 
10-17 
21-14 

8-11 

23- 18 
16-20(7) 

24- 19 



6- 9 
25-21 
11-16(5) 
27-23 

4- 8(4) 
29-25 

7- 10(3) 
14- 7 

3-10 
25-22 



8- 11 
32-27* 

9- 14 
18- 9 

5-14 

21- 17* 
14-21 

22- 18 
10-14(1) 
18- 9 



1- 5 
19-15 
11-18 (b) 
23-14 
13-17 
28-24 

2- 7 
9- 6 
7-11 
6- 2 



11-15 
2- 6 
16-19 
6-10 
19-28 
10-19 
28-32 
19-15 
32-23 
26-19 



20-24 
15-18 
24-28 
31-26 
28-32 
18-22 
White 
wins 



46 



WBNDEMUTH^S CHECKEE COMPANION 



(a) This is the move that loses. 

(b) 5-14, 15-8, 14-17, 8-3, 17-22, 26-17, 13-22, 3-8, 22- 
25, 8-11, 25-29, 11-15, 29-25, 15-18, 2-6, 18-22, 25-18, 23-14, 

W. wins. 







(1.) 








20-24 


22-13 


22-25 


31-26 


1- 5 


7- 3 


27-20 


10-15 


28-24 


25-29 


9- 6 


13-17 


2- 6 


19-10 


25-29 


18-14 


5- 9 


24-19 


26-22 


6-22 


23-18 


29-25 


10- 7 


White 


13-17(2) 


13- 9 


29-25 


14-10 


9-13 


wins 






(2.) 








6- 9 


18- 9 


17-22 


7- 3 


26-22 


19-15 


31-26 


5-14 


26-17 


26-31 


10-14 


White 


1- 5 


22-18 


13-22 


3- 7 


22-26 


wins 


28-24 


14-17 


14- 7 


31-26 


14-18 




9-14(c) 


18-14 


22-26 


7-10 


26-31 




(c) 21-25, 30-21, 10-14, 19-15, 16-19, 


15-8, 19-28, 8-3, 


28-32, 3-7, 


32-27,7-10. White wins. 










(3.) 








1- 6 


2- 7(g) 


10-19 


27-21 


26-30 


30-26 


25-22 


25-21 


21-17 


11-15 


28-24 


8- 3 


6-10 


8-11 


16-20 


19-23 


30-26 


26-30 


32-27* 


19-15 


23-16 


26-19 


24-20 


3- 7 


10-17 


10-19 


12-19 


31-26 


26-30 


30-26 


21-14 


27-24 


8- 3 


19-16 


20-16 


7- 2 


7-10(d) 


20-27 


20-24 


26-30 


30-26 


26-30 


14- 7 


31- 8 


3- 7 


16-11 


16-12 


2- 6 


3-10 


7-10(h) 


24-27 


30-26 


26-30 


White 


30-25 


18-15 


7-11 


15-19 


12- 8 


wins 



(d) 2-6, 19-15, 16-19(e), 23-16, 12-19, 15-10. W. wins. 

(e) 7-10, 14-7, 3-19, 27-24. White wins. 

(f) 2-11, 22-17, 13-22, 26-17, 3-7, 19-15*, 16-19, 23-16, 
12-19, 30-26, 11-16, 17-14, 7-11, 27-23- 9-13, 14-10. White 
wins. 

(g) 10-14, 25-21, 8-11, 22-17, 13-22, 26-10, 9-14, 18-19, 
5-14, 19-15, 11-18, 10-6, 2-9, 21-17. White wins. 

(h) 16-19, 23-16, 12-19, 18-15, 7-11, 22-18, 9-14, 18-9, 
5-14, 15-10, 11-15, 8-3, 15-18, 3-8. White wins. 



W£KDEMUTH*S CHECKER COMPANION 



47 



(4.) 



1- 6 


20-27 


2-11 


11-16 


23-27 


24-27 


29-25 


31-24 


32-23 


15-11 


2- 7 


16-20 


7-11 


16-20 


12-16 


8-15 


27-32 


27-32 


9^ 99 


91 17 


23-19 


18-11 


7-11 


20-24 


u-lU 


on 07 


16-23 


16-19 


32-27 


32-28 


1/1 7 


1 Q 1 r; 

xy-io 


26-19 


11- 7 


30-26 


24-27 


o-lU 


1 n 1 Q 


4- 8 


19-23 


27-24 


28-32 




OQ 7 


19-15 


7- 2 


11-16 


26-23 










White wins. 




George 


Barnes vs. J. H. Scott. 








(5.) 








1 Q 1 \ 

Jo-i< (o; 


6-10 


9-13 


11-16 


16-19 


11-20 




19-16 


25-22 


32-27 


23-16 


19-16 




12-19 


4- 8 


8-11 


20-24 


White 


OQ OPi 


23-16 


16-12 


27-23 


28-19 


wins 




Ballentine vs. 


J ordan. 










(6.) 








1- 


21-14 


17-21 


14-10 


10-19 


24-15 


9Q 9'=i 


13-17 


28-24 


7-14 


17-10 


16-19 


(\ in 


31-26 


4- 8 


22-17 


9-14 


23-16 




11-16 


32-28 


6-10 


18- 9 


12-19 


in 17 


25-22 


2- 6 


19-15 


5-14 


10- 7 










White wins. 






George Barnes. 










(7.) 








6- 9 


21-14 


16-23 


11- 8 


9-13 


23-19 


24-20 


11-15 


26-19 


4-11 


27-23 


18-23 


1- 6(8) 


18-11 


10-14 


15- 8 


18-27 


11-15 


28-24 


9-18 


19-15 


2- 7 


32-23 


White 


6-10 


29-25 


13-17 


8- 4 


10-15 (i) 


wins 


25-21 


7-10 


31-26 


7-10 


8-11 




10-17 


24-19 


5- 9 


4- 8 


15-18 




(i) 12-16, 20-11, 


3-12, 25-22, 17-21, 11-8, 14-17, 


23-19, 


White wins. 














(8.) 








16-19 


25-22 


9-14 


22-15 


2- 7 


27-23 


27-24 


7-10 


18- 9 


11-18 


32-27 


White 


4- 8(9) 


14- 7 


5-14 


26-23 


7-11 


wins 


24-15 


3-19 


25-21 


18-27 


15-10 




1- 6 


29-25 


14-18 


31-15 


6-15 





48 



wbndbmuth's oheckbb companion 



(9.) 

19- 23 7-23 17-22 2- 7 9-13 

26-19 31-26 19-16 25-21 24-20 White 

11-16 13-17 12-19 4- 8 7-11 wins 

20- 11 26-19 24-55 28-24 32-28 



By F. R. WENDEMUTH 



10-14, 22-17. 



10-14 


28-24 


6-10 (e) 


13- 9 


11-18 


15-10 


22-17 


6-10(b) 


27-23 


5-14 


23- 5 


18-15 


7-10(a) 


31-26(1) 


11-16 


18- 9 


22-26 


10- 7 


17-13 


1- 6 


20-11 


10-14 


5- 1 


12-16 


3- 7 


25-22 


7-16 


24-20 


26-31 


20-11 


24-20(3) 


18-25 


23-18 


14-17 


27-23 


15- 8 


14-18 


29-22 


16-23 


32-27 


31-27 


Drawn 


23-14 


14-17 (o) 


26-19 


17-22 


23-18 




9-18 


21-14 


17-26 


9- 6 


27-23 




26-23 


10-17 


30-23 


2- 9 


18-15 




10-14 


23-19(d) 


8-11 


19-15 


23-18 





H. B. Reynolds vs. A. Jordan. 

(a) 6-10 will draw here. 

(b) 11-15 is a popular line here but is harder to 
memorize. 

(c) Best at this stage. 

(d) 23-18, 11-15, 18-11, 8-15, 27-23, 4-8, 32-28, 8-11, 
24-19, 15-24, 28-19, 11-16, 20-11, 7-16, 23-18, 16-23, 26-19, 
17-26, rjirawn. 

(e^ 11-16, 20-11, 7-23, 27-18, 12-16, 18-15, 16-19, 32- 
28, 2-7, 22-18, 5-9, 24-20, 17-21, 26-22, 8-11, 15-8, 4-11, 22- 
17, 7-10, 18-15, 11-18, 20-16, 18-23, 16-11, 23-27, 11-7, 10- 
15, 7-2, 19-23, 28-24, 6-10, drawn. Harrhy. 

(1.) 



30-26 


7-14 


24-20 


17-26 


3- 7 


26-31 


1- 6 


31-27 


4- 8 


24-19 


27-18 


16-11 


32-28 


11-15 (g) 


27-24 


15-24 


7-10 


18-22 


14-17 


20-16 


8-12 


28-12 


15-19 


9- 6 


23-14 


12-19 


25-22 


11-15 


10- 1 


Drawn 


lO-lG 


23-16 


18-25 


12- 8 


19-23 




27-23(2) 


8-11 (h) 


29-22 


26-31 


13- 9 




15-18(f) 


16- 7 


12-16 


8- 3 


23-26 




14-10 


2-11 


26-23 


31-27 


20-16 





R. Stewart vs. R. Jordan. 



weotemuth's checker companion 



49 



(f) Taking the three by 6-9 is inferior as follows: 
6-9, 13-6, 2-27, 21-14, 27-32, 26-23, 15-19, 13-16, 12-19, 24- 
15, 11-18, 25-21, 18-22, 21-17, 8-12, 17-13, 4-8, 13-9, 7-10. 
Drawn. A. Battersby. 

(g) 12-16, 24-19, 8-12, 19-15, 4-8, 28-24, 2-7, 24-19* 
5-9, 25^22, 18-25, 29-22, 11-25, 20-2, 25-30, 27-24, 30-25, 
19-15, 25-22, 24-20, 22-31, 23-18. mite wins. John 
Dougherty. 

(h) 8-12 loses bv 16-11, 12-16, 24-20, 16-19, 20-16, 5-9, 
25-22, 18-25, 29-22. White wias. R. Jordan. 







(2.) 








26-23 


18-11 


28-19 


23-18 


15- 6 


29-25 


17-22 


8-15 


4- 8 


6-10 


16-23 


22-29 


25-18 


13- 9 


27-23 


20-16 


6- 2 


7-10 


15-22 


6-13 


8-11 


11-20 


7-11 


13-22 


23-18 


24-19 


21-17 


18-15 


2- 7 


14- 9 


11-15 


15-24 


2- 6 


12-16 


11-16 


Drawn 




a. Slocum vs. C. B. Ward. 










(3.) 








25-22 


22-18(4) 


19-15 


23-19 


31-15 


16-11 


14-17 


14-17 


10-19 


7-10 


12-19 


2- 7 


21-14 


24-19 


24-15 


19-16 


26-22 


11- 2 


9-25 


6-10 


ll-16(j) 


10-19(k) 


17-26 


12-16 


29-22 


27-24 


32-27 


27-24 


30-16 


2- 9 


lb-.14(i) 


1- 6 


16-20 


20-27 


8-12 


5-23 










Drawn 



J. Alexander vs. F. F. Smith. 

(i) Many prefer 11-15, but the text is fully as good. 

(j) C. F. Barker played 12-16 against James Reed 
and lost by the following beautiful ^^shot" : 15-10, 6-22, 
13-9, 5-14, 23-18, 14-23, 26-7. White wins. 



(k) 


Going for the draw. 


If 27 


or 28-24 


then 2-7 


should 


win. 


(4.) 








24-20 


24-19 


27-24 


27-24 


22-18 


18-15 


6-10 


11-16 


2- 7 


16-20 


6-10 


16-23 


27-24 


20-11 


24-15 


24-15 


23-19 


15- 6 


1- 6 


7-16 


7-10(1) 


8-11 


17-21 


Drawn 


32-27 


19-15 


31-27 


15- 8 


26-22 




14-17 


10-19 


10-19 


4-11 


11-16 





wendemuth's checker companion 



(1) In the Third American Tourney, F. R. Wende- 
muth played 16-19 against N. W. Banks and lost as fol- 
lows : 16-19, 23-16, 12-19, 22-18, 5-9, 26-22, 17-26, 30-16, 
8-11, 15-8, 4-20, 28-24, 20-27, 31-24, 7-10, 24-19. White 
wins. 

10-14, 22-18. 



10-14 


8-11 (c) 


2- 6 


18-23* 


9-14 


15-18 


22-18 


23-19 


30-26(1) 


26-19 


26-23 


23-19 


ll-15(a) 


6-10 


6~ 9(d) 


9-13 (e) 


14-17 


26-30 


18-11 


25-22 


32-28 


16-12 


23-14 


25-21 


8-15 


14-18 


1- 6* 


6- 9 


17-26 


18-23 


24-20 (b3) 29-25 


19-16 


31-26(f) 


27-23 


14-10 


4- 8 


9-14 


12-19 


14-18 


10-17 


Drawn 


28-24 


26-23 


23-16 


19-16 


21-14 


Murray 



(a) The best black line. 11-16 is the alternate line. 



(b) Without doubt the best attacking line. If 24-19, 
15-24, 28-19, 6-10, the position is ^'Defiance'' colors re- 
versed; for play see 9-14, 23-19 opening. For play on 
23-18 at this point see Variation 3. 

(c) Black should be careful in this formation to stay 
away from square 13, as in most instances it loses. 

(d) If 5-9 whites win with a flourish as follows : 20- 

16, 11-20, 19-16, 12 28, 21-17, 14-30, 23-5, 30-23, 27-2 and 
white can win. 

(e) It is now necessary to occupy square 13. 

(f) 19-16, 14-17, 21-14, 10-26, 31-22, 9-14, 27-23, 14- 

17, 23-19. Drawn. F. R. Wendemuth. 



(1.) 



32-28(2) 


12-19 


21-14 


6- 9(g) 


23-19 


26-30 


6- 9 


23-16 


10-17 


30-21 


22-26 


27-24 


31-26 


9-13 


25-21 


9-18 


19-10 


30-26 


1- 6 


16-12 


18-25 


26-23 


7-14 


12- 8 


19-16 


14-17 


21-14 


18-22 


24-19 


Drawn 



H. Henderson vs. G. Buchanan. 



(g) 29-25, 12-8, 3-12, 27-23, then if 13-17, 23-19, 6-10, 
26-22, white wins, but 15-18 instead of 13-17 probably 
draws. 



wendemuth's checker companion 



51 



(2.) 



99 17 


9fi 
o±-^o 


17-10 


13- 9 


1 Q 1 A 


Q f\ 

y- 




1 s 00 


6-15 


19-24 


1 <^ 1 Q 


Q1 0^^ 




0^? 1 7 


23- 5 


27-23 


14- iU 


Ci. 


1 1 on 


1 1 Q 
±D-lo 


12-16 


24-27 


ii-lD 


on 0/1 


1 7 1 Q 
1< -lo 


1 1 


25-22 


23-18 


01 17 


in 7 
iu- i 


7 11 

i -11 


1 f) OQ 


15-19 


27-31 


1 Q OQ 


Drawn 






J. Alexander. 










(3.) 








23-18(5) 


24-19 


18- 9 


32-28 


22-18 


31-26 


15-22 


15-24 


5-14 ' 


15-24 


1- 5 


6- 9 


26-10 


28-19 


29-25 


28-19 


18- 9 


26-22 


6-15(h) 


8-11 


7-10 


3- 7 


5-14 


11-15 


25-22(4) 


22-18 


25-22 


27-23 


30-25 


22-17 


4- 8 


9-14 


11-15 


7-11 


2- 6 


Drawn 



J. Ferrie vs. A. J. Heffner. 
(h) 17-14, 25-22, 9-13, 24-19, 6-10, 27-23, 4-8, 22-18, 
8-11, 18-9, 5-14, 29-25, 11-15, 25-22, 15-24, 28-19, 3-7, 31- 
26, now 1-5 draws, but 7-11 loses. J. H. Bailey. 

(4.) 



21-17 


9-14 


29-25 


16-23 


28-19 


2- 7 


4- 8 


25-22 


1- 6 


26-19 


11-15 


20-16 


27-23 


3- 8 


31-26 


8-11 


32-28 


Drawn 


8-11 


23-19 


11-16 


24-20 


15-24 




17-13 


7-10 


25-21 

(5.) 


15-24 


28-19 




26-22 


23-19 


29-22 


27-24 


26-22 


19-15 


6-10 


15-18 


14-18 


9-14(i) 


18-25 


18-22 


22-17(6) 


24-20 


22-15 


32-27 


30-14 


24-19 


4- 8 


7-11 


11-18 


14-17 


6- 9 


7-11 


17-13 


25-22 


31-26 


21-14 


13- 6 


Drawn 


1- 6 


18-25 


3- 7 


10-17 


2-18 


J. Lees 


(i) 18-23 is very 


weak, almost a loss. 










(6.) 








22-18 


8-11 


27-20 (i) 


9-13 


18- 9 


12-19 


15-22 


25-22 


7-10 


18- 9 


5-14 


23-16 


25-18 


10-15 


28-24 


5-14 


31-26 


7-11 


4- 8 


24-19 


3- 7 


22-18 


11-15 


Drawn 


29-25 


15-24 


24-19 


1- 5 


19-16 





E. Stewart vs. J. Ferrie. 



(3) 28-19, 7-10, 30-25 (27-24, 9-13 like Variation 6), 
11-16, 18-15, 3-7, draws. 



"52 



WENDEMUTH^S CHECKER COMPANION 



10-14, 23-19. 



10-14 


8-11 


15-24 


11-15 


1- 5 


11-15 


23-19 


25-22 


28-19 


32-28 


18- 9 


31-27 


11-16 


6-10 


8-11 


15-24 


5-14 


13-17 


22-17(a) 


27-23 


• 22-18 


28-19 


19-16 


27-24 


16-23 


4- 8 


9-13 


3- 7 


12-19 


15-18 


17-10 


24-20 


18- 9 


30-26 (b) 


23- 7 


23-19 


7-14 


11-15 


5-14 


7-11 


2-11 


18-23 


26-19 


29-25 


25-22 


22-18 


26-23 


Drawn 






W. Campbell. 







(a) There are four moves here that are safe for 
whites, 19-15, 26-23 and 27-23, but the text is chosen be- 
cause it leads to less complications and is thought easier 
to learn. However, 26-23 leads to so many beautiful 
positions that we will depart from our usual custom and 
show play on a second line. See Variation 1. 

(b) 22-18 is natural here, but loses as follows : 22-18, 
7-11, 18-9, 11-15, 9-5, 15-24, 30-26, 24-28, 20-16, 12-19, 23- 
16, 13-17. Black wins. Bonar vs. Kear. 

(1.) 

26-23 29-25 18- 9 22-17 26-22(3) 27-18 
9-13 7-11 5-14 8-11 15-18 20-27 

22-17(c4) 25-22(e) 30-25 17-13 22-15 32-23 
13-22 6-10 11-15 2- 6 14-18 3-26 

25- 9 22-18 25-22 31-26 23- 7 Drawn 
5-14 1- 5 16-20 11-16(2) 16-23 

(c) If 24-20 (d), black wins neatly by 14-17, 21-14, 6- 
10, 20-11, 10-26, 31-22, 8-31. Black wins. 

(d) If 19-15 then 16-19, 23-16, 12-19, 30-26, 14-17, 21- 
14, 6-10, 15-6, 1-17, 24-15, 17-21. Black strong, but there 
are other ways to play this. 

(e) If 24-20 than 14-18 wins for black. 

(2.) 



12-16 


10-26 


6-10 


23-27 


15-18 


4- 8 


19-12 


27-24 


18- 9 


6- 2 


28-24 


9- 6 


11-16 


20-27 


31-26 


26-23 


27-32 


8-11 


26-22 (f) 


32-23 


23-19 


2- 7 


24-20 


6- 2 


15-19 


26-31 


16-23 


10-15 


23-19 


11-15 


24-15 


22-18 


9- 6 


7-10 


13- 9 


Drawn 



A. Jordan. 



WENDEMUTH's checker COMPANIOX 



53 



(f) 12-8, 3-12, 13-9, 6-13, 26-22, 16-19, 23-16, 12-19, 
22-18, 15-22, 24-6, 22-26, 6-2, 26-31, 2-7, 31-24, 28-19. 
Drawn. H. Lieberman. 







(3.) 








21-17 


17-22 


9- 6 


11-16 


14- 9 


19-24 


14-21 


1- 6 


7-11 


14-10 


8-12 


10- 7 


26-22 


22-26 


6- 2 


16-23 


7-11 


24-27 


91 0^ 


6-10 


30-26 


18-14 


19-23 


11 1 PL 
ii-lo 




26-31 


23-18 


23-27 


10-14 


23-2o 


of^ on 
ZO-oU 


10-14 


16-19 • 


32-23 


16-19 


Drawn 


1'7 ~i A 


3- 7 


24-15 


26-19 


15-10 




lu-l( 


13- 9(g) 


31-24 


2- 7 


12-16 




1 n 1 
19- 1 


4- 8 


28-19 


12-16 


14-17 






A. Jordan vs. N 


W. Banks. 




(g) 


23-18 is another good move. 










(4.) 








22-18 


8-24 


31-22 


13-17 


24-20 


16-19 


6-10 


28-19 


8-11 


25-21 


22-26 


14-10 


18- 9 


4 -8 


29-25 


17-22 


20-11 


12-16 


5-14 


25-22 


7-10(5) 


18-14 


7-16 


10- 7 


24-20 


14-17 


22-18 (h) 


10-17 


19-15 


2-11 


1- 5 


21-14 


3- 7 


21-14 


26-31 


15- 8 


20-11 


10-26 


27-24 


11-16 


23-18 


31-26 












Drawn 



F. R. Wendemuth. 

(h) 27-24 (i), 11-15, 25-21, 5-9, 32-28, 9-14, 24-20, 15- 
24, 28-19, 3-7, 22-18, 7-11, 18-9, 11-15, 19-16. Drawn. 
F. R. Wendemuth. 

(i) 23-18, 2-6, 18-15, 11-18, 22-15, 3-7, 25-22, 5-9, 30- 
25- 10-14, 22-18, 14-23, 27-18, 7-10, 15-11, 10-14, 18-15, 14- 
18, 11-7, 9-14, 7-2, 6-9. Drawn. F. R. Wendemuth. 



11-16 3- 8(1) 

25-21 24-20 

7-10(3) 8-11 

27.24(k) 32-28 



(5.) 

10-14 13-17 

30-25 18- 9 

2- 7 5-14 

22-18 23-18 



14-23 

21-14 White 
23-26 wins 
19-15 



L. M. Lewis vs. J. Dougherty. 



54 



WENDEMUTH^S CHECKEE COMPANION 



(j) This and the sncceedin^ notes and variations are 
by John Dougherty; Shearer brings this position np 
from the 9-13, 23-19 opening (see Variation 6, page 161), 
and in the Encylopedia the same position is reached from 

9- 14, 23-19 (see Variation 11, page 418). 

(k) This varies from the Encyclopedia which gives 
play on 22-18, but the text is given in Shearer's Hand- 
book. 

(1) Shearer plays 16-20 and replies 30-26 with white 
and an easy draw, but instead of 30-26 white seems to 
win by the following: 

16-20(6) 3- 7(7) 13-17 (m) 2- 6 7-10 10-15 

23- 18 18-15 18- 9 19-16 15-11 6- 2 
20-27 10-14 5-14 12-19 6- 9 15-19 
32-23 22-18 30-26 23-16 11- 7 2-6 

(m) 5-9, 30-26, 13-17, 15-10, 7-11, 10-6, W. mns. 

(6.) 

10- 14(n) 7-16 5-14 16-20 7-11 

24- 20 22-18 30-26 23-19 10- 6 White 
3- 7 13-17 2- 7(o) 20-24 11-16 wins 

20-11 18- 9 19-15 15-10 19-15 

(n) 5-9, 24-20, 3-7, 20-11, 7-16, 22-18, 10-14, 18-15, 13- 
17, 30-25, 9-13, 15-10, 16-20, 32-27, W. wins. 

(o) 2-6, 19-15, 16-20, 23-19, W. wins. 



3- 8 
18-15 
10-14 
30-26 

2- 7 



15-10 

7-11 
22-18 

5- 9(p) 
10- 7 



11-16 
7- 3 

16-20 
18-15 
13-17 



3- 7 

20-24 
7-11 
24-27 
11- 4 



9-13 
19-16 
12-19 
23-16 
27-31 



26-23 
White 
wins 



(p) 13-17(q), 18-9, 5-14, 10-7, 11-16, 19-15, 16-19(r), 
23-16, 12-19, 7-2, 19-24, 2-6, 24-27, 26-23, W. wins. 

(q) 11-16, 18-9, 5-14, 26-22, W. wins. 

(r) 16-20, 7-2, 20-24, 2-6, 24-27, 6-9, 8-11, 9-18, 27-31, 
21-14, 31-22, 15-8, W. wins. 



wendemuth's checker companion 



55 



10-14, 24-19. 



10-14 


28-19 


4- 8 


23-14 


19-26 


22-18 


24-19(a) 


8-11 


16-12 


9-25 


30-23 


14-17 


6-10 


25-22 


8-11 


29-22 


9-13 


23-19 


22-17 


11-15(3) 


23-16 


15-19 


17-14 


11-16 


11 15(5b) 


19-16(1) 


11-20 


32-28 


1- 6 


19-15 


17-13 


12-19 


26-23 


7-11 


14- 9 


20-24 


15-24 


23-16 


10-15 


21-17 


6-10 


Drawn 


13- 6 


15-19(c) 


31-27(d) 


5- 9 


9- 6 




2- 9 


27-23 


14-18 . 


27-23 


10-14 





T. Biggs vs. G. Jewitt. 

(a) The most powerfnl reply to 10-14. 

(b) Played by Eobert Stewart of Scotland against 
Newell W. Banks of America in their World's Cham- 
pionship match. 

(e) 4-8 here loses by 21-17, etc. 

(d) 30-25 is given by F. Dunne to draw. 







(1.) 








29-25(2) 


22-18 


18- 9 


18- 9 


27-24 


32-28 


15-24 


8-11 


5-14 


5-14 


7-11 


14-17 


27-20 


25-22 


22-18(e) 


31-27 


26-22 


21-14 


4- 8 


9-13 


1- 5 


11-15 


3- 7 


10-26 




Then 23-19, drawn. 


— R. T. Ward. 




(31-27, 


1-5, 23-188, 14-23, 27-18, 10-14. 


Drawn. R. T. 


AVard. 




(2.) 








27-24 


29-22 


17-13 


22-15 


30-26 


22-17 


14-18 


5- 9 


1- 6 


12-16 


4- 8 


7-10 


23-14 


22-17(f) 


26-22 


19-12 


26-22 


31-26 


9-25 


9-14 


15-18 


10-28 


8-11 


14-18 
Drawn 






R. T. Ward. 






(f ) Playing for 


9-13 next which loses 


by 26-23, etc. 






(3.) 








4- 8(g) 


13- 6 


1-17 


23-18 


9-13 


2- 6 


27-24(h) 


18-27 


29-25 


20-27 


18-15 


29-25 


11-15 


32-23 


17-21 (i) 


31-24 


13-22 


6- 9 


22-17 


14-18 


25-22 


7-10 


15- 6 


25-22 


8-11 


23-14 


ll-16(j) 


22-17 


22-25 


9-14 


17-13 


10-17 


26-23 


5- 9 


6- 2 


W. wins 


15-18(4) 


21-14 


16-20 


24-20 


25-29 





L. M. Lewis. 



56 



WENDBMUTH^S CHECKER COMPANION 



(g) Given in Shearer and also Kear's to draw, but 
is a dead loss. 

(h) Corrects Kear, who gives 22-18 and 22-17, which 
only drav/s. Shearer also gives these lines to draw. 

(i) Forced. 5-9 allows the shot by 19-15. 

(j) 5-9, 24-20, 7-10, 22-18, 3-7, 19-15 (k), 10-19, 18-14, 
9-18, 26-23, 19-26, 31-8 and white wins by First Position. 
L. M. Lewis. 

(k) 26-22 also wins. 

(4.) 

1- 6 29-22 5- 9 22-13 14-17 9- 6 

26-22 (n) 3- 8 27-23 15-18 21-14 21-25 

14-18 13- 9 9-14 13- 9 10-17 6- 2 

23-14 6-13(1) 30-26 18-27 24-20 25-30 

9-25 31-27 13-17 (m) 32-23 17-21 (o) 19-16 

White wins 

L. M. Lewis. 

(1) If 5-14, then 22-17 wins. L. M. L. 
(m) If 11-16, then 24-20, white wins. L. M. L. 
(n) 29-25 will also win but it allows several hard 
variations. 

(o) This play has also been shown by J. 0. K. Smith, 
Jno. Dougherty, Joe Duffy and P. J. Whalen, but this 
is the first time it has been published. 

(5.) 



9-13 (p) 


11-15 


1- 6 


10-26 


7-11 


11-18 


28-24 


22-17(r) 


32-28 (s) 


17- 1 


1- 5 


14-10 


13-22 


7-11 


11-16 


22-25 


30-25 


18-22 


25- 9 


29-25 


22-18(6) 


30-23 


18-14 


21-17 


5-14 


3- 7(q) 


15-22 


25-30 


16-19 


25-21 


26-22 


25-22 


19-15 


23-18 


24-15 


17-13 



and 22-25, 10-6, drawn, 
(p) A favorite with L. M. Lewis. 

(q) 11-16 also draws but there are fewer and easier 
variations on this. 

(r) If 29-25 here, 8-11, 22-17, 1-6, 25-22, 3-8, same as 
Variation 5 at s. 



wendemuth's checkee companion 



57 



(6.) 



24-20 (t) 


8-24 


17-13 (v) 


9-13 


17-13 


19-23 


15-24 


27-20 


4- 8 


30-26 


16-19 


9- 6 


28-19 


12-16(u) 


13- 6 


13-22 


23-16 


14-18 


6- 9 


20-11 


2- 9 


26-17 


12-19 


6- 2 


20-11 


7-16 


22-17 


8-12 


13- 9 


10-15 
Drawn 



L. M. Lewis vs. Jno. Dougherty. 

(t) First played by L. M. Lewis against Jno. Dough- 
erty of Los Angeles and at first was thought to be a 
white win but Dougherty after several trials found the 
above draw. 

(u)) J. 0. K. Smith and Joe Duffy showed by recent 
analyses that this was the only play to draw. Black can 
play for a Second Double Corner position, colors re- 
versed, and draw, but white can avoid the Second Double 
Comer position and consequently black had best play 
12-16 as above for the draw. 

(v) White can play 22-18 here and black must go 
4-8 and get the best game, but 4-8 must be played, as 
16-19 wins for white. 

10-14, 24-20. 



10-14 


26-22 


7-10 


17-13 


1-17 


24-20 


24-20 


8-11 


32-28* 


2- 7(b) 


30-25 


4- 8 


11-15 


27-24 


3- 8 


13- 6 


5- 9 


19-15 


22-18 


10-15 


22-17(a) 


14-18 


25-18 


22-25 


15-22 


24-19 


11-16 


23-14 


17-22 


29-22 


25-18(1) 


15-24 


20-11 


10-17 


28-24 


9-14 


6-10 


28-19 


8-22 


21-14 


10-15 


Drawn 



H. Lieberman. 



(a) Best at this point. 

(b) 10-15, 19-10, 14-17, 13-6, 2-9, 21-14, 9-27, 31-24 
also draws, but if 4-8 instead of 10-15 or 2-7 white wins 
as follows: 4-8, 13-6, 2-9, 30-25, 22-26 (c), 31-22, 8-11, 
28-24, 11-15, 22-18, 15-22, 2518, 9-13, 18-9, 5-14, 29-25, 1-5, 
24-20, white wins. A. J. Klinka vs. H. Lieberman. 

(c) 9-13, 25-9, 5-14, 31-27, 8-11, 27-24, white wins. 
H. Lieberman. 



WENDEMUTH^S CHECKER COMPANION 



(1.) 



26-10 


28-24 


24-15 19-16 


25-22 




6-15 


4- 8 


11-18 12-19 


11-15 


f\ in 


21-17 


31-26(2) 


23-19 27-23 


26-23 


Drawn 


8-11(4) 1- 6 


7-10 18-27 


15-18 




17-13 


25-21 


29-25 32- 7 


22-15 




9-14 


15-19 


8-11 2-11 


20-26 






E. Jordan vs. J. F. Horr. 








(2.) 






32-28(3) 3- 7 


21-24 10-14 


23- 7 


11-15 


1- 6 


24-19 


10-17 18- 9 


2-11 


20-16 


25-21 


15-24 


23-18 (d) 5-14 


26-22 


Drawn 


7-10 


28-19 


7-10 19-16 


17-26 




30-26 


14-17 


27-23 12-19 


31-22 








J. Alexander. 






(d) 


19-16, 12-19, 


23-16, 17-22, 26-17, 8-12. B. 


wins. 






(3.) 






23-19 


32-28 (e) 


30-26 (f) 25-21 


23-16 


16-11 


15-18 


11-15 


6- 9 9-13 


18-22 


8-12 


31-26 


26-23 


13- 6 19-16 


26-17 


11- 7 


7-10 


1- 6 


2- 9 12-19 


13-22 


14-17 










Drawn 




J. Ferrie vs. G. M. Bonar. 




(e) 


Playing 25-21 early is bad. 






(f) 


25-21, 18-22, 


21-17, 14-21, 23-18, 12-16, 19-12, 15- 


19, eventually drawn. W. Jordan vs. 


G. Jewitt. 








(4.) 






15-18 


28-24 


7-14 17-14 


2- 6 


12- 8 


23-14 


18-23 


30-26 3- 7 


24-20 


10-14 


9-18 


27-18 


14-17 (g) 24-19 


6-10 


8- 3 


17-14 


12-16 


21-14 4- 8 


19-16 


5- 9 


1- 6 


20-11 


9-18 32-27 


10-17 


3- 7 


25-21 


8-22 


26-17 8-11 


16-12 


9-13 


6- 9 


14-10 


18-22 27-24 


7-10 


Drawn 



(g) 14-18, 26-17, 18-23, 17-13, 9-14, 29-25, 14-18, 24- 
19, 4-8, 21-17, 2-6, 17-14, now 6-10 draws, but 3-7, 19-16, 
8-12, 31-27, 12-19, 14-9, 5-14, 25-22, W. wins. London 
Tourney Book, 



wendemuth's checkeb companion 



59 



10-15, 22-17. 



10-15 


25-21 


19-23 


32-27 


7-10 


4- 8 


22-17 


16-19 


26-12 


8-11 


19-16 


18-23 


11-16 


29-25 


15-19 


31-26 


11-15 


27-18 


17-14 


6-10 


24-15 


6- 9 


16-11 


14-23 


9-18 


25-22 


11-25 


13- 6 


10-14 


8-11 


23-14 


1- 6 


17-13 


2-18 


11- 8 


23-27 


8-ll(b) 


24-20 


10-17 


26-23 


15-18 


Drawn 


21-17 (a) 


12-16(3) 


21-14 


18-22 


8- 4 




4- 8(1) 


27-24* 


25-29 • 


23-19 


5- 9 





A. Jordan vs. L. Ginsberg. 



(a) This position comes up from 10-15, 21-17, 11-16, 
17-14, 9-18, 23-14, 8-11, 22-17, now the same. The line 
which is formed by the 17-14 move is selected for the 
reason that it can be brought up from two different 
openings, is strong, and limits the amount of play the 
student must know to handle these two openings cor- 
rectly with the white pieces. Instead of 21-17 white can 
play 25-22, 6-9, 29-25, 9-18, 24-19 and get an even game. 

(b) If 16-19, 26-22, 7-11, -4-10, probable white win. 
Or if 16-20, 24-19 leads to a draw. 



(1.) 



6- 9(4) 30-26 


6-10 14- 7 


15-24 


14- 5 


26-23 12-16 


27-23 3-10 


23-18 


24-28 


9-18 24-20 


1- 6 22-17 


24-28 


5- 1 


23-14 8-12 


17-13 5- 9 


26-23(c) 


6-10 


16-19(2) 29-25 


10-17 32-27 


10-15 


31-26 


25-21 2- 6 


21-14 19-24 


17-14* 


22-31 


4- 8 25-22 


7-10 28-19 


15-22 


1- 6 








Drawn 




E. T. Ward. 






(c) Mr. Ward's play leaves off here. 


The continua- 


tion is by F. R. Wendemuth. 








(2.) 






16-20 4- 8 


12-16 5- 9 


15-22 


2- 9 


25-21 30-26 


14-10 10- 6 


24- 6 


17-14 


11-16 16-19 


7-14 1-10 


9-13 


9-18 


29-25 25-22 


17-10 22-18 


26-17 


27-24 



Drawn 

Ginsberg vs. Lieberman, 



6o WEISTDEMUTH 'S CHECKER COMPANION 



(3.) 



15-18 (d) 


27-18 


10-17 


21-14 


12-16 


15- 8 


22-15 


8-11 


21-14 


2- 6 


27-23 


19-24 


11-18 


20-16 (e) 


6-10 


18-15 


7-11 


28-19 


30-25 


11-20 


25-21 


3- 8 


23-18 


16-30 


18-23 


17-13 


10-17 


32-27 


8-12 


18-15 



White wine 

Reynolds vs. Liberman. 



(d) Seems to lose. 

(e) Corrects Shearer's Handbook which plays 26-22 
and blacks draw. 



(4.) 



6-10 


24-20 


10-17 


32-28 


2- 9 


2- 6 


25-21 


19-24 


21-14 


4- 8 


27-23 


10-14 


16-19 


28-19 


8-11 


22-18 


19-26 


etc. 


29-25 


15-24 


26-23 


6-10 (g) 


31- 6 


Drawn 


1- 6 


30-25 


15-19 


13- 9 


24-27 




25-22 


11-15 


23-16 


10-17 


6- 2 




3- 8(f) 


17-13 


12-19 


9- 6 


7-10 





E. H. Clarke vs. H. Egan. 



(f ) If 4-8, 24-20 the postiion would be the same as 
trunk at 16th move. 



(g) 19-23 only draws. 

10-15, 22-18. 



10-15 


10-17 


12-16 


8-11 


9-13 2- 6 


22-18 


21-14 


26-23(4) 


23-19 


24-19 32-28 


15-22 


9-18 


16-19 


4- 8 


13-17 11-16 


25-18 


23-14 


24-15(5) 


28-24 


26-22(1) 19-12 


6-10 (a) 


1- 6 


11-18 


6- 9(3) 


17-26 7-10 


18-14 


29-25 


31-26 


19-15(2) 


30-23 Drawn 



Vidar.'^ 



(a) This move forms the line under consideration. 
It is recommended for the reason that it can be forced 
from another opening and therefore limits the play re- 
quired to defend both openings. The following is the 
same as at a: 9-13, 22-17, 13-22, 25-18, 6-9, same posi- 
tion. 



wendemuth's checker companion 



6i 



27.24(b) 8-12 

18-23 19-15 

15-10 11-18 

17-21 26^19 

24-20 18-23 



(1.) 

25-22 25-30 

23-26 18-15 

30-23 30-26 

21- 25 15-11 

22- 18 7-16 



20-11 26-23 
26-22 10- 6 
11- 8 23-16 

22- 26 6- 1 

23- 18 16-11 

Black wins 



G. Buclianan vs. J. Feme, 
(b) This very natural looking move loses. 



(2.) 

30-23 25-21 27-24 16- 7 

8-12 10-17 22-26 3-10 

23-19 21-14 14-10 19-16 

6-10 18-22 7-14 Drawn 
Cottrill vs. H. Egan. 
18-27, 32-23, 2-6, 25-21, 13-17, 23-18, 



24-20 19-16 
2- 6(c) 13-17 

32-28 26-22 
9-13 17-26 

G. 

(o) 9-13, 27-23, 
is inferior. 



6-10(d) 7-10 

25-21 (e) 14- 7 

10-17 3-10 

21-14 24-20 



(3.) 

10-14 18-22 

19-15 23-18 

2- 6 14-23 

26-23 27-18 

E. Mitchell. 



5- 9 11-20 
15-10 18- 4 

6- 15 White 
20-16 wins 



(d) Loses. 

(e) Star move to win. 26-23 allows a draw as fol- 
lows: 26-23, 10-17, 23-14, 2-6, 27-23, 6-9, 32-27, 9-18, 
23-14, 11-15, 19-10, 17-22, 25-18, 5-9, draws. A. Jordan. 



25-21 24-19 

16-19 4- 8 

24-15 27-23 

11-18 18-27 

28-24 32-23 

8-11 8-12 



(4.) 

23-18 14- 7 

6- 10 3-10 
26-23 30-26 
10-17 2- 7 
21-14 26-22 

7- 10 5- 9 



22-17 15-11 

9-13 7-10 

17-14 11- 7 

10- 17 16-19 
19-15 Drawn 

11- 16 



B. Jordan vs. A. Schaefer. 



62 



WENDEMUTH^S CHECKER COMPANION 



(5.) 



23-16 


30-26 (g) 


19-15 


18-14 


2- 7 


13- 9 


11-20 (f) 


10-17 


7-10 


16-19 


16-20 


26-31 


24-19 


22-13 


26-22 


22-18 


7-10 


15-11 


8-11 


8-12 


10-19 


12-16 


19-23 


22-26 


27-23 


32-27 


27-24 


15-11 


10-14 


9- 6 


4- 8 


2- 6 


20-27 


6-10 


17-22 


(h) 26-30 


25-22 


23-18 


31-15 


11- 2 


18-15 


Drawn 


6-10 


11-16 


3- 7 


10-17 


23-26 





Louis Ginsberg vs. H. 0. Newcomb. 



(f) Now a Single Corner position brought up as fol- 
lows : 11-15, 22-18, 15-22, 25-18, 12-16, 18-14, 10-17, 21- 
14, 9-18, 23-14, 6-9, 26-23, 9-18, 23-14, 16-20, 29-25, 1-6, 
now tbe same. 

(g) Better tban 31-26 which is the book move. 

(h) A model game for the student to follow. 



10-15, 23-18. 



10-15 


22-18 (b) 


11-15(1) 


32-27 


10-26 


23-18 


23-18 


15-22 


18-11 


3- 7 


31-22 


22-26 


12-16 


25-18 


7-23 


28-24 


7-10 


9- 6 


26-23(a) 


4- 8 


27-18 


9-13 


22-18 


26-31 


16-19(3) 


29-25 


1- 6(d) 


18- 9 


13-17 


27-23 


23-16 


8-11 


30-26 


5-14 


18-14 


31-27 


11-20 


15-22(c) 


10-14 


24-19 (e) 


2- 7 


19-16 


18-11 


6-10 


26-23 


14-17 


14- 9 


10-14 


8-15 


24-19 


6-10 


21-14 


17-22 


Drawn 



J. B. Hanson vs. Peter Doran. 



(a) A vast amount of play has been published on 
21-17 here, but the text move has become very popular 
of late and seems to lead the stronger lines for white. 

(b) Better than 24-19. 

(c) If 24-19 then 11-15, 18-11 leads to the same 
formation. 

(d) If 10-14 then 31-26, 14-23, 29-19, etc. Drawn. 

(e) A. Jordan played 22-18 here against N. W. Banks 
as follows : 22-18, 14-17, 21-14, 10-17, 18-15, 7-10, 15-6, 
2-9, 24-19, 17-22, 19-15, 22-25, 15-10, 25-30, 23-19, 9-14, 
27-24. Drawn. 



wendemuth's checker companion 



63 



(1.) 

The 9-14 exchange is natural but leads to very critical 
play for black as follows : 



9-14(2) 


15-24 11-15 


10-15 


11-16 


10-19 


18- 9 


28-19 32-28 


28-24 


8- 3 


8-12 


5-14 


7-ll(f) 1- 6(i) 


3- 8 


7-10 


White 


30-26 


19-16 22-17 


16-12 


3- 8 


wins 


11-15 


2- 7(g) 15-18 


8-11 


15-19 




26-23 


31-26 (h) 17-13 . 


12- 8 


24-15 






A. Jordan vs. N. 


W. Banks. 





(f) At this point 2-6 probably draws. 

(g) In his notes to above variation Alfred Jordan 
says there is a possibility that 3-8 might draw. 

(h) Wins and corrects all previous play showing a 
draw. This move was cooked up" in Chicago and 
given to Banks just previous to his match with Jordan 
for the World's Championship. 

(i) Bert Titus of Minneapolics published this posi- 
tion as the Phantom Fox Den'' problem with the terms 
black to play and draw by 1-5, but could not sustain his 
contention. 

(2.) 

If black plays 2-6 he must walk the narrow path to 
draw. 



2- 6 


10-19 


15-19 


20-27 


11-16 


30-26 


27-23 


23-16 


17-14 


31-15 


6- 2 


22-17 


9-13 


6-10 


1- 5 


16-19 


19-24 


13-22 


30-26 


32-27 


16-12 


15-10 


28-19 


6-13 


5- 9 


10-15(j) 


11-16 


7-11 


16-30 


Drawn 


19-15 


21-17 


27-24 


10- 6 


2- 6 


Several 



(j) 1-5 loses as follows: 1-5, 26-23, 9-14, 18-9, 5-14, 
22-18, 14-17, 21-14, 10-17, 23-19, 17-22, 16-12, 13-17, 19-15, 
11-16, 18-14, 22-25, 15-11, 7-10, 14-7, 3-10, 12-8, W. wins. 
A. Lambie vs. J. Alexander. 



(3.) 

8-12 draws, but white is strong as follows : 



8-12 


17-14 


11-16 


14- 7 


5-14 


31-22 


30-26 


6- 9 


25-21 


3-19 


22-17 


16-19 


16-20 


24-19(k) 


1- 6 


32-28 


13-22 


Drawn 


21-17 


15-24 


19-15 


9-14(4) 


26- 1 




9^13 


28-19 


7-10 


18- 9 


19-26 





64 



wendemuth's checker companion 



(k) 23-19, a natural looking move, loses prettily as 
follows: 23-19, 13-17, 22-6, 1-17, 19-10, 7-30. Black wins. 

(4.) 

Lieberman played 2-7 against Ginsberg and the latter 
scored neatly, thus : 

2- 7 19-24 7-11 11-15 13-22 13-22 
21-17 28-19 17-14 19-10 26-17 7- 3 
4-8(1) 6-10 10-17 8-11 9-13 White 
29-25 25-21 21-14 22-17 10- 7 wins 

(1) Saul Weslow shows how Lieberman could have 
drawn here by 7-10 as follows : 7-10, 29-25, 10-15, 18-11, 
20-24, 27-20, 4-8, 11-4, 6-10, 20-11, 9-14, 23-16, 14-30, 11-7, 
12-19, 26-23, 19-26 > 4-8, 10-15, 8-11, 30-25, 11-18, 26-30. 



Drawn. 




10-15, 23-19. 






10-15 


29-25 


16-23 25-22(d) 


11-16 


13- 6 


23-19 


16-23 


27-11 8-11 


19-15 


16-19 


6-10 (a) 


26-19 (b) 


8-15 31-26(1) 


10-26 


6- 2 


22-17 


7-11 


24-19(c) 3- 8(e) 


17- 1 


8-11 


1- 6 


17-13 


15-24 32-28* 


26-31 


22-18 


25-22 


11-16 


28-19 9-14 (f) 


1- 6 


11-16 


11-16 


22-17 


4- 8 26-23 


2- 9 


Drawn 



J. Lees. 

(a) Forms the subject of this treatise. If 7-10 then 
26-23 and black can play either the ^'Whilter'^ or 
^*Alma'^ openings. 

(b) Best. The 27-11 jump draws, but does not work 
up so strong. 

(c) This move is necessary for white to retain an 
even game. 

(d) Much the best here. 

(e) Better than 3-7 which contains the following loss : 
3-7, 32-28 (now 9-14, 26-23, 11-16, 19-15 will draw), but 
if 11-15 instead of 9-14 then white wins by 30-25, 15-24, 
28-19, 7-11, 17-14. White wins. 

(f) This is the point where note (e) applies. Al- 
though published play gives 11-15 to lose as in note (e), 
it draws as follows : 11-15, 30-25, 15-24, 28-19, 2-7, 22- 
18, 8-11, 17-14, 10-17, 21-14, 6-10, 13-6, 10-17, 6-2, 7-10, 
26-23, 10-14, 18-9, 5-14, 25-21, 17-22, 2-7, 11-16, 7-11, 14-18, 
draws and corrects published play. F. R. Wendemuth. 



wendemuth's checkeb companion 



65 



Tbe following is an interesting variation : 



22-18 


30-26 (g) 


13- 6 


10- 6 


6- 2 


32-27 


12-16(2) 


11-16 (h) 


2-18 


25-30 


18-23 


26-30 


19-12 


17-14 


17-14 


21-17 


14-10 


Drawn 


10-15 


18-22 (i) 


18-22 


30-25 


25-22 


McKean 


18-14 


26-17 


14-10 


17-14 


2- 6 




9-18 


6- 9 


22-25 


15-18 


23-26 




(g) J. 


Ferrie lost to E. Jordan as 


follows 


: 17-14, 


15-19, 21-17, 11-16, 


14-10, 6-15 


, 17-14, 18-23, 14-10, 19-24, 


10-6, 2-9, 


13-6, 24-27, 31-24, 16-20, black 


wins. 




(h) If 18-22, white wins 


by 31-27, 22-31, 32-28. 


(i) 2-7 


32-28, 16-20, 28-24, 20-27, 31-24, 6-10, 


13-9, 10- 


17, 21-14, 18-22, 26-17, 7-10. 


Drawn. 








(2.) 








3- 7 


11-16 


9-13 


12-16 


22-18 


JLO-xO 


17-14 


15-11 


2- 7 


11- 7 


7-11 


25-30 


10-17 


7-10 


16-19 


16-19 


13-17 


18-15 


21-14 


18-14 


7-10 


7- 2 


11-16 


24-27 


6-10 


9-18 


19-23 


19-23 


18-15 


15-18 


13- 6 


26-22 


10-14 


22-25 


16-20 


27-31 


2- 9 


18-25 


23-26 


31-26 


15-19 


Drawn 


31-26 


30- 7 


14-18 


25-30 


30-25 




10-17 


5- 9 


26-31 


26-22 


19-15 




19-15 


7- 2 


18-22 


2- 7 


20-24 








A. E. Covin. 










10-15, 24-19. 






10-15 


5- 9 


14-23 


9-18 


10-14 


19-26 


24-19 


25-22 (a) 


27-18 (b) 


22- 8 


31-27 


30-23 


15-24 


7-10 


3-10 


4-11 


15-19 


2- 7 


28-19 


19-15 


29-25 


25-22 


23-16 


22-18 


9-14(1) 


10-19 


8-11 


11-15 


12-19 


6- 9 


22-18 


23- 7 


18-14 


26-23 


27-23 


*18-15 












Drawn 






N. W. Banks. 







(a) 18-15, 11-18, 21-17, 14-21, 23-5, 8-11, 25-22, 11-16, 
26-23, 4-8, 29-25, 7-10, 22-18, 2-7, 18-15, 16-20, 31-26, 10- 
14, 25-22, 7-11, 22-18, 14-17, 19-16, 12-19, 23-7, 3-19, 26- 
22, Drawn. H. F. Shearer. 



66 



WENDEMTJTH^S CHECKEB COMPANION 



(b) The best jump. Banks vs. Jordan played 26-19 
and lost as follows: 26-19, 3-10, 30-26, 8-11, 27-23 (c), 
4-8, 29-25, 9-13, 23-18, 11-16, 26-23, 8-11, 31-27, 2-7, etc. 
Black wins. 

(c) A. J. Heffner shows the following draw at this 
stage: 26-23, 9-13, 27-24, 4-8, 31-27, 11-15, 23-18, 8-11, 

21- 17, 6-9, 29-25, 1-5, 25-21, 9-14, 18-9, 5-14, 27-23, 11-16, 
24-20, 15-24, 20-11, 12-16, 22-18, 13-22, 18-9, 10-14, 9-5, 

22- 26, 5-1, 26-30, 1-5, 30-26, 5-9, 26-19, 9-18. Drawn. 

(1.) 



6-10 


14-23 


2- 6 


1- 6 


12-19 


22-17 (d) 


17-14 


27-18 


30-26 


23-16 


9-14 


10-17 


6- 9 


6- 9(f) 


9-13 


25-22 


21-14 


32-28(e) 


24-20 


16-11 


11-15 


7-10(2) 


9-14 


15-24 


14-18 


27-24 


14- 7 


18- 9 


28-19 


11- 7 


8-11 


3-10 


5-14 


11-15 


18-25 


23-18 


31-27 


26-23 


19-16 


29-22 



J. Alexander vs. W. Gardner. 



(d) 22-18, 11-15, 18-11, 8-24, 27-20, etc., leads to a 
draw. 

(e) Better than 29-25 or 26-23. 

(f) 4-8 loses as follows: 4-8, 24-20, 15-24, 28-19, 11- 
15, 20-16, 15-24, 22-18, 12-19, 18-2, 8-12, 23-16, 12-19, 2-7, 
10-15, 7-11, 15-8, 11-16, 18-23, 16-20, white wins. J. 



Mackenzie. 














(2.) 








11-16(4) 


22-18 


5- 9(g) 


14-10 


11-15 


30-26 


19-10 


16-20 


14- 5 


20-27 


10- 7 


22-25 


4- 8 


31-27 


2- 6 


32-23 


3-10 


26-22 


26-19 


8-12 


18-14 (h) 


22-26 


14- 7 


31-26 


16-23 


25-22 


6-15 


23-18 


15-18 


22-17 


29-25(3) 


7-11 


27-18 


26-31 


17-14 


Drawn 


12-16 


22-17 


15-22 


18-14 


18-22 





J. Ferrie vs. R. Jordan. 



(g) 11-16, 24-19, 2-6, 10-7, 3-10, 14-7,^ 6-10, 18-14, 1-6, 
27-18, 16-23, 7-3, W. wins.— Ferrie beat WyUie. 5-9 im- 
proves Dimness Praxis.'^ 

(h) 10-7, 3-10, 24-19 draws, but if instead of 24-19 
white piavs 18-14, 10-15, 27-18, 20-27, 32-23, 15-22, 23-19, 
6-^9, 14-10, 9-14, 17-13, 11-15. B. wins. 



wendemuth's CHECKEE COMPAinoir 



67 



(3.) 

The play in this variation and note are given to show 
the weakness of the 11-16 move which forms variation 
2. 

31- 26 12-16 26-19 8-12 19-15 *3- 8 
23-27(i) 23-19 7-11 29-25 16-20 Drawn 

32- 23 16-23 22-17 11-16 24-19 

F. W. - Clark. 

(i) 8-11, 26-19, 11-16, 19-15, 16-19, 20-24, 19-23, 29-25, 
12-16, 20-11, 7-16, 22-17, 2-6 17-13, 16-20, 25-22, etc.— 
Davis vs. Heffner. 



(4.) 



5- 9(j) 


15-18 


6-13 


13-17(n) 


1-10 


3- 7 


14- 5 


17-13 


26-22 


25-21 


5- 1 


27-18 


7-10 


11-16(1) 


10-14 


17-22 


26-31 


20-27 


29-25(5) 


31-27 


22-15 


21-17 


1- 6 


32-23 


2- 6 


16-20 


14-18 


22-26 


18-22 


31-26 


22-17 (k) 


13- 9(m) 


15-10 


10- 6 


6-15 


18-14 








Drawn 



J. Alexander. 

(j) 23-27, 19-10, 2-6, 32-23, 6-15, 23-18. mite should 
win. 

(k) 31-27, 15-18, 22-8, 4-11, 27-18, 10-15, 19-10, 6-30. 
B. wins. 

(1) 4-8 probably loses by 31-27, and 3-8 by 31-27, 
11-16, 26-22. 

(m) 26-22, 4-8, 22-15, 23-26, 30-23, 12-16, black wins. 

(n) 4-8, 25-22 (25-21 more difficult), 18-25, 27-18, 20- 
27, 32-23, 25-29, 18-15, 13-17, 23-18, 17-21, 10-6. Drawn. 



(5.) 



31-27 


26-19 


29-25 


18-14 


30-23 


1- 6 


3- 7 


7-23 


2- 6 


11-16 


19-26 


10-14 


27-18 


24-19 


25-22 


14-10 


10- 6 


Drawn 


11-16 


4- 8 


10-15 


15-19 


1-10 




18-11 


22-18 


19-10 


22-18 


5- 1 




16-23 


8-11 


6-15 


23-26 


16-19 





J. Hynd vs. G. Jewitt. 



68 



wendemuth's checker companion^ 



10-15, 24-20. 



lu-lo 


"1 A 1 A 

10-19 


19-26 


C A 

5- 9 


15-22 


2- 6 


24-20(a) 


21-17(d) 


30- 7 


29-25 


23-19 


10- 7 


15-19(b) 


11-15 


3-10 


4- 8 


11-15 


14-17 


23-16 


32-27 


22-18(2) 


31-27 


19-10 


21-14 


12-19 


6-10(1) 


15-22 


8-12 


9-14 


6-10 


27-24 (c) 


17-14 (e) 


25-18 


25-21 


20-16 


15- 6 


7-10 


9-18 


8-11 


10-15 


12-19 


1-17 


24-15 


26-23 


27-23 


27-24 


24-15 


Drawn 



Schaefer vs. Searight. 



(a) One of the replies to the 10-15 opening. Interest- 
ing, but perhaps not so strong as some of the other re- 
plies. 

(b) A popular line of attack. 

(c) If 22-18, 9-14, 18-9, 5-14, 25-22, 11-15, 22-17, 6-10, 
now into the 10-15 line of the Bristol. 

(d) This and the next two white moves are the key 
to the defense. 

(1.) 

9-14 loses as follows : 



9-14 


27-20 


5- 9 


9- 6 


5- 9 


30-26 


17-10 


8-12 


22-17 


18-27 


6- 2 


8-11 


19-24 


16-11 


1- 5 


31-24 


9-14 


White 


28-19 


3- 8 


17-13 


14-18 


2- 6 


wins 


15-24 


11- 7 


9-14 


25-22 


14-18 




20-16 


2-11 


13- 9 


18-25 


22-15 




6-15 


26-23 


15-18 


29-22 


11-18 






A. 


Jordan vs. 


S. Grrover. 




(e) 


10-17, 22-6, 1,10 and white is 


much the stronger. 






(2.) 








The play arising from this 


move 


is very interesting. 


20-16 


27-23 


25-18 


31-26 


17-10 


23-18 


8-11 (f) 5- 9 


8-12 


10-15 


9-14 


14-23 


16- 7 


24-20 


29-25 


26-22 


10- 7 


3- 8 


2-11 


10-14 


1- 6 


12-16 


22-26 


Drawn 


28-24 


22-18 


25-21 


22-17 


7- 3 




4- 8 


15-22 


6-10 


15-22 


26-31 





Richardson. 

(f) The quick way to draw is 8-12 (g), 27-24, 12-19, 
22-18, 15-22, 24-6, 1-10, 25-18. Drawn. 



wendemuth's checker companion 



69 



(g) 5-9, 16-12, 8-11, 12-8, 11-16, 8-3, 16-19(h), 22-18, 
15-22, 25-18, 19-23, 27-24, 10-14, 18-15, 14-17, 15-11, 9-13, 
24-19, 23-26, 31-22, 17-26, 11-7, 2-11, 3-7.. Drawn. Wen- 
demuth. 

(h) If 9-14 white secures a strong game by 28-24. 



By L. M. LEWIS 







9-13, 21-17. 






9-13 


6-10 


15-19 (c) 11-15 


10-17 


19-23 


21-17 (a) 


22-17 


23-16 28-24 


13- 6 


27-24 


11-15 


13-22 


12-19 3- 8 


2- 9 


23-26 


25-21 


26-17 


24-15 24-20 


23-14 


20-16 


8-11 


4- 8(b9) 11-18 8-12 


9-18 


12-19 


17-14 


29-25 


30-25 26-23 


21-14 


24-15 


10-17 


1- 6(1) 


8-11 6- 9 


15-19 


Drawn 


21-14 


25-21 


31-26 17-13 


32-28 






Wyllie vs. Kear, Sr. 






(a) Forms the 


Switcher made famous by Wyllie. 


(b) p. 


H. Ketchum played 1- 6 here 


against L. M. 


Lewis and got a very strong game but a 


draw resulted. 


(c) 6-9 is very strong here. 










(1.) 






2- 6 


15-18 


9-13 7-11 


9-14 


25-30 


24-19 


31-26 


25-22 14- 7 


18- 9 


26-23 


15-24 


18-27 


1- 6 3-10 


5-21 


30-25 


28-19 


32-23 


24-20 30-26 


22-18 


19-15 


11-15(2) 


6- 9 


6- 9 10-15 


21-25 


25-22 


27-24 


23-18 


26-23 19-10 


23-19 


23-19 


and 22-26, 


drawn. 












W. Reid. 










(2.) 






11-16(3) 


8-11(7) 


6- 9 1-10 


20-27 


7-11 


27-24 


25-22 


18-15 23-14 


32-33 


Drawn 


16-20 


11-16 


9-18 16-23 


12-16 




31-27 


22-18 


15- 6 27-18 


30-25 








W. Strickland, 







70 



WEITDEMUTH^S CHECKER COMPANION 



25-22 


11-16 


30-25 


10-17 


18- 9 


17-26 


27-23 


11-16 


21-14 


5-14 


31-22 


16-20 


25-21 


6-10 


19-15 


7-10 


32-27 


3- 8 


14- 7 


16-19 


22-17 


8-11 


17-14 


9-14 


Drawn 



(3.) 

6- 9(d) 
23-18 

1- 6(e) 
17-13(4) 
10-17 

R. Sallaway vs. Tescheleit, Leeds Budget. 

(d) Was at one time considered a loss. 

(e) Introduced in correspondence play by Mr. J. A. 
Buchanan of Glasgow, against Mr. T. Kent, of London; 
9-13 loses by 25-22, 11-16, 18-15, &c. 

(4.) 



25-21 (f) 


10-15 


27-23 10-15 


2- 7 


15-18 


9-13(5) 


27-23 


30-25 9- 6 


3-10 


10-15 


30-26 


15-22 


17-13 15-19 


12- 3 


Drawn 


13-22 


23-18 


6-10 23-16 


11-16 




26-17 


22-25 


14- 9 11-20 


3- 7 




12-16 


32-27 


5-14 6- 2 


10-15 




19-12 


25-30 


18- 9 7-11 


7-10 








L. M. Lewis. 






(f ) Kear says this loses. 










(5.) 






12-16 


30-26(6) 


6-15 26-10 


14-18 


27-18 


19-12 


15-22 


7-13 7-14 


9- 6 


15-22 


10-15 (g) 


14-10 


9-14 13- 9 


18-23 








White best 






L. M. Lewis. 






(g) 9-13 is same 


as variation 4. 










(6.) 






27-23 


14-10 


17-13 13- 9 


9- 6 


6- 2 


15-22 


6-15 


9-14 11-16 


7-11 


22-26 


and white is best. 












L. M. Lewis. 










(7.) 






6- 9 


5- 9 


3- 7 15-24 


30-26 


13-17 


32-28 


14- 5 


22-17 28-19 


18-14 


23-18 


9-18 


7-21 


7-10 21-25 


26-22 


17-22 


23-14 


24-19 


27=23 23-18 


14= 7 


18-15 


10=15(8) 


8.11 


11=15 25-30 


22=13 


22=18 


19-10 


25-22 


30-26 26-23 


7^ 2 


Drawn 



F. Tescheleit. 





WENDEMUTH^S CHECKER COMPANION 


71 






(8.) 






11 

O-xX 


24- 8 


1- 6 27-23 


9-13 


VV llilrtJ 




3-12 


30-26 6- 9 


26-22 


Wins 


19 1Q 


25-21 


12-16 23-18 


16-19 








R »Tordan 










(9.) 






15-18 


25-18 


6- 9 ' 27-24(10) 




13- 6 


24-20 


10-15 


17-13 (n) 1116 


80-23 


c\ v c\c\ 

25-29 


1- 6 


28-24(m) 


9-18 20-11 


22-25 


6- 1 


29-25(1) 15-22 


23-14 7-23 


10- 6 


Drawn 


18-22 


24-19 


3- 8 14-10 


2- 9 




(1) 


28-24 here loses by 6-9, etc. 






(m) 


The only move. 






(n) 


23-18 draws but is very difficult. 










(10.) 






13- 9 


8-24 


31-27 11-15 


20-11 


16-19 


11-16 


27-20 


8-11 27-24 


7-16 


20-16 


20-11 


4- 8 


32-28 12-16 


24-20 


22-26 








Black wins 






9-13, 22-17. 






9-13 


17-13(1) 


9-14 23-16 


17-22 


17-14 


22-17 (j 


i) 15-19 


27-23 12-19 


26-17 


15-18 


13-22 


24-15 


8-12 31-27 


19-26 


23-19 


25-18 


10-19 


23-16 7-11 


30-23 


16-23 


11-15 (b) 23-16 


12-19 27-23 


1- 5 


24-19 


18-11 


12-19 


32-27 11-16 


14-10 


Drawn 


8-15 


29-25 


3- 8 22-18 


6-15 




21-17 


5- 9 


27-23 14-17 


28-24 




4- 8 


25-22 


8-12 18-14 


2- 6 





L. M. Lewis vs. A. Jordan 



(a) This is sometimes called Edinburgh Choice.'^ 

(b) 6-10 forms a variation of Kelso but is not so 
strong. For play on 6-10, see play on 10-15, 22-18, Kelso. 



(1.) 



24-20 (c) 


27-23 


20-16 


27-23 


16- 7 


28-19 


15-19 


8-12 


2- 6(d) 


14-18 


3-10 


15-24 


23-16 


23-16 


29-25 


23-14 


27-24 


22-18 


12-19 


12-10 


5- 9 


10-17 


1- 5 


24-27 


17-13 


32-27 


25-22 


31-27 


24-20 


20-16 


10-15 


6-10 


9-14 


7-11 


19-24 


27-31 



Then 18-14 drawn. 



A. Jordan vs. A. B. Scott. 



72 wendemuth's checkee companion 

(c) Trying to dodge the 15-19 break. 

(d) 1-6 may be better. 



9-13, 22-18. 



9-13 


3- 7 


10-17 


7-11 


12-16 


15-18 


22-18 


18-14 


21-14 


23-18 (f) 


11- 4 


22-15 


6- 9(a) 


9-18 


2- 6(d) 


15-19 


24-27 


31-22 


25-22(2) 


23-14 


27-23 


32-28 


31-24 


16-23 


1- 6(b) 


10-17 


6-10 


11-15 (g) 


16-20 


22-18 


24-20(1) 


21-14 


30-25 


18-11 


4- 8 


23-19 


10-15 


6-10 


10-17 


8-15 


20-27 


18- 9 


28-24 


24-19 (c) 


25-21 


20-16 


8-12 


Drawn 


7-10 


15-24 


11-15 


4- 8 


27-31 




29-25 


25-21 


21-14 


16-11 


12-16 





S. S. Bell vs. L. M. Lewis. 

(a) The modem way of defending this opening. 

(b) Introdnced by E. T. Ward of Birmingham, Eng. 
(o) A beautiful sacrifice that gives white a powerful 

game. 

(d) L. M. Lems went 24-28 at this stage against Joe 
Duffy and lost as follows: 27-23, 2-6, 22-18, 13-17 (e), 
23-19, 6-10, 19-15, 10-19, 26-23, 19-26, 31-13, 7-10, 14-7, 
11-16, 20-11, 8-22, 7-2, 4-8, 2-6, 8-11, 6-10. Duffy won. 

(e) 6-10 will draw at this stage but the line is not to 
be commended. 

(f ) 14-10 allows 24-27 giving blacks a good game. 

(g) The draw is forced from here on. 



(1.) 



24-19 


8-11 


16- 7 


8-12 


17-14 


19-23 


11-15 


24-20 


2-11 


27-23 


10-17 


26-10 


18-11 


11-15 


30-25 (j) 


12-16 


18-14 


Drawn 


8-24 


19-16 


15-19 


23-18 


9-18 




28-19 (h) 


12-19 


32-28 " 


10-15 


25-21 




4- 8 


23-16 


3- 8 


21-17 


18-25 




27-24(i) 


7-11 


31-27 


6-10 


29-22 





Burrows. 



(h) 27-20 also draws here. 

(i) 23-18 is plausible. 

(j) 31-27, 10-14, 22-17, 13-31, 32-28 drawn. 

E. T. Ward. 



WENDEMUTH^S CHECKER COMPANION 



73 



(2.) 

18-14(k) 26-23 (m) 24-19 22-15 25-22 22-18 
10-17 16-19 4- 8 11-18 18-25 3- 8- 
21-14 24-15 31-26 30-26 29- 6 Drawn 
9-18 11-18 2- 6 13-17 1-10 

23-14 28-24 26-22 14-10 26-22 
12-16(1) 8-11 6- 9 • 7-14 8-11 
F. Tescheleit vs. G. M. Bonar. 
(k) Not as strong as 25-22 but has its points. 
(1) Anything else gives black a weak game. 
Cm) 26-22 is strong here. 

9-13, 23-18. 



9-13 


8-11 


7-14 


3- 7 


11-18 


31-26 


23-18 (a) 


28-24 


24-19 


32-28 


23- 7 


23-19 


5- 9 


16-20 


2- 7(3) 


7-11 


13-31 


Drawn 


26-23 


19-15(1) 


25-22 


28-24 


19-15 




10-14 


4- 8(2) 


7-10 


1- 5 


16-19 




30-26 


22-17 


31-26 


22-17 


7- 3 




11-16 


13-22 


11-16 


9-13 


19-28 




24-19 


26-10 


29-25 


18- 2 


27-23 





F. Tescheleit vs. W. Gardner. 

(a) Fairly equal opening which brings out some good 
play. 

(1.) 

18- 15 32-28 23-16 25-22 (c) 27-24 29-25 

11- 18 2- 7 10-19 7-11 (d) 20-27 Drawn 
22-15 19-16 24-15 16- 7 31-15 

7-10 12-19 4- 8(b) 3-19 14-18 (e) 

(b) The best play, 7-11 gives white the best game. 

(c) 16-12 is weak, 

(d) 14-18 here draws. 

(e) 8-12, 15-11, 12-16, 11-8, 16-19, 8-3, 640, 3-8, 10-15, 
8-12, 14-18, 12-16, Alfred Jordan beat Jos. A. Drouillard 
in one of their match games played on the coast on Jor- 
dan 's tour of the world. 

(2.) 

7-10 (f) 10-15 6-22 1- 6 2- 7 19-24 

15- 8 22-17 (h) 23-18 11- 8 8- 4 32-28 

4-11 13-22 11-16 6-10 10-15 15-19 
24-19 26-10 18-15 8- 4 4- 8 17-14 

12- 16 (g) 15-22 9-14 16-19 14-18 Drawn 

19- 12 25-18 15-11 4- 8 21-17 

J. Alexander. 



74 



WENDEMUTh's CHECKEE COMPANIO]!^ 



(f ) Drawable all right but not to be recommended. 

(g) This is necessary to draw tbe line. 

(h) Gives white a very strong game. 

(3.) 

1- 5(i) 11-25 6- 9 14-17 14-17 13-17 
25-22 29-22 18-15 21- 5 1- 6 10-14 

9-13(j) 5-14 2- 7 7-14 17-22 17-21 
18- 9 22-18 15-10 5- 1 6-10 
A doubtful draw. 

J. Alexander. 

(i) 12-16 makes a straight draw. 2-7 as in trunk is 
better, for it has winning opportunities. 

(j) 3-7 does not improve matters; 3-7, 29-25, 7-10, 
31-26, 2-7, 32-28, 11-16, 22-17. White wiU win. 

9-13, 23-19. 



9-13 


18- 9 


1- 5(c) 


25-22 


3- 8 23-18 


23-19 


5-14 


18- 9 


8-11 


17-13 14-32 


11-15 (a) 


27-23(1) 


5-14 


32-27 


15-18 17-14 


22-18 


8-11 


29-25 


2- 6 


31-26 (e) 10 17 


15-22 


26-22 


11-15 


22-17 


18-22 19- 1 


25-18 


6-10 


30-26 (d) 


13-22 


2e-i1 32-27 


10-14(b) 


22-18 


4- 8 


26-17 


li.-15 Drawn 



E. Martins vs. J. Wyllie. 



(a) Forms the Will-0 '-the-Wisp opening, brought up 
from 11-15, 23-19, 9-13, now the same. 

(b) The safest line for black to adopt. 

(c) Better than 14-17, 21-14, 10-17, 18-14, 1-5, 23-18, 
2-6, 32-27, 17-22*, 27-23, 6-9, 19-15, 13-17, draws, but white 
is best. 

(d) 25-22, 14-17 etc. draws. 31-26 also draws as fol- 
lows: 31-26, 4-8, 24-20, 15-24, 28-19, 8-11, 25-22, 11-15, 
32-28, 15-24, 28-19, 3-8, 22-18, 14-17, 21-14, 10-17, 19-16. 
Drawn. 

(e) 24-20, 18-22(f), 27-24, 22-25, 31-26, 11-15, 26-22, 
25-30, 21-17*, 14-21, 22-17. Drawn. W. Reid. 

(f ) 11-15, 13-9, 6-13, 20-16, 15-24, 27-20, 18-27, 31-24, 
12-19, 24-6, 7-10, 6-2, 10-15, 2-6, 15-19, 6-9, 14-18, 9-14, 
19-23, 14-10, 18-22, 10-15, 22-25. Drawn. M. H. Brennan. 



WENDEMUTH^S CHECKEE. COMPANION 75 



(1.) 



29-25 


4- 8(3) 


26-22(g) 


14-17 


30-25 


3- 7 


8-11 


22-18 


11-15 


21-14 


7-10(i) 


20-16 


25-22 


1- 5(2) 


24-20 (h) 


10-26 


23-18 


11-20 


6-10 


18- 9 


15-24 


31-22 


13-17 


18-15 


27-23 


5-14 


28-19 • 


8-11 


22-13 


12-16 



Drawn 



Drummond. 

(g) 24-20 draws, but is not so strong. 

(h) 31-26, 8-11, 24-20, 15-24, 28-19, 11-15, 32-28, 15-24, 
28-19, 3-8, draws, but 14-17 or 2-6 is inferior to 3-8. 

(i) 11-16, 20-11, 7-16, 25-21, 3-7, 22-18, 16-20, 18-14, 
20-24, 23-18, 7-10 or 7-11 draws. 



(2.) 



14-17 


31-22 


10-15 (j) 


22-13 


12-16 (k) 5- 1 


21-14 


7-10 


19-10 


15-22 


14- 9 16-19 


10-17 


24-20 


6-15 


23-18 


6-10 24-15 


26-22 


2- 6 


27-24 


1- 6 


9- 5 11-18 


17-26 


32-27 


13-17 


18-14 


10-14 Drawn 



Anderson. 

(j) Now 6-9, 30-25, 10-14, 25-21, 3-7, 19-15, 13-17, 22-6, 
1-26, 18-9 draws, bnt 13-17, 22-13, 10-15, 19-10, 6-22, 23-18, 
3-7, 18-14, 11-15, 30-26, 22-31, 13-9, 31-24, 28-3, W. wins. 

(k) The student must note the preparation for the 
two exchanges later on, for the purpose of relieving 
black ^s position. 

(3.) 



11-15 


14-17 


8-11 


16-20 


1- 6 


14-18 


24-20(4) 


21-14 


30-25 


18-14(1) 


14- 9 


15-10 


15-24 


10-17 


11-16 


20-24 


7-10 


6-15 


28-19 


26-22 


20-11 


23-18 


15-11 


32-28 


4- 8 


17-26 


7-16 


3- 7 


10-14 


Drawn 


22-18 


31-22 


25-21 


19-15 


18-15 






J. 


Alexander vs. F. Smith. 




(1) 18 


-15, 20-24, 23-18, 3-7, black best. 










(4.) 








31-27 


7-23 


27-23 


7-16 


21-14 


241 


1- 6(m) 


26-19 


8=11 


22-18 


13-17 


19-15 


23=18 


3= 7 


24=^20 


16-20 


23-18 


Dra^^m 


14--23 


32=27 


1146 


1844 


640 




27-11 


4- 8 


20-11 


10-17 


14- 7 





76 



wekdemuth's checker companion 



' (m) 7-11 or 1-5, 23-18, 14-23, 27-11, 7-23, 26-19, 10-14, 
32-27, 4-8, 19-15, 14-18, 30-25, 12-16, 15-10, 18-23, 27-18, 
1 6-20. Drawn. Gardner. 



9-13, 24-19. 



9-13 


18-11 


10-19 


27-23(1) 


15-22 


21-17 


24-19 (a) 


7-23(4) 


24-15 


6-10(c) 


25-18 


11-16 


11-15(11) 26-19 


3- 7 


23-18 


16-19 


17-13 


2S-24 


8-11 


30-26 


10-15 


17-13 


9-14 


G- 9(t) 


32-28(2) 


7-11 


22-17 


19-23 


Drawn 


23-18(7) 


11-16 


15- 8 


13-22 


13- 6 




1- G 


19-15 


4-11 


26-17 


2- 9 





E. Jordan vs. C. F. Barker. 

(a) A strong reply to 9-13; it produces some fine 
play. 

(b) Introduced by Robt. Stewart against James Fer- 
rie. J. C. Brown had suggested this move prior to the 
Stewart vs. Ferrie engagement. 

(c) L. C. Ginsberg, the Brooklyn expert, plays 11-16 
here and gets a very fine game. 

(1) 



26-23 (d) 13-22 


18- 9 


11-15 


28-19 


14-18 


6-10 25-18 


5-14 


24-19 


2- 7 


Drawn 


22-17 (e) 9-14 


27-24 


15-24 


29-25 




H. Morall vs. 


A. Cain. 






(d) 22-18, 6-10, 26-22 runs 


into same play as 


above. 


(e) 23-18 here loses. J. Yates. 








(2.) 








24-20(f) 19-16 


32-28 


30-23 


25-18 


16-12 


3- 7 12-19 


7-11 


6- 9 


14-23 


9-13 


31-26(3) 23-16 


16- 7 


23-19 


19-16 


Drawn 


9-14 (g) 15-18 


2-11 


13-17 


11-15 




27-23 22-15 


26-23 


28-24 


21-17 




11-15 10-19 


19-26 


17-22 


4- 8 





A. Jordan vs. R. Sallaway. 



(f ) A good line. A. Jordan scored a fine win off L. C. 
Ginsberg with this line. 

(g) 11-15 may draw here but is very weak. 



WENDEMUTH^S CHECKER COMPANION 



77 



(3.) 



27-23 


9-14(h) 


30-26 


7-11 


23-18 


28-32 


11-15 


22-17 


6- 9 


18- 9 


24-28 


5- 1 


32-28 


13-22 


26-22 


11-15 


18-14 


32-28 


15-24 


25- 9 


9-13 


9- 5 


10-17 


Drawn 


28.19 


5-14 


22-18 . 


15-24 


21-14 





J. Gregg vs. H. Christie. 

(h) George Buchanan played 7-11 against R. G. Mc- 
Millan in a Scottish tourney game and eventually lost, 
and it is weak. 9-14 is weak enough, let alone anything 
else. 

(4.) 



8-15 (i) 


24-20 


12-19 


26-23 


2-11 


30-26 


32-28(5) 


15-24 


23-16 


19-26 


22-17 


4- 8 


7-11 


28-19 


15-18 


31-22 


13-22 


29-25 


27-23 


11-15 


22-15 


7-11 


25-18 


Drawn 


3- 7(6) 


19-16 


10-19 


16- 7 


6-10 





Alexander. 

(i) Introduced by Robt. Stewart against James Fer- 
ric in a Scottish tourney game. 

(5.) 

22-18(j) 18- 9 24-20 32-28 20-16 22-17 

15-22 5-14 8-11 15-24 11-20 Drawn 

25-18 29-25 25-22 28-19 19-15 

9-14 4- 8 11-15 7-11 10-19 
R. Stewart vs. J. Ferric. 

(j) 26-23, 15-18, 22-15, 12-16, 19-12, 10-28, 25-22, 4-8, 
22-18, 8-11, 29-25, 6-10, 25-22. Drawn 1908. E. T. Book. 

(6.) 

9-14 (k) 5-14 15-24 8-11 15-24 (1)13-17 

22-18 26-22 28-19 18- 9 5- 1 white 

15-22 11-15 4- 8 11-15 2- 7 wins 

25- 9 24-20 22-18 9- 5 1-5 

Alexander. 

(k) Loses. 

(1) Corrects an Alexander vs. Buchanan game. 



78 



WEOTEMUTH CHECKEB COMPANIOK 



(7.) 



22-18 


18- 9 


29-25 


22-18 


26-22 


27-24 


15-22 


5-14 


4- 8(8) 


14-17 


17-26 


Drawn 


25-18 


24-20 


25-22 


21-14 


31-22 




9-14(10) 


8-11 


2- 6(m) 


10-17 


7-10 




(m) Better than 


11-15, see 


variation 


9. 








(8.) 








11-15 


1- 6(0) 


6-10 


14-17 ' 


17-22 


7-14 


19-16 


22-15 


30-26 


21-14 


26-17 


12- 8 


12-19 


10-19 


8-11 


10-17 


13-22 


3-12 


23-16 


25-22 


27-23 


32-28 


18-14 


23-19 


15-18 (n) 


4- 8 


19-24 


24-27 


22-26 


Drawn 


26-22 


16-12 


22-18 


31-24 


14-10 





G. M. Bonar. 

(n) Barker played 15-19 here against George An- 
drews and lost. 

(o) If 10-15, 27-24 will win. 



(9.) 



11-15 


5-14 


17-22 


7-16 


13-17 


2- 9 


23-18 


22-18 


28-19 


18-14 


30-26 


5- 1 


15-24 


14-17 


8-11 


16-19 


3- 7 


9-13 


18- 9 


21-14 


19-15 


23-16 


9- 5 


1- 6 


1- 5 


10-17 


11-16 


12-19 


7-10 


22-25 


26-23 


32-28 


20-11 


14- 9 


15- 6 


Drawn 






G. Smith vs. W. Scott. 










(10.) 








8-ll(p) 


3- 8 


8-11 


10-17 


15-18 


9-14 


29-25 


20-11 


28-24 


23-19 


7- 3 


10-17 


1- 6(q) 


8-24 


10-15 


6-10 


5- 9 


13-31 


25-22 


27-20 


21-17 


18-14 


31-27 


19-15 


11-16 


4- 8 


7-10 


9-25 


2- 7 


31-26 


24-20 


32-28 


17-14 


30- 7 


3-10 


15- 8 



Drawn 

R. Atwell vs. G. Buchanan. 



(p) A very weak line, 
(q) 9-14 draws here also. 



WENDEMUTH 'S CHECKER COMPANIOlSr 



79 



(11.) 

11-16 (r) 6- 9(t) 7-10 13-17 11-15 21-25 

22-18 26-22(14) 29-25 25-22 18^11 8- 3 

8-ll(s) 9-18 3- 7(u) 17-21 7-10 25-30 

18-14(12) 22- 8 30-26 19-15 24-15 3- 8 

10-17 4-11 1- 6 • 10-19 10-19 16-20 

21-24 25-22 22-18 27-24 11- 8 Drawn 

G. Buchanan vs. J. Ferrie. 

(r) A good line. 

(s) 5-9 loses. 

(t) Best. 6-10 will lose. 

(u) Barker played 2-6 here against R. Jordan and 
should have lost. 

(12.) 



25-22 


21-14 


22-18 


14- 7 


30-25 


18-14 


16-20 


6-10 


13-17 


3-10 


9-14 


Drawn 


29-25 


25-21 


28-24(13) 


26-22 


22-18 




11-16 


10-17 


4- 8 


17-26 


14-17 




18-14 


21-14 


18-15 


31-22 


25-21 




10-17 


1- 6 


7-10 


5- 9 


17-22 






C. F. 


Barker vs. 


R. Jordan. 








(13.) 








18-15 


16-23 


14- 7 


5- 9 


19-16 


6-15 


4- 8 


26-19 


2-11 


18-14 


12-19 


27-24 


23-18 


7-10 


31-26 


9-18 


15-10 


Drawn 




L. S. 


Head vs. A. J. Klinka. 








(14.) 








28-24(v) 


31-27 (x) 


32-27 


23-16 


27-23 


18-15 


9-18 


6- 9 


4- 8 


13-17 


6-10 


24-27 


23-14 


24-19 


25-21 


29-25 


23-19 


15- 6 


16-23 


11-16 


8-11 


9-13 


20-24 (y) 17-11 


27-18 


27-23 


19-16 


25-22 


30-25 


Drawn 


1- 6(w) 


16-20 


12-19 


2- 6 


11-20 





J. Spence vs. F. Tescheleit. 

(v) 25-21 is also strong here, 

(w) 12-16 here almost loses, 

(x) 25-21 draws. 

(y) There is more play but the draw is easy. 



8o 



wendemuth's checker companion 



9-13 


8-15 


24-20 (a) 


21-17 


11-15 


4- 8 


22-17 


17-13 


13-22 


5- 9 


25-11 


29-25 



(a) A fairly 
pnU. 

14-18 (b) 23-19 

23-14 1- 5 

10-17 31-27 (c) 

27-23 5- 9 

7-10 27-23 



(b) 
(c) 
(i) 



9-14 


12-19 


22-17 


17-10 


11-15 (a) 


6-15 


25-22 


21-17 


15-19 


5- 9 


24-15 


29-25 


10-19 


8-12 


23-16 


25-21 



9-13, 24-20. 

9-14 14-23 

25-22 27-18 

8-11 10-14 

28-24 18- 9 

3-8(1) 15-19 

23-18 24-15 

J. Swan. 



(1.) 

9-14 
32-28 

2- 7(i) 
19-16 
12-19 

Drummond. 



9-14, 22-17. 


7-10 


8-11 


17-13 


27-23 


1- 6(b) 


2- 7 


27-24 


23-16 


4- 8(2) 


11-27 


32-27(1) 


31-24 


9-14 


7-11 


22-17(4) 


26-23 



11-25 7-10 

30- 21 22-18 
1- 5 14-23 

26-22 27-18 

5-14 8-11 

31- 27 Drawn 



15-18 10-19 

23- 19 , 17- 1 

18- 22 23-27 

19- 15 1- 6 
11-18 27-32 

24- 19 6-10 

18- 23 (c) 32-27 

19- 15 Drawn 



equal opening but white has a bit the 



14-17 here loses. 
26-23 is bad here. 
3-7 will draw. 
17-21 draws. 

There is more play but the draw is easy. 



23-16 10-17 13- 9 

14-18 (j) 26-23 21-25 

16-12 17-21 9- 6 

18-25 23-19 (k) 25-30 

30-14 6-10 Drawn 



(a) 11-16 is played here but is unfavorable. 

(b) Introduced by Alfred Jordan and is better than 
the old 2-6 line. 

(c) Buchanan continued 13-9, 12-16, 9-6, 27-23, 6-2, 
22-26, 2-7, 3-8, 21-17, 8-12, 7-11, 26-31, and Jordan won, 
but of course Buchanan slipped. 



wendemuth's checker companion 



8i 



(1.) 



22-18 


11-15 


30-14 


18-23 


16-11 


24-15 


15-22 


31-26(d) 


7-10 


28-24 


6-10 


6- 9 


24-15 


2- 7 


14- 7 


23-27 


11- 7 


14-18 


10-19 


17-14(e) 


3-10 


' 24-20 


31-27 


21-17 


26-17 


9-18 


27-24 


27-31 


7- 2 


15-11 


8-11 


26-23 


15-18 


20-16 


27-24 


9-14 


32-27 


19-26 


24-19 


10-14 


2- 6 


12-16 










Black wins 



(d) Losing move; 27-23 draws. 

(e) 26-22, 12-16, 27-23, 19-26, 30-23, 7-10, 23-18, 16-19, 
18-11, 10-15, black wins, L. M. Lewis vs. H. L. Brown. 

(2.) 



9-14 


24-15 


12-16 14- 7 


8-12 


6-10 


22-18 


10-19 


24-15 2-18 


6- 2 


23-25 


14-23 


27-24 


16-19 13- 9 


12-16 


Drawn 


31-27 


18-22(f) 


17-14 4- 8 


2- 6 


Seaward 


15-18(3) 26-17 


6-10 9- 6 


18-22 




(f) 


12-16, 24-15, 16-19 loses by 15-10. 










(3.) 






3- 8 


26-22 


8-11 14- 7 


6-10 


2- 6 


27-11 


19-23 


22-18 2-11 


9- 6 


15-24 


8-15 


24-19 


11-16 (g) 17-14 


11-15 


6-15 


21-17 


15-24 


18-14 20-24 


6- 2 


27-31 


4- 8 


28-19 


16-20 14- 9 


24-27 


(h)13- 9 










W. wins 




J. Le Pavorise vs. E. Garatt. 




(g) 


2-7, 18-14, 


11-15, 19-16, white mns. 






This variation improves Shearer 


's Handbook. 






(4.) 






27-23 


8-12 


24-20 15-24 


27-24 


10-17 


3- 7 


26-23(i) 


15-18 28-19 


22-26 


21-14 


23-16 


19-26 


23-19 2- 7 


24-20 


6-10 


12-19 


30-23 


11-15 31-27 


14-18 


Drawn 


22-17 


7-11 


20-16 18-22 


17-14 F. Dunne 



(i) 31-27, 7-11, 26-22, 11-16, 24-20, 19-24, 20-11, 24-31, 
11-8, 14-18, 30-25, 31-27, B. wins. 



82 



wendemuth's checker companion 



9-14, 22-18. 



9-14 


4- 8 


21-17 


27-23 (c) 


18-15 


21-14 


22-18 


25-22 


14-21 


6- 9 


20-27 


9-27 


5- 9 


8-11 


23- 5 


32-28 


15- 6 


24-20 


24-19(a) 


22-18 ' 


16-23 


11-16 


2- 9 


27-31 


11-15 


11-16 


26-19 


22-18 


31-24 


19-15 


18-11 


29-25 


3- 7 


9-13 


21-25 


31-27 


8-24 


7-11(4) 


25-22 


28-24(d) 


30-21 


DrawB 


28-19 


18-15 (bl) 


7-11 


16-20 


13-17 






Ferrie vs. 


Jordan. 







(a) 24-20 can also be played but this confines black ^s 
attack. 

(b) The modern way to play this line and was first 
introduced by Richard Jordan. 

c) 31-26, 11-15, 27-24, 2-7, 24-20, 15-24, 30-25, 21-30, 
32-28, a nice draw by W. Stewart. 

(d) 18-15, 21-25, 30-21, 13-17, 15-6, 2-9, 21-14, 9-27, 
Ferrie beat Bonar. 



(1) 



25-22 


16-20 


26-19 


7-14 


32-28 


13-17 


10-15 


23-19(2) 


9-13 (e) 


26-23 


1- 5 


19-16 


19-10 


20-27 


31-24 


3- 7 


28-24 


12-28 


6-15 


19-10 


2- 7 


24-20 


5 9 


(f) 23-19 


27-24 


14-23 


30-26(3) 


7-10 


22-18 


Drawn 



C. Hefter. 



(e) 2-7 at this point loses. 

(f) This ending is known as Cowan's Coup.'' 



(2.) 



32-28(g) 


28-12 


26-22 


23-18 


5- 1 10-14 


20-27 


2- 6(h) 


1- 6 


22-25 


6-10 18-23 


31-24 


21-17 


17-13 


17-14 


1- 6 14-17 


12-16 


14-21 


10-15 


11-15 


10-15 22-26 


24-19 


22-17 


22-17 


14- 5 


6-10 Brawn 


15-24 


6-10 


15-22 


15-22 


15-18 H. Scott 



(g) 31-27 also draws here. 

(h) 11-16 looks good but it loses as follows : 18-15, 
16-20, 22-17, 20-24, 17-10, 24-27, 26-22, 27-31, 12-8, 3-12, 
23-18, white wins. 



WEKDBMtTTH'S OHBCKBB COMlfANIOM- 



S3 



(3.) 



32-27(i) 


1- 5 


23-16 


18-23 


11-15 


28-32 


7-14 


18- 9 


14-18 


26-22 


24-28 


20-16 


27-23 


5-14 


16-11 


23-26 


15-19 


32-27 


3- 7 


30-26 


15-19 


3- 7 


30-26 


16-11 


24-20 


11-15 


11- 8 


26-30 


19-15 


27-31 


7-10 


19-16 


10-14 


7-11 


26-17 


11- 7 


22-18 (j) 


12-19 


8- 3 


19-24 


15-10 


17-22 



Charles Hefter beat C. H. Freeman. 



(i) Newell Banks once played this line against L. M. 
Lewis but succeeded in drawing it. 

(j) 21-17, 14-21, 22-18, 1-5, 30-26, 12-16, 19-12, 21-25, 
23-19, 25-30, 26-23, 30-26, 19-15, 26-19, lo-6, 19-23, biacii 
wins. J. Corbett. 







(4.) 








16-20 


14-23 


10-17 


7-16 


2-18 


17-21 


25-22 


26-19 


18-15 


19-12 


31-26 




1- 5 


9-13 


5- 9(6) 


14-18 


18-22 




19-16 


22-18(5) 


27-23 


23-14 


26-23 




12-19 


13-17 


9-14 


6-10 


20-24 




23-16 


21-14 


16-11 


15- 6 


23-18 






A good 


draw by A. J. Heffner. 








(5.) 








27-23 


10-17 


15-11 


2- 7 


18-14 


7-10 


6- 9 


16-11 


17-21 


31-26 


25-22 


8-11 


32-27 


7-16 


11- 8 


5- 9 


23-19 


Drawn 


9-14 


19-12 


22-25 


26-22 


22-18 




22-18 


17-22 


8- 4 


9-13 


14- 9 




14-17 


18-15 


25-29 


22-18 


18-14 




21-14 


13-17 


4- 8 


29-25 


9- 5 






P. H. Ketchum vs. 


N. W. 


Banks. 








(6.) 








17-22 (k) 7-16 


13-17 


22-25 


29-25 


10-15 


27-23 


19-12 


11- 8 


4- 8 


31-26 


18-14 


5- 9 


9-13 


17-21 


25-29 


6-10 




16-11 


15-11 


8- 4 


8-11 


23-18 






Barker beat 


Doran. 






(k) 


A little premature and 


seems to lose. 





?4 



WENDEMTJTH^S CHECKER COMPANION 



9-14, 23-18. 



9-14 


10-15 


11-15 


9-14 


4- 8 


15-24 


23-18 


28-24 


18-11 


17-13(1) 


26-23 


28-19 


14-23 


8-12 


8-15 


16-19 (b) 


19-26 


7-11 


27-18 


32-28 


20-11 


23-16 


30-23 


20-16 


5- 9(2) 


3- 8 


7-16 


12-19 


2-7 


11-20 


26-23 


22-17 


29-25 


22-17 


23-19 


19-15 


12-16 


15-22 


6-10(a) 


1- 6 


8-12 


Drawn 


24-20 


25-18 


25-22 


31-26 


24-20 





(a) Better than 16-19 as given by Kear. 

(b) If 16-20, 24-19, 15-24, 28-19, 4-8, 22-18, 1-5, 18-9, 
5-14, 30-26, 20-24, drawn. 

(1.) 



24-19 (c) 8-11 


30-25 


15-24 


25-22 


18-27 


15-24 


22-18 


2- 7 


6- 2 


24-28 


31-24 


28-19 


1- 5 


13- 9 


7-11 


22-17 


16-20 


4- 8 


18- 9 


11-15 


-2-6 


15-18 


Black 


17-13 


5-14 


9- 6 


10-15 


17-10 


wins 


(c) 


Loses. 














(2.) 






12-16 


8-11 


9-18 


12-16 


28-32 


17-14 


18-14 


23-14 


28-24 


21-17 


1- 5 


28-32 


10-17 


11-15 


7-10 


5- 9 


15-19 


14-10 


21-14 


30-26 


16-11 


17-13 


20-16 


15-19 


6- 9 


1- 6 


3- 8 


9-14 


10-15 


10- 6 


32-27 (d3) 24-20 


25-21 


13- 9 


5- 9 


18-22 


9-18 


16-19 


8-11 


16-19 


14-18 


(e)9-13 


22-15 


27-23 


26-22 


9- 5 


32-27 


Black 


11-18 


6- 9 


18-25 


19-28 


31-24 


wins 


26-23 


23-16 


29-22 


5- 1 


19-28 






J. F. 


Horr beat Alfred Jordan. 




id) 


This move loses. 


See Variation 3. 




(e) 


J. F. Horr also won this game from H. B. Ray- 


nolds. 


and in the same tourney he won it from A. Jordan. 








(3.) 






14-10 


8-11 


22-18 


11-16 


23-16 


18-25 


7-14 


24-19 


4- 8 


27-23 


14-23 


17-14 


22-18 


15-24 


25-22 


5- 9 


16-11 


13-17 


14-23 


28-19 


9-13 


25-21 


9-14 


14-10 


26-12 


1- 6 


31-27 


10-14 


11- 4 


6- 9 


11-15 


29-25 


2- 6 


19-15 (f) 


14-18 


Drawn 


25-22 


6-10 


30-25 


16-19 


21-17 





WENDEMUTH^S CHECKER COMPANION 



8s 



(f) 18-15 looks like a win at first for white but it 
loses by 3-7, 12-3, 7-10. Black wins. 

9-14, 23-19. 



9-14 


25- 9 


15-22 


30-26 


6- 9 


21-14 


23-19 


5-14 


26-17 


8-11 


17-13 


1-17 


11-15 


29-25 


11-15 


19-16 


3- 7(1 


) 


27-23 (a) 


11-15(2) 


24-20 


12-19 


13- 6 


Drawn 


8-11 


25-22 


15-24 


23- 7 


14-18 




22-18 


7-11 


28-19 


2-11 


23-14 




15-22 


22-18 (b) 


4- 8 


26-23 


10-17 





(a) Forms ^^The Defiance'' and is very safe for white. 

(b) This is the safest way to play the line; it has 
no winning advantages but on the other hand it allows 
black none and black has the pull on any other line. 

(1.) 

10-15 (c) 31-27 8-12 21-17 (d) 11-27 7- 2 

13- 6 3- 8 23-19 14-21 32- 7 (e) 25-30 

1-10 27-24 15-18 20-16 21-25 Drawn 

(c) A tricky move and white must play careful 
against it to draw. 

(d) 32-28 here looks strong for white but it loses as 
follows : 11-15, 20-16, 18-23, 16-11, 23-27, 11-7, 27-32, 7-2, 
32-27, black wins. 

(e) White can take his king back to his own double 
comer and avoid first position. 



(2.) 



6- 9 


22-18 


13-22 


24-20 


27-32 


16-12 


25-22 


14-17 


27-24 


10-15 


19-16 


13-17 


9-13 


21-14 


6- 9 


19-10 


22-26* 


12- 8 


24-20 


10-17 


20-16 


12-19 


30-23 


3-12 


11-15 


19-15 


9-13 


31-27 


32-27 


11-8 


32-27 


1- 6 


15-11 


19-24 


23-19(3 




15-24 


23-19 


8-15 


27-23 


27-24 




28-19 


17-22 


18-11 


24-27 


19-15 




4- 8 


26-17 


7-10 


23-19 


24-19 





J. Macfarlane, 1897. 



86 



wekdemtjth's checker companiok 



(3.) 

23-18 14- 9 6- 1 16-12 1- 5 5-14 

27-23 18-15 13-17 8-11 22-26 26-31 

18-14 10- 6 1-6 6-1 9-6 14- 9 

23-18 15- 8 3- 7 17-22 2- 9 7-10 

Black wins 

J. W. Shirey, 1897. 
9-14, 24-19. 



9-14 


28-19 


6-13 


21-14 


1- 5 


16-12 


24-19 (a) 


8-11 


27-20 


12-16 


25-21 


9-14 


11-15 


26-22(1) 


4- 8 


25-22 


7-10 


12- 8 


22-18 (b) 


11-15 


23-18 (c) 


16-19 


14- 7 


14-18 


15-24 


22-18 


8-11 


29-25 


3-10 


Drawn 


18- 9 


15-24 


18-14 


11-15 (d) 


20-16 




5-14 


18- 9 


10-17 


30-26 


5- 9 





E. Stewart vs. A. Schaefer. 



(a) Leads to a nice even game for either player. 

(b) 27-24 here is Defiance play and is good. See 
play on 9-14, 23-19. 

(c) 21-17, 13-22, 25-18, 8-11. 29-25. 10-15, 18-14. 15-19, 
23-16. 12-19, 25-22, 11-15, 30-26, 1-5, 22-17, 2-6, Heffner 
beat Coakley. 

(d) 3-8, 22-18, 13-17, 25-22, 17-26, 30-16, 8-12, 18-15, 
11-18, 16-11, drawn. 

(1.) 



25-22 (e) 

11-15 

32-28 

15-24 

28-19 

7-11(2) 
22-18 

1- 5 



18- 9 
5-14 
29-25 
4- 8 
25-22 
11-15 
22-18 
15-22 



26-17 

8-11 
30-26 

3- 7 
19-15 (f) 
11-18 
23-19 
18-22 



19-15 
10-19 
17- 3 
22-25 
3- 8 

25- 30 

26- 22 
12-16 



8-11 
16-20 
22-18 
19-24 
18-14 
24-28 
21-17 
30-25 



14-10 
6-15 
11-18 
28-32 
Drawn 



Barker vs. Freeman. 

(e) Tliis runs into Barker's line. 

(f) Must be played in order to secure the draw. 



WESTDBMUTH 's CHECKER COMPANION 



87 



(2.) 



4- 8 


11-15 (g) 


16-20 


12-16(j) 


15-19 


24-27 


22-18 


27-24 


17-14(3) 
10-17 


24-20 


18-14 


7- 2 


8-11 


7-11 (h) 


2- 6 


19-24 


27-31 


18- 9 


25-22 


19-10 


20-11 


11- 7 


2- 7 


6-13 


11-16 


20-27 


6-15 


3-10 


Drawn 


29-25 


2M7(i) 


31-24 


23-18 


14- 7 





Barker vs. Freeman. 



(g) 11-16 will draw here but 2-6 will lose. 

(h) J. King played 2-6 here against W. Bryden and 
lost. 

(i) A strong move. 

(j) There is nothing better here. 







(3.) 








31-27 (k) 


24-19 


27-23 


15- 8 


14-10 


26-23 


3- 8(1) 


8-12 


19-24 


27-31 


28-32 


17-26 


17-14 


19-15 


23-18 


8- 3 


10- 7 


23-18 


10-19 


16-19 


24-27 


20-24 


1- 6 


Drawn 


19-10 


23-16 


10- 7 


18-14 


7- 2 Kear Jr. 


12-16 


12-19 


2-11 


24-28 


6-10 




(k) A queer looking move but nevertheless strong. 


(1) 2-7, 23-18, 7-11, 17-14, 10-17 19-10, 12-16, 18-15, 


Drawn, 


W. Eeid. 














9-14, 24-20. 






914 


4- 8 


1- 5 


7-16 


11-15 


10-14 


24-20(a) 


1 28-24 


27-24 


24-19 


21-17 


31-26 


5- 9 


8-11 


9-13 


15-24 


15-24 


14-23 


22-18 


29-25 (b) 


18- 9 


28-19 


23-18 


26-19 


11-16 


10-15(3) 


5-14 


3- 8 


13-22 


24-27 


20-11 


25-22 


32-28 


22-18 


26-17 


Drawn 


8-22 


6-10(1) 


11-16 


8-11 


16-20 




25-18 


24-20 


20-11 


18- 9 


17-13 





G. Jewitt vs. C. Powell. 

(a) Forms Regular Double Comer," an easy game 
to play for either side. 

(b) The modem way of playing this line, 24-19, was 
the old way, but this seems to give white more chances 
to score. 



88 



WENDEMUTH^S CHECKER COMPANION 



7-10 (c) 
24-20 

3- 7(d) 
27-24 



1- 5 
32-28 

9-13 
18- 9 



(1.) 

5-14 
24-19(2) 
15-24 
28-19 



11- 15 14-18 7-11 
19-16 22-17 16- 7 

12- 19 13-22 2-11 
23-16 26-17 (e) 17-14 

Drawn 



(c) A very weak line. 

(d) Corrects Kear's play where 1-5 is given and 
loses by 20-16. 

(e) This game was played between Eichard Jordan 
and Charles F. Barker in their World's Championship 
Match. 

(2.) 



21-17 


15-22 


24-19 


25-29 


9- 5 


2- 9 


14-21 


26-17 


18-22 


18-14 


6- 9 


1- 6 


23-18 


11-15 


27-23 


29-25 


13- 6 


10-14 


13-17 


31-27 


22-25 


14- 9 


22-13 


6- 2 


22-13 


15-18 


23-18 


25-22 


5- 1 


(f) 7-10 



(f ) Drawn and played between Harry Lieberman and 
A. Jordan. 

(3.) 



11-16 


22-17 


3- 7(g) 


30-26 


6- 9 


24- 8 


25-22(4) 


15-22 


17-14 


1- 5 


22-18 


7-10 


7-11 


17-10 


9-18 


32-28 


15-22 


8- 3 


24-20 


6-15 


23-14 


2- 6 


27-24 


10-15 


10-15 


26-17 


16-19 


26-22 


9-18 


Drawn 




R. Stewart vs. 


J. Ferrie. 






(g) 9-13 loses. 














(4.) 








24-20 


16-19 


18-15 


18-25 


26-22 


25-29 


1- 5 


24-15 


2- 7 


11- 2 


3- 7 


27-18 


20-11 


10-19 


25-22 


9-13 


22-18 


29-25 


7-16 


23-16 


14-18 


2- 9 


14-23 


21-17 


27-24 


12-19 


15-11 


5-14 


31-27 


Drawn 



A. H. Hnlley vs. A. Battersby 



WBKDEMtTTH'S CHECKEE COMPANION 



89 







11-15, 21-17. 






11-15 


2- 6 


14-17 


6-15 


14-18 


11-15 


21-17 


29-25 


21-14 


13- 9 


22-15 


17-13 


y-14(a) 


4 8 


9-18 


7-11 


li-io 


iO-io 


25-21 


24-20(1) 


26-23 


23-18 


25-22 


24-19 


8-ll(b) 


15-24 


18-27 


14-23 


18-25 


18-23 


23-19 (c) 


28-19 


32-23 


31-26 


30-21 


19-15 


6- 9 


11-15 


10-14 


5-14 


8-11 




17-13 


27-24 


19-10 


26-10 


21-17 


Drawn 






Sturges 1800. 






(a) 9-13 same as 9-13, 21-17 opening. 






(b) 15-19 same 


as 9-14, 22-17 opening. 




(c) 17-13 draws but is weak. 










(1.) 








26-23 


7-14 


23-14 


17-26 


22-18 


10-15 


14-18 


30-23 


6- 9 


31-22 


7-10 


24-19 


23-14 


14-17 


13- 6 


12-16 (d) 


24-20 


15-24 


10-26 


21-14 


1-17 


27-23 


5- 9 


32-28 


19-10 


9-18 


25-22 


3- 7 


28-24 


Drawn 






P. Thirkell 1912. 






(d) 11-15 looks 


natural but loses. 










11-15, 22-17. 






11-15 


28-24 


1- 6(b) 


17-14 


26-30 


28-19 


22-17 


8-11 


22-17 


10-17 


19-15 


13-17 


8-11 


26-23(1) 


18-22 


21-14 


30-26 


8- 4 


23-19 


9-14 


25-18 


6-10 


15- 8 


17-22 


4- 8(a) 


31-26 


15-22 


30-25 


26-22 


4- 8 


17-13(2) 


6- 9 


23-18 


10-17 


32-28 


22-26 


15-18 


13- 6 


14-23 


25-21 


22-15 


19-15 


24-20 


2- 9 


27-18 


22-26 


24-19 


26-30 


11-15 


26-22 


9-13 


21-14 


15-24 


Drawn 



Sturges 1800. 



(a) This move forms what was known by the old 
school of players as *^The Old Fourteenth.^' 9-13 at 
this stage runs into Laird and Lady" but is weak for 
black and should be avoided. 

(b) 9-13 here loses and allows ^Hhe big stroke.'* 20- 
16, 11-20, 22-17, 13-22, 21-17, 14-21, 23-14, 10-17, 25-2, 
white wins. 



90 



wbm)bmuth'8 oheckbb companion 



(1.) 



25-22 


6- 9 


17-13 


10-17 


26-22 3-10 


18-25 


13- 6 


18-27 


21-14 


17-26 24-19 


29-22 


2- 9 


13- 6 


1-17 


30-14 Drawn 


9-14 


22-17 


14-18 


19.15(c) 


7-10 


27-23 


15-18 


32-14 


11-18 


14- 7 






J. Sinclair, 1832. 




(c) 26-22, 17-26, 31-22, 5-9, 30-25, 7- 


-10, 25-21, 9-13, 


22-18, 13-17, black 


wins. Sinclair. 








(2.) 






25-22 


5-14 


32-23 


10-17 


24-19 11-15 


9-13 (d) 


26-23 


13-22 


19-16 


6-10 (i) 


27-23 (e) 


1- 6(f) 


25- 9 


12-26 


13- 9 Drawn 


6- 9 


30-25 


6-13 


31-13 


10-15 


23-18 


15-18 


29-25 


2- 6(h) 


19-10 


9-14 


22-15 


13-17(g) 


25-22 


7-14 


18- 9 


11-27 


21-14 


8-11 


9- 6 



(d) 9-14 and 15-18 both look good but either move 
gives black a very weak game. 

(e) 24-20 is weak. 

(f) 2-6 is very weak and 1-15 at this stage loses by 
the following neat play: 1-5, 30-25, 5-9, 32-27, 2-6, 22- 
18, 15-22, 25-18, 24-20. White wins. 

(g) 8-11, 25-22, 11-15, 24-20, 15-24, 28-19, 7-11, 31- 
27, 3-7, 27-24, 13-17, 22-13, 10-14, 13-9, 7-10, 9-5, 11-15, 
5-1, 15-18, 1-6, 2-9, 21-17, Drawn. Drnmmond. 

(h) 8-11 draws. 

(i) 7-10, 22-18, 3-8, 28-24, 8-12, 24-19. White wins. 
Sinclair, 



WEKDBMirrH'S CHECKER COMPANION 9I 







11-15, 23-19. 






1M5 


29-25 


18-22 


13- 6 


9-18 


19-15 


23-19 


1- 5 


25-18 


2- 9 


27-24 


17-14 


9-14(4) 


22-17 


15-22 


16-12 


20-27 


15-11 


22-17 


8-11 


23-18 


10-17 


32-14 


14-10 


7-11(1) 


31-26 


22-25 


12- 8 


22-17 


16-19 


25-22 


16-20 


24-19 


17-21 


14- 9 


23-27 


11-16 


19-16 


25-29 


8- 3 


5-14 


19-24 


26-23 


12-19 


17-14 


29-25 


10- 7 


27-32 


5- 9 


23-16 


10-17 


3-10 


14-18 


Drawn 


17-13 


14-18 


21-14 


25-22 


7-16 




3. 7 


26-23 


6-10 


18-14 


18-23 








Robertson. 










(1.) 








5- 9 


29-22 


8-12 


19-15 


22-25 


13- 9 


17-13(2) 


10-14 


27-23 


11-18 


21-17 


16-20 


14-18 


22-17 


11-16 


20- 2 


25-30 


9- 6 


19-16 


14-18 


24-20 


27-31 


17-13 


20-24 


12-19 


27-23 


7-11 


24-19 


12-16 


6- 2 


26-23 


18-27 


28-24 


31-26 


10- 6 


24-27 


19-26 


32-23 


3. 7 


19-15 


1-10 


1- 6 


30- 5 


8-11 


17-14 


26-23 


7-14 


27-32 


15-18 


23-19 


6- 9 


15-10 


30-25 


Drawn 


25-22 


4- 8 


13- 6 


18-22 


5- 1 




18-25 


31-27 


2-27 


2- 7 


25-22 








(2.) 








26-23 


29-25 


21-14 


32-27 


27-23 


20-16 


9-13(a) 


1- 5 


10-17 


4- 8 


5- 9 


9-14 


24-20(3) 


25-22 


18-14 


18-15 


23-18 


16-11 


15-24 


8-11 


6-10 


11-18 


10-14 


14-18 


28-19 


22-18 


23-18 


23-14 


19-15 


11- 4 


13-22 


2- 6 


17-21 


7-10 


14-23 


18-23 


25- 9 


31-26 


27-23 


14- 7 


26-19 


Drawn 


6-13 


13-17 


10-17 


3-10 


17-22 





J. Wyllie vs. E. D. Yates, 
(a) 8-11 wiU draw. 



g2 wendemuth's checker companion 







(3.) 








30-26 


4- 8 


28-19 


9-14 


32-28 


10-14 


13-22 


22-17 


11-15 


26-22 


3- 7 


9- 6 


25- 9 


13-22 




7-11 


17-14 




6-13 


26-17 


6- 9 


23-18 


10-17 


6- 2 


29-25 


2- 6 


17-13 


14-23 


21-14 


14-18 


8-11 


24-20 


1- 6 


22-17 


6-10 


19-16 


25-22 


15-24 


31-26 


15-18 


14- 9 


Drawn 


R. Martins 


in ^ ^Bonn's 


Book of Games.'' 








(4.) 








8-11 


7-16 


10-19 


10-14 


2- 6 


30-26 


22-17 


24-20 


32-28 


30-23 


21-17 


18-15 


11-16 


16-19 


6-10 


9-13 


14-21 


11-18 


24-20 


25-22 


25-22 


18- 9 


23-18 


2- 7 




4- 8 


5- 9 


1- 5 


D-lU 


10-14 


27-11 


29-25 


22-18 


31-26 


13- 9 


7-10 


7-16 


19-24(5) 


8-11 


5-14 


21-25 


18-22 


20-11 


17-14 


26-23 


26-22 


9- 6 


10-17 


3- 7 


9-18 


19-26 


13-17 


25-30 


Drawn 


28-24 


22-15 


28-19 


22-13 


6- 2 








J. B. Macindoe. 










(5.) 








9-14 


31-27 


6-10 


19-15 


9-18 


3-12 


22-18 


6-10 


30-25 


22-26 


21-17 


26-30 


14-23 


27-18 


10-17 


18-14 


18-22 




17-14 


10-17 


25-21 


26-31 


17-14 


jjrawn 


10-17 


25-21 


19-23 


15-10 


22-26 




21-14 


1- 6 


26-19 


5- 9 


20-16 




2- 7 


21-14 


17-22 


10- 3 


12-19 






Wyllie vs. Martins, 1863. 










11-15, 24-19. 






11-15 


9-18 


4- 8 


7-11 


9-13 


22-26 


24-19 (a) 


23-14 


31-27 


29-25 


14-9 


23-19 


15-24 


10-17 


8-12 


1- 6(d) 


13-22 


16-32 


28-19 


21-14 


27-24 


24-19 


9- 2 


7-16 


8-11(2) 


16-23 


16-20 


11-16 


7-11 


12-19 


22-18 


27-18 


32-27 


25-21 


19-15 


30-16 


11-16(1) 


12-16 


6- 9 


2- 7(e) 


3- 8 


Drawn 


18-14(b) 


26-23 


25-22 (c) 


22-17 


2- 7 





L. M. Lewis. 



wendemuth's. checker companion 



93 



(a) Fomis what is known as ^^The Second Double 
Comer'' and is weak for white. 

(b) The safest defense; 25-22 allows too many black 
attacks that are very difficult to defend. 

(c) Far better than 25-21 as given in Lees' Guide. 

(d) 2-6, 30-26*, 6-10*, 14-7, 3-10, 24-19, 11-16, 18-14, 
9-18, 22-6, 1-10, 26-22, 10-14, 25-21, 14-18, 22-15, 5-9, 15- 
10, 9-14, 19-15, 16-19. Drawn. L. M. Lewis. 

(e) 3-7, 19-15, 16-19, 23-16, 12-19, 27-23, 19-26, 30-23, 
9-13, 14-9, 5-14, 18-9, 20-24, 9-5, 24-27, 5-1, 6-9, 22-18, 27- 
31, 23-19, 31-27, 1-5, 27-23, 5-14, 23-16. Drawn. 







(1.) 






10-14 


6-22 


9-14 


8-11 


14-18 


3-10 


25-22 


26-17 


17-10 


31-26 


23-14 


14- 7 


11-16 


13-22 


7-14 


2- 6 


16-30 


Drawn 


22-17 


30-26 


29-25 


22-18 


21-17 




9-13 (f) 


5- 9 


4- 8 


11-15 


30-26 


Lees 


17-10 


26-17 


25-22 


18-11 


11- 7 




(f) Best taking the two 


for one by 6-24 gives white 


a, much ( 


easier game. 








9-14 


16-20 


3- 7 


8-11 


6-10 


10-15 


22-18 


31-27 


18-14 


15- 8 


15- 6 


7- 2 


5- 9 


9-13 


10-17 


4-11 


1-17 


15-18 


26-22 


18- 9 


21-14 


32-28 


18-15 


2- 7 


7-11 


13-22 


13-17 


11-16 


17-21 


18-23 


27-24 


25-18 


19-15 


19-15 


15-11 


Drawn 


11-16 


6-13 


2- 6 


17-22 


7-10 




22-17 


29-25 


23-19 


25-18 


11- 7 








Wyllie vs. Martins. 










11-15, 24-20. 






11-15 


11-18 


18-25 


12-19 


6- 9 


13-17 


24-20 


26-22 


29-22 


23-16 


19-15 


21-14 


8-11 (a) 


7-11 


11-15 


2- 6 


10-19 


1- 6 


28-24 


22-15 


27-23 


16-11 


22-17 


Drawn 


4- 8(2,3)11-18 


9-13 


9-14 


13-22 




23-19 


30-26 


32-28 


24-19 


26-10 




15-18(1) 


8-11 


6- 9 


15-24 


9-13 




22-15 


25-22 


19-16 


28-19 


11- 7 






W. E, Barker vs. J. Wyllie. 





(a) 15-19 forms the Bristol, 11-16, 24-20, 16-19. 



94 



WENDEMTJTH OHEOKEB OOMPAKIOK 



12-16 


25-22 


5-14 


22-17 


2- 7 


23-18 


19-12 


8-11 


30-26 


15-18 


13- 6 


31-26 


±o-±o 


23-18 


1- 6 


Of? 00 


1/1 1 Q 

l^lo 


a o 
0- Z 




6-10 


31-27 


1 O OK 

lo-2D 


OO 1 A 

23-14 


7-11 


in 9Q 


27-23 


11-16 


OO OO 


1 C\ O/? 


18-14 




9-14 


20-11 


D- y 


OT OO 

27-23 


26-22 


11 1 p\ 
11-10 


18- 9 


7-16 




0£* on 


Drawn 




R. Wilson vs. 


J. Lees. 










(2.) 








o o 
o- o 


9-13 


8-12 


11-16 


9-13 


23-26 


23-19 


32-28 


27-23 


20-11 


24-20 


31-22 


9-14 


13-22 


12-19 


7-23 


14-17 


17-26 




25- 9 


23-16 


94. 1Q 


91 ^± 


9Q 9^ 
zy-zu 




5-14 


15-18 


f? Q 

D- y 


lU-17 


0£» OA 

2d-oU 


00 1 7 


19-16 


16-12 


1 Q 1 fl 

ly-iD 


lo-ll 


Of^ OO 

za-zz 


1 Pi 
1- 


12-19 


18-23 


O 7 

Z- i 


/-lb 


Drawn 


QH 0<? 


23-16 


26-19 


OQ 0/< 


on 1 1 
zU-11 






E. D. Yates vs. 


J. Wyllie. 










(3.) 








9-13 


7-10 


3- 7 


13-22 


10-17 


11-16 


QO OQ 


24-19 


22-17 


25-18 


of; OO 
ZO-ZZ 


on 1 1 
ZU-11 


f? Q 


15-24 


13-22 


6-13 


1/-ZD 


7 1 <? 

/-lb 


OO 1 Q 

zo-lo 


28-19 


26-17 


29-25 


01 OO 

ol-ZZ 


Drawn 


lU-14 


1- 6 


9-13 


13-17 


0- y 




26-23 


30-26 


18- 9 


21-14 


19-15 








0. F. Reed. 










11-16, 21-17. 






11-16 


8-15 


9-18 


6-10 


11-15 


10-15 


01 17 


24-19 


22-15 


15- 6 


18-11 


^1 9fi 


9-13 (a) 


15-24 


16-20(1) 


1-17 


7-16 


22-31 


25-21 


27-11 


32-27 


25-21 


17-14 


6- 2 


5- 9(3) 


7-16 


4- 8 


17-22 


2- 7 


31-24 


23-18 


30-25(2) 


26-23 


21-17 


14- 9 


28-10 


10-15 


3- 7 


13-17 


8-11 


7-10 


Drawn 


18-11 


17-14 


21-14 


23-18 


9- 6 






James Wyllie vs. James Feme, 




(a) 9-14, 25-21 


is same as 9-14, 22-17 opening 





wendemuth's cheokeb companion 



95 



(1.) 





7-11 


2- 7 


6-10 


16-20 


20-27 


^9-97 


26-22 


15-11 


15- 6 


21-17 


31-24 


4. ft 

'x" O 


11 -1ft 

xx-xo 


7-16 


1-10 


13-22 


8-11 


97 94. 


99 


24-15 


28-24 


25-18 


XJ-L cVWXL 




T A 


Kear, Jr. vs. W. Blakely, 








(2.) 








29-25 


16-20 


28-24 


10-14 


27-23 


13-17 


Q 7 




7-10 


19-15 


19-26 




17-14 

J. 1 "Xrr 


4- 8 


24-19 


16-19 


30-23 


14-17 

XTI X 1 






8-12 


23-16 


1- 5 


21-14 




12-16 


15-11 


12-19 


25-22 


6- 9 












XJ X. d WXl 






J. Lees. 










(3.) 








10-15 


11-16 


7-10 


6- 9 


12-19(4) 


9-14 


24-19 


22-18 


14- 7 


25-22 


18-15 


4- 8 


15-24 


4- 8 


3-19 


8-11 


14-18 


30-25 


28-19 


26-22 


32-28 


27-24 


15-10 


22-17 


8-11 


6- 9 


9-14 


20-27 


18-25 


13-22 


29-25 


30-26 


18 -9 


31- 8 


8- 4 


10- 7 


16-20 


1- 6 


5-14 


16-19 


25-30 


Drawn 


17-14 


19-15 


22-18 


23-16 


26-22 








J. H. Bailey. 










(4.) 








14-30 


30-25 


15-22 


18-15 


20-24 


31-26 


16-11 


7- 2 


11- 7 


7- 2 


19-16 


8- 3 


9-14 


25-18 


22-18 


15-10 


24-27 


26-23 


8- 3 


2- 9 


7- 2 


28-24 


16-11 


2- 7 


2- 6(b) 


18-15 


12-16 


16-20 


27-31 


10-15 


3- 7 


9-18 


2- 7 


24-19 


11- 8 


3- 8 



Drawn 

J. H. Bailey. 



(b) 30-26, 3-7, 26-17, 7-10, 12-16, 11-8, 16-19, 10-15, 
19-23, 15-18, drawn.—J. H. Bailey. 



96 



WENDEMUTH's checker COMPANIOIT 



11-16, 22-17. 



ll-lo 


8-11 


5- 9 


10-15 


9-13 


6- 9 




07 OQ /Ort \ 


25-22 


19-10 




lU- D 


16-19 


11-16 


8-11 


15-19 


3- 8 


13-17 


24-15 


29-25 


22-17(2) 


31-26 


27-24 


22-13 


10-19 


4- 8 


7-10 


6-15 


8-12 


15-31 


23-16 


17-13 


26-22 


13- 6 


17-14 


24- 8 


12-19 


9-14 


19-26 


2- 9 


1- 6 


9-14 


25-22 


22-18 


30-23 


21-17(1) 


14-10 


Drawn 






Sturges. 






(a) 


30-25 is a good line here but is as well known as 


*'The Old 14th/' See variation (3). 










(1.) 










G 1 


17-13 


5-14 


9^» 14. 


90 97 


Q Q 


0117 


9-14 


13- 9 


If; 90 


9fi 99 




1 Pi 
1- 


18- 9 

(2.) 


14-18 


99 17 


J-/ 1 d. W U 


31-27 


24-20 


27-24 


22-17 


20- 4 


8-11 


7-10 


2- 7 


3- 8 


15-31 


31-26 


23-18 


97-94- 


32-27 


30-25 


24-15 


4- 8 


B Wins 


JLVJ-jLU 


7-10 


1- 5 

(3.) 


11-27 


26-23 






22-18(6) 


17-10 


27-24(4) 


15-11 


28- 3 


11-15 


12-19 


6-15 


16-20 


8-15 


9-13 


27-23 


18-11 


32-27 


22-18 


31-27 


17-14 


4- 8 


7-16 


5- 9 


15-22 


22-31 


13-17 


23-16 


25-22 


21-17(5) 


24-15 


29-25 


Drawn 


8-12 


9-14 


3- 8 


2- 7 


31-24 








J. Smith. 










(4.) 








27-23 


13- 6 


22-17 


26-22 


29-25 


17-13 


8-12 


1-10 


19-24 


24-28 


20-24 


27-23 


17-13 


23-16 


28-19 


22-18 


25-21 


18-14 


16-20 


12-19 


15-24 


28-32 


32-27 


Drawn 




C. F. Barker vs. 


J. P. Reed. 








(5.) 








27-23 


19-24 


18-15 


2- 9 


2- 7 


9-14 


3- 8 


28-19 


9-13 


11- 7 


20-24 


15-19 


23-18 


16-30 


29-25 


12-16 


7-11 


28-3^2 


8-12 


22-18 


6-10 


7- 2 


24-28 


19-23 


18-11 


1- 6 


15- 6 


16-20 


11-15 


14-17 



Drawn 

R. Sallaway vs. F. Kaiser. 



wendemuth's checker companion 



97 



(6.) 



32-27 


22-18 


29-25 


14-10(7) 


11- 7 


01 1 A 

21-14 


12-19 


15-22 


6- 9 


6-15 


6-10 


9-27 


27-23 


25-18 


25-22 


27-23 


7- 2 


7-11 


3- 8 


12-19 


1- 6 


11-16 


10-14 


16-20 


23-16 


17-14 


31-27 


18-11 


O ^7 

2- 7 


11-16 


8-12 


9-13 


7-11 


2- 6 


14-17 


Drawn 






J. T. Denvir. 










(7.) 








27-23 


26-23 


18- 2 


7-11 


17-14 


18-15 


2- 7 


6-10 


9-27 


31-26 


30-26 


Drawn 


23-16 


1\-Yl 


2- 7(b) 


11-16 


22-18 




11-20 


10-15 


27-31 


26-30 


26-22 





Orcutt. 



(b) This position occurred in a Barker-Reed match, 
the problem being to get away 17 and 22. Barker failed, 
but it was pointed out as above. 







11-16, 22 18. 






11-16 


29-25 


7-10(5) 24-15 


9-14 


31-15 


22-18 


10-14 


25-22 4- 8(3) 


26-23 


2- 6 


8-11 


18-15 


10-19 22-17 


6- 9 


30-26 


25-22 


11-18 


23-16 14-18 


13- 6 


3- 7 


16-20 (a) 


22-15 


12-19 17-13(1) 


1-26 


Drawn 


(a) Also comes up by 12-16, 22-18, 16-20, 25-22, 8-12, 


same as 


trunk at (a). ■ 










(1.) 






30-25 


15-11(2) 


21-14 31-26 


25-21 


32-27 


9-13 


8-15 


7-11 18-23 


13-17 


Drawn 


17-14 


14-10 


26-22 27-18 


22-13 




13-17 


2- 7 


6- 9 9-13 


15-31 






J. 


Brown vs. W. Gould. 










(2.) 






14-10 


8-11 


32-27 2- 7 


23-19 


18-22 


17-22 


15- 8 


25-22 26-23 


15-18 


16-11 


26-17 


6-29 


17-13 18-15 


19-16 


15-18 


18-23 


8- 4 


22-18 28-24 


10-15 


17-14 


27-18 


29-25 


31-26 7-10 


21-17 


(b) 1- 6 



Black wins 



(b) Eeed won this game off of Barker in one of their 
American championship matches. 



9^ WENDEMUTH^S CHECKEK COMPANION 



(3.) 



14-18 


23-14 


8-15 26-23 


10-15 


17-13 


30-25 


9-18 


27-24 5- 9 


19-10 


9-14 


4- 8 


31-26 


20-27 23-19 


6-15 


25-21 


26-23 


7-10 


32- 7 15-24 


21-17 


Drawn 


2- 7 (4c) 15-11 


3-10 28-19 


1- 6 








Janviers Anderson. 






(c) 


3-7, 23-14, 


9-18. Drawn. Bowen. 










(40 






9-14 


15-10(d) 14-30 27- 4 


6- 9 


28-24 


31-26 


6-15 


23-14 1- 6 


4- 8 


20-27 


3- 7 


21-17 


30-23 22-17 


9-18 


32-14 



White v/ins 

Irving. 



(d) The shot cannot be avoided. 



(5.) 



9.13(e) 


2- 7 


12-19 


3-19 


12-16 


10-15 


24-19 


25-22 


23-16 


27-24 


11- 8 


8-11 


4- 8 


5- 9 


10-19 


20-27 


16-19 


14-17 


28-24(6) 


30-25 


24-15 


31-15 


8- 3 


21-14 


7-10 


1- 5 


7-11 


8-12(8) 


6-10 


Drawn 


32-28 


19-16 


16- 7 


15-11 


3- 8 








James P. 


Reed. 







(e) Considered very strong by the late James P. 
Reed of Pittsburgh. 

(6.) 



19-16(7) 


2-18 


28-24 


8-11 


31-15 


24-27 


12-19 


2^-22 


14-18 


15- 8 


20-24 


32-23 


23-16 


5- 9 


24-19 


3-19 


15-11 


14-17 


7-11 


22-15 


9-14 


27-23 


6- 9 


21-14 


16- 7 


1- 5 


19-16 


19-26 


11- 7 


9-27 












Drawn 






J. Robertson. 












(7.) 






23-18 


25-22 


26-23 


18-14 


7- 3 


Black 


14-23 


7-10 


7-11 


9-18 


22-25 


wins 


27-18 


32-27 


22-17 


23- 7 


21-17 




5- 9 


3- 7 


13-22 


11-18 


18-22 






J. McLachlan vs. J. A. Kear, Sr. 





wendemuth's checkeb companion 



99 







(8.) 








14-17 


5- 9 


14-17 


8-12 


30-23 


19-lfi 


21-14 


24-20 


25-21 


16-11 


10- 1 




9-18 


9-14 


18-25 


25-30 


23-19 




28-24 


20-16 


21-14 


14-10 


15-10 


J-/ J- d W 11 




A. J. Heffner vs. 


C. F. Barker. 








11-16, 23-18. 






11-16 


7-10(4) 


14-17 


1-10 


17-22 


18-27 


23-18 


17-13(3) 


21-14 


23-18 (c) 


19-16 


17-10 


16-20(6) 


3-7 


10-17 


10-14(d) 


11-15 


27-32 


24-19 


31-26(2) 


3-10 


18- 9 


27-23 


30-25 


10-14(a) 


12-16(1) 


6-31 


5-14 


6- 9 


22-26 


26-23 (b) 


19-12 


13- 6 


32-27 


16-11 


25-22 


8-11 


4- 8 


31-24 


2- 6 


15-18 


32-27 


22-17 


12- 3 


28-19 


25-21 


21-17 


Drawn 



A. Jackson vs. W. Gardner. 



(a) 8-11 allows the earliest win known on the checker- 
board by 19-15, 10-19, 18-14, 9-18, 22-8, 4-11, 27-24. 
White wins. Juan Canalejas. 

(b) 18-15 will draw. 

(c) 19-16, 20-24, 16-7, 2-11, 23-18, 10-14, 18-9, 5-14, 
32-27, 24-31, 30-26, 31-22, 25-9. Drawn. J. Ferguson. 

(d) 20-24 also draws. 







(1.) 








11-16 


17-21 


2-11 


5- 9 


10-14 


16-19 


25-22 


29-25 


28-24 


18-14 


6- 2 


23-16 


14-17 


7-10 


4- 8 


10-17 


15-19 


12-19 


21-14 


15-11 


32-28 


22-13 


24-15 


22-15 


10-17 


10-15 


6-10 


1-10 


11-18 


White 


19-15 


11- 7 


13- 6 


13- 6 


26-22 


wins 




Gardner beat 


Horsfall. 










(2.) 








28-24 


3-10 


24-19 


23-19 


3-19 


19-26 


4- 8 


6-31 


2- 7(f) 


26-22 


5- 9 


11-16 


31-26 


13-6 


19-16 


19-15 


29-25 


26-22 


12-16 


1-10 


22-26 


10-19 


9-14 


24-27 


19- 3 


30-26(e) 


16-12 


27-24 


25-22 


32-23 


14-17 


31-22 


26-30 


19-28 


20-24 


28-32 


21-14 


25-18 


12- 8 


8- 3 ~ 


22-18 


Drawn 


10-17 


17-22 


30-26 


22-15 


14-23 





F. Small. 



lOO 



WEHDEMUTH 'S CHECKER.XOMPANION 



(e) Bryden lost to Ferrie by 23-18 here. 

(f ) 22-26, 18-15, 11-18, 23-7, 2-11, 29-25, 26-31, 19-16, 
Drawn. J. Lees. 







(3.) 








28-24 


18- 9 


19-15 


25-22 


31-15 


22-18 


4- 8 


13-22 


10-19 


7-10 


16-20 


13-17 


30.26 


25-18 


24-15 


22-18 


18-14 


Drawn 


11-16 


5-14 


3- 7 


10-19 


1- 5 




32-28 (g) 


18- 9 


29-25 


27-24 


26-22 




9-13 


6-13 


2- 6 


20-27 


6- 9 






J. 


Wyllie vs. W. 


Strickland. 




(g) Better than 26-22. 












(40 








11-16 


18-14 


16-23 


32-27 


11-16 


27-24 


17-10 


10-17 


27-18 


8-11 


26-23 


20-27 


6-22(5) 


21-14 


1- 6 


30-26 


16-19 


31-15 


25-18 


9-18 


29-25 


2- 7 


23-16 


7-10 


7-10 


23-14 


4- 8 


25-21 


12-19 


Drawn 




J. Lees vs. W 


Gardner. 










(5.) 








6-24 


29-25 


1- 6 


21-14 


3- 7 


22-18 


28-19 


4- 8 


18- 9 


6-10 


31-26 


13-17 


7-10 


18-15 


5-14 


15- 6 


7-10 


18- 9 


25-22 


9-13 


25-22 


2-25 


26-22 


17-22 


10-14 


22-18 


14-17 


30-21 


10-14 


19-15 










White wins 






T. Cowie. 










(6.) 








8-11 


25-22 


9-13 


25-22(7) 


17-26 


27-18 


38-14 


16-20 


29-25 


6-10 


31-22 


3- 7 


9-18 


24-19 


10-14 


22-18 


7-10 


32-27 


22- 8 


11-15 


22-18 


14-17 


18-15 


7-10 


4-11 


30-26 


1- 5 


21-14 


10-14 


15- 6 


26-23 


15-24 


18- 9 


10-17 


23-18 


2- 9 


5- 9 


28-19 


5-14 


26-22 


14-23 


19-15 












Drawn 






J. Lees. 







wendbmuth's checker companion 



lOI 



(7.) 





91 11 


28-24 


21-17 


9^ 11 


7 9, 




1 n 9^^ 


3- 7 


10-14 


11 1 P\ 

11-10 


Q1 97 


10-11 


Q1 99 


25-21 


17-10 


97 9Q 


Drawn 


U-IU 


7 1 A 


7-10 


13-17 


9n 97 




26-22 


32-28 


11- 7 


22-13 


10- 7 




14-17(8) 


10-15 


2-11 


15-18 


27-31 






J. Kirk. 










(8.) 








10-15 


14-23 


19-23 


12-16 


2- 6 


10-14 


11- 8 


27-11 


8- 3 


3- 8 


8-12 


18-15 


3-12 


16-19 


7-10 


16-19 


6- 9 


White 


23-18 


11- 8 


22-18 


32-28 


12-16 


wins 






C. Russell. 










11-16, 24-19. 






11-16 


16-23 


1- 6 


12-19 


5- 9 


23-32 


24-19 


27-18 


29-25 


32-28 


1- 6 


15-18 


8-11 (a) 


12-16 


11-16 


6-10 


18-23 


32-27 


22-18 (b) 


28-24 


30-26(1) 


18-15 


6-13 


25-22 


4- 8(8) 


8-12 


16-19 


10-14 


23-30 


30-25 


18-14(4) 


26-23(2) 


24-15 


15-10 


13-17 


22-17 


9-18 


16-20 


7-10 


14-18 


14-18 


Dra\vn 


23-14 


31-27 


14- 7 


10- 6 


17-22 




10-17 


6- 9 


3-19 


9-14 


19-23 




21-14 


25-21 


23-16 


6- 1 


22-15 





(a) 
same. 



J. Wyllie vs. T. Nichols. 
This position can be formed by 12-16, 24-19, 8-12, 



(b) This position can come from 12-16, 22-18, 8-12, 
24-19; also from 11-16, 22-18, 8-11, 24-19. 

(1.) 

25-21 6- 9 
^ 2- 6 15-10 
18-15 13-17 
10-14 10- 7 
22-18 17-22 

Wm. Strickland. 

(c) Either 21-17 or 32-28 at this stage will lose. 



24-19 
6-10 
30-26 (c 
10-17 
21-14 



7-10 
14- 7 

3-10 
26-22 

9-13 



7- 2 
22-26 
19-15 
26-30 
15-10 



30-26 
2- 6 
26-19 
6-13 
Drawn 



I02 



WENDEMUTH CHECKEE-.COMPANIOIT 



(2.) 



25-22 


24-19(3) 


22- 6 


25-21 


22-18 


10- 7 


16-20 


11-16 


2- 9 


3- 8 


14-23 


8-12 


31-27 (d) 


26-23 


26-22 


19-15 


27-18 


7- 3 


6- 9 


6-10 


9-14 


16-19 


7-11 


20-24 


29-25 


30-26 


18- 9 


23-16 


15-10 


Drawn 


1- 6 


10-17 


5-14 


12-19 


11-16 





Swan and Adamson. 
(d) 24-19 here loses. 



26-23 (e) 24-19 

11-16 (f) 9-13 

30-26 19-15 

7-11 (g) 16-19 



(3.) 



23- 7 
3-19 

32-28 
2- 7 

L. M. 



18-15 
6- 9 
15-10 
9-18 
Lewis. 



10- 3 
20-24 
27-20 
18-23 



28-24 
Drawn 



(e) A very powerful attack. 

(f) 7-10 may draw at this stage but looks weak. 

(g-) f^_-!0 h^vo loqpc; p« follows: 25-21. 10-17. 22-6, 
2-9^ 21-17, 9-13 (h), 26-22, 7-10, 18-14, 3-7, 23-18 and 
white wins. 

(h) 7-10. 18-14. 9-18. 23-7, 3-10. 26-23, 5-9, 17-13, 
10-15, 13-6, 16-19, 23-16, 12-28, 6-2. White wins. 

(4.) 





5-14 


25-22 


7-11 


31-22 


26-31 


16-20 


17-10 


2- 7 


10- 7 


14-18 


14-10 


30-25 


7-14 


22-18 


11-15 


22-17 


31-26 


11-16 


25-22 


1- 5 


7- 3 


13-22 


15-18 


28-2^(5) 


3- 7 


18- 9 


8-12 


21-17 


20-24 


9-1.9 


22-1 8 ri) 


.^-14 


3- 7 


12-16 


18-15 


22-17(i) 


7-10 


19-15 


15-18 


17-13 


26-22 


13-22 


18- 9 


16-19 


7-11 


1«-23 


Drawn 


2^-17 


6-13 


23-16 


18-22 


27-18 




10-14 


29-25 (k) 


12-28 


11-15 


22-26 




18- 9 


10-14 


15-10 


22-26 


18-14 





J. Wyllie vs. A. Schaefer. 

(i) 21-17 also draws, but 32-28 loses as follows: 

6-9, 18-14, 10-17, 21-14. 9-18, 22-15, 13-17, 26-22, 17-26 

31-22, 7-11, 22-18, 2-7, 25-22, 5^9, 29-25, 1=5. Black wins. 
Swan and Adamson. 



WBNDEMTTTH'S checker COMPANIOIT 



(j) 22-17, 7-10, 29-25, 6-9, 17-13, 8-11, 13-6, 2-9, 31-26, 
9-13, 26-22, 11-15, 23-18, 14-23, 27-11, 16-23, 24-19 10-14, 
22-18, 1-5, 18-9, 5-14, 11-7. Drawn. 

A. Jackson vs. Frank Dunne. 

(k) 23-18, 16-23, 18-14, 10-17, 21-14, 13-17, 27-18, 
20-27, 32-23, 12-16, 18-15 , 16-20, 14-10, 8-12, 23-19, 20-24, 
15-11, 24-28, 11-8. Drawn. 

J. McLaehlan vs. W. Strickland. 



(5.) 



22-17(1) 


26-22 


18-14 


29-25 (n) 


17-13 


22-17 


10-14 


10-14 


9-18 


6-10 


10-14 


18-22 


17-10 


22-17(m) 


23-14 


14- 7 


25-21 


27-23 


6-24 


2- 6 


8-11 


3-10 


16-19 


Drawn 


28-19 


17-10 


25-22 


21-17(0) 


32-28 




7-10 


6-24 


1- 6 


11-15 


14-18 





T. Tellum vs. J. Aitchison. 



(1) A weak line. 

(m) 32-28 loses, and so does 19-15. 

(n) 22-17 loses. 

(o) The onlv move to draw. 



(6.) 



26-22 ' 


25-22 


22-18 


32-28 


21-14 


19-15 


16-20(7) 


11-15 


1- 5 


15-24 


3- 7 


16-19 


22-17 


30-26 


28- 9 


28-19 


29-25 


27-23 


9-14 


15-24 


6-22 


7-11 


2- 6 


19-26. 


18- 9 


28-19 


26-17 


17-14 


23-18 


31-22 


5-14 


8-11 


11-15 


10-17 


11-16 


6- 9 












Drawn 






J. 


Bell. 












(7.) 






9-13 


13-22 


5-14 


6-10 


11-16 


5-14 


30-26 


26-17 


17-10 


28-24 


22-18(p) 


25-22 


16-20 


10-14 


7-14 


3- 7 


1- 5 


Drawn 


22-17 


18- 9 


25-22 


29-25 


18- 9 








Swan and Adamson. 







(p) 31-26 loses. 



I04 



WENDEMUTH CHECKEB..COMPANIOK 



10- 14 

25- 22 

4- 8(9) 
30-25 
16-20 
28-24 

11- 16 
22-17 

6- 10 

26- 22 

8- 11 

.(q) I 
tion. 

16- 20 (r) 
19-15 (s) 

4- 8 
22-17 

9- 13 

17- 10 

7- 14 

18- 9 
(r) 
(s) 





(8.) 








17-13 


9-13 


15-10 


22-29 


18- 9 


14-17 


18- 9 


3- 8 


18-22 


30-26 


13- 6 


5-14 


10- 7 


5- 9 


15-10 


17-26 


29-25 


8-11 


22-18 


24-27 


31-22 


1- 5 


7- 2 


29-25 


32-23 


2- 9 


19-15 


11-15 


27-23 (q) 


26-19 


22-17 


11-18 


2- 6 


20-24 


9-14 


10-14 


22-15 


15-18 


23-19 


28-32 


17-10 


16-19 


6- 9 


25-30 


Drawn 


7-14 


23-16 


18-22 


19-15 




25-22 


12-28 


9-18 


9-14 




white takes the shot black 


wins by first posi- 




(9.) 








5-14 


2- 7 


11-16 


8-11 


6-10 


29-25(11) 


25-22(10) 


18-14 


15- 8 


11-16 


11-18 


14-17 


16-23 


6-22 


20-24 


26-22 


21-14 


27-18 


8- 3 


27-20 


3- 7 


10-26 


13-17 


16-19 


19-23 


22-15 


31-22 


32-27 


3- 7 


16-11 


7-10 


7-11 


12-16 


1- 6 


23-27 


23-19 


22-18 


14-10 


7-11 


Drawn 



31-26 (t) 

1- 5 
28-24 



(Supposed to be weak but is very tricky. 
Best. 

(10.) 

22-15 5- 9 
14-18 26-22 



7-ll(u) 
26-22 
11-18 



!0-26 



27-18 
20-27 
32-23 



10-14 
Black 
wins 



18-23 
L. M. Lewis. 

(t) This move at one time was considered a win for 
white. Jacob Mann won with it oi¥ of A. Jordan, but 
instead of winning it loses. 

(u) Jordan played 14-17 here in game mentioned in 
above note. This move corrects Jordan's play and wins 
instead of losing. 

(11.) 



30-25 
11-18 
26-22 
3- 7 



22- 15 
7-11 (v) 

23- 18 
14-23 



27-18 

12- 16 
21-17 

13- 22 
L. M. 



31- 26 
22-31 

32- 27 
31-24 

Lewis, 



28- 3 
11-16 
3- 7 
2-11 



15- 8 
Drawn 



(v) 7-10, 23-19, 2-7, 19-16, 12-19, 27-23 and white 
should win. 



wendemuth's checker companion 105 







11-16, 


24-20. 






11-16 


18- 9 


11-15 


23-16 


11-16 


30-21 


24-20 


5-14 


32-27 


12-19 


20-11 


14-17 


16-19 


25-22 


8-12 


17-13 


7-16 


21-14 


23-16 


8-11(3) 


29-25 


1- 5 


24-20 


6- 9 


12-19 


22-17 


7-11 


21-17 


10-14 


Drawn 


22-18 (a) 


4- 8 


27-23 


14-21 


20-11 




9-14(1) 


27-24(4) 


3- 7 


25-22 


21-25 





Drummond. 



(a) Running the man off bv 27-23 at this stage leads 
to a very weak ending for white. 



(1.) 



10-14 


15- 6 


13-22 


24-19 


15-24 


20-16 


18-15 


1-17 


32-27 


3- 8 


27-20 


15-19 


14-18(2) 


27-24 


8-11 


25-21 


8-11 


26-23 


21-17 


5- 9 


15- 8 


9-13 


16- 7 


19-26 


9-13 


24-15 


4-11 


21-17 


2-11 


29-25 


17-14 


17-22 


28-24 


11-15 


30-26 


Drawn 


6-10 


26-17 


7-10 


20-16 


11-15 








J. Lees. 










(2.) 








7-10 


28-24 


9-13 


16- 7 


22-25 


6-10 


20-16 


9-14 


22-18 


3-17 


7- 2 


14-17 


14-18 


24-19 


14-23 


19-16 


1- 5 


32-27 


26-23 


5- 9 


27-18 


17-22 


2- 6 


Drawn 


19-26 


25-22 


13-17 


16-11 


10-14 




30- 7 


18-25 


21-14 


6-10 


18- 9 




2-18 


29-22 


8-11 


11- 7 


5-14 








J. Wyllie vs. 


G. Jewitt. 










(3.) 








8-12 


11-15 


14-18 


14-21 


6-10 


1-10 


22-17 


32-27 


22-17 


26-23 


27-23 


19-16 


7-11 


8-11 


10-14 


19-26 


10-14 


12-19 


29-25 


17-13 


17-10 


30-14 


23-19 


(c)24- 6 


4- 8 


2- 7(b) 7-14 


21-25 


15-18 


Drawn 


27-24 


25-22 


21-17 


14- 9 


9- 6 





John Drnmnaond, 



(b) Beware of 3-7 which near loses thns : 3-7, 21-17, 
14-21, 25-22, 11-16, 20-11, 7-16, 24-20 and is strong. 

(c) Old play but nevertheless good. 



lOO 


WENDEMUTH^S CHBCKER..COMPAKION' 








(4.) 








27-23 


10-15 


30-26 


14-18 


22-15 


26-23 


8-12 


29-25 


7-11 


20-11 


10-19 


24-20 


23-16 


1- 5(5) 


27-23 


18-25 


2- 7 


23-19 


12-19 




1 Q OT 


11 1 
11- / 


Zo-Zl 


20-24 


32-27 


7-11 


31-24 


25-30 


7-11 


19-23 


11 1 Pi 

11-10 


16- 7 


5- 9 


26-22 


27-31 


Drawn 


20-16 


3-10 


25-22 


19-23 


11-15 






22-17 


11-16 


7- 2 


30-26 




17-13 


2- 7 


24-20 


15-18 


15-24 






J. Wyllie vs. Henry Spayth. 








(5.) 








6- 9 


22-17 


14-32 


11-15 


18-22 


16-11 


13- 6 


7-10 


11- 4 


22-25 


28-24 


25-22 


2- 9 


17-13 


15-18 


30-26 


22-25 


11- 7 


26-23 


3- 8 


4- 8 


25-29 


24-20 


32-27 


19-26 


16-11 


18-22 


26-22 


25-30 


7- 2 




18-22 


8-11 


14-18 


20-16 


±JL d Wil 


1 <^ 
1- O 


25-18 


10-14 


22-17 


29-25 








(6.) 








30-23 


31-26 (d) 


21-14 


16- 7 


23-14 




1- 5 


14-17 


7-11 


3-17 


9-18 


Drawn 


(d) 28-24 loses by 15-19 etc. 










12-16, 21-17. 






12-16 


17-14 


8-12 


27-23 


13-22 


10- 6 


21-17 


10-17 


25-21 


14-18 


26-17 


2- 9 


9-13(3) 


21-14 


12-19 


23-14 


9-13 


lo- D 


24-20 


4- 8 


21-14 


6- 9 


30-26 


5- 9 


8-12(a) 


29-25 


1- 6 


14-10 


13-22 


6- 2 


25-21(2) 


6-10(1) 


32-27 


19-24 


26-17 


Q 1 O 


16-19 


27-23 


11-15 


28-19 


24-28 


Drawn 


23-16 


10-17 


14-10 


15-24 


17-13 




12-19 


23-16 


7-14 


22-17 


3- 8 





R. D. Yates vs. J. Wyllie. 

(a) 11-15 is given by Shearer but is not to be recom- 
mended. 



wbndemuth's oheckeb coMPAJsrioiT 107 



(1) 



11-15 


8-12 


14-17 


2- 6 


19-24 


14-23 


27-23 


23-16 


23-16 


24-20 


7-11 


26-19 


8-12 


12-19 


17-21 


10-14 


94.-97 


^9 97 


23-16 


31-27 


16-11 


11- 7 


11-15 


19-16 


12-19 


6- 9 


1- 6 


14-17 


27-32 


6- 9 


32-27 


14-10 


20-16 


7- 2 


16-11 


25-22 



0- 


7-14 


6-10 


15-19 


9-14 


Drawn 




27-23 


28-24 


2- 7 


99 1« 






J. Wyllie vs. B. D. Yates. 










(2.) 








28-24 


6-10 


22-17 


7-16 


24-19 


27-31 


5. 9 


32-28 


13-22 


27-23 


20-24 


15-10 


23-18 


10-17 


26-17 


18-27 


19-15 


31-26 


10-15 


21-14 


15-22 


31-24 


24-27 


17-13 


25-21 


16-19 


24- 8 


4-11 


15- 8 


Drawn 


1- 


30-25 


9-18 


25-18 






17-14 


12-16 


20-11 


16-20 


lo-lO 








J. A. Kear, Jr. 










(3.) 








16-20 


4- 8 


14-17 


746 


28-19 


27-31 


25-21 


19-16 


21-14 


19-12 


23-16 


1844 


1145 


8-12 


1047 


24-28 


6-10 


31-27 


29-25 


22-18 


27-23 


22-18 


14- 7 


14-10 


9-14 


12-19 


15-19 


28-32 


2-20 


27-23 


17-13 


18- 9 


32-28 


18-14 


13- 9 


9- 6 


8-11 


5-14 


19-24 


32-28 


20-24 


23-18 


24-19 


23-16 


28-19 


31-27 


26-22 


(b)6- 2 


15-24 


11-15 


20-24 


17-21 


24-27 


Drawn 


28-19 


25-22 


16-11 


27-24 


22-18 





(b) A Scottish tourney game. 



168 WENDEMUTH^S CHEOKER..COMPANION 







12-16, 22-17. 






12-16 


9-14 


8-11 


11-16 


7-11 


19-26 


22-17 


18- 9 


30-26 


17-13 


2-6 


17-14 


16-19 


6-22 


5- 9 


14-17 


25-30 


16-19 


24-15 (a) 


26-17 


32-27 


21-14 


26-22 


14-10 


1 n 1 Q 


11-15 


6-10 


10-17 


15-19(1) 26-31 


23-16 


29-25 


17-13 


13- 9 




9,7-94. 


11-20 


4- 8 


10-14 


17-21 




90 97 


25-22 


25-22 


13- 6 


9- 6 


22-18 


10- 7 


8-11 


2- 6 


1-10 


21-25 


25-22 


Drawn 


22-18 


27-23 


22-17 


6- 2 


26-17 






Shearer's 


Handbook. 






(a) 23-16 draws, but is very weak. 










(1.) 






30-26 


15-18 


26-31 


3- 8 


16-19 


2- 7 


6-10 


17-14 


27-24 


2- 7 


10- 7 


Drawn 


26-19 


18-22 


19-23 


31-26 


11-16 




22-17 


31-27 


9-6 


10-15 


20- 4 




20-24 


22-26 


23-18 


26-22 


18- 2 




27-20 


14- 9 


6- 2 


7-10 


24-15 








12-16, 


24-20. 






12-16 


27-20 


15-24 


26-19 


23-14 


16-19 


24-20 (a) 


7-16 


28-19 


' 27-31 


16-12 


22-26 


8-12 


20-11 


11-15 


8- 3 


14-10 


11-15 


28-24(b) 


8-15 


19-16 


31-27 


12- 8 


26-30 


9-14 (c) 


25-22 


12-19 


3- 8 


2- 6 


15- 6 


22-18(7) 


4- 8 


23-16 


10-14 


8- 3 


1-10 


3- 8 


31-27 


15-19 


8-11 


6- 9 


29-25 


18- 9 


8-11 


16-12 


14-18 


3- 8 


(d) 10-14 


5-14 


27-24(1) 


19-24 


19-16 


9-14 


Drawn 


24-19(2) 


6- 9 


12- 8 


18-22 


8-12 




11-15 


32-28 


24-27 


30-25 


14-18 




20-11 


9-13 


22-18 


27-23 


12-16 




15-24 


24-19 


14-23 


25-18 


18-23 





James Wyllie vs. Robert D. Yates. 



a) The strongest reply to 12-16. 

(b) 22-18 at this stage runs into a well-lmown line 
of the Bristol opening (11-16, 24-20). 



wendemuth's checker companion 



109 



c) Julius D'Orio advocates 3-8 at this stage but it is 
rough sailing. Eobert Stewart, however, favors it, for 
he played it against Banks in their World's Champion- 
ship match. 

(d) A very old game, one of the first played on this 
opening, but it has stood the test and the participants 
of this game both held the World's title at one time or 
other. 

(1) 



99 1 7 


12-19 


27-24 


9-13 


22- 6 


99 9i^ 
ZZ-Zu 


li-lD 


26-23 


18-27 


25-22 


2- 9 


9117 
Zi-ii 


90 9P; 


19-26 


32-23 


1- 5 


16-11 


9^ Q1 




30-23 


6- 9 


19-16 


13-22 


17 1^ 


9Q 1 


15-18 


24-19 


14-18 


23-18 


/-p\Q -J A 

Drawn 




C, H. Freeman vs. 


C. F. Barker. 




(t) A 


very fine 


game. 

(2.) 








25-22 


23-18(3) 


17-10 


31-27 


27-24 


2- 6 


16-19 


14-23 


6-22 


11-15 


10-14 


30-26 


24-15 


27-11 


26-17 


26-22 


24-20 


6-10 


11-25 


7-16 


4- 8 


1- 6 


19-23 


26-17 


29-22 


21-17(6) 


30-26 


32-28 


9- 6 


10-19 


12-16 


16-19 


8-11 


6-10 


23-26 


Drawn 


20-11 


22-18 


17-14 


14- 9 


6- 2 




8-15 


10-14 


2- 7 


7-11 


26-30 






a. M. 


Bonar vs. John Hvnd. 








(3.) 








22-17 (g) 


1- 5 


17-13 


9-13 


23-19 


28-32 


4- 8 


24-19(5) 


6- 9 


30-26 


20-24 


18-15 


32^28(4) 


15-24 


13- 6 


5- 9 


26-23 


32-27 


8-12 


27-20 


2- 9 


20-16 


24-28 


31-24 


28-24 


7-11 


26-22 


11-20 


22-18 


Drawn 



Seventh Scottish Tourney Book, 
(g) Introduced by J. C. Brown and played by him 
against James Ferrie. 

(4.) 

31-27 



17-13 
8-12 
27-24 
15-19 



24-15 
10-19 
23-16 
12-19 



7-11 
32-28 
11-16 



J. Ferrie vs. J. 



27-24 
14-18 
24-15 
,6- 9 

C. Brown, 



13- 6 
1-19 
21-17 
16-20 



26-22 
18-25 
30-21 
Drawn 



no 



WENDEMXJTH^S CHBCKBB..OOMPANION 







(0.) 








24-20 


16-20 


21-14 


19-24 


27-23 


20-27 


12-16 


30-26 


10-17 




17-91 

X 4 "uX 


X/lctWII 


20-11 


2- 7 




xX-XSJ 


9^ Ifi 




7-16 


17-13 


15-19 


1 8-1 5 


94^97 




26-22 


14-17 


18-14 


xSJ x.fj 


^1-94. 






w 

TV . 


xjx.yj\xs:\x ViS. 












(6.) 








22-18 


10-17 


32-27 


6-10 


13- 9 


11-16 


4- 8 


21-14 


1- 5 


21-17 


19-23 


Drawn 


26-23(11) 


16-19 


30-25 


10-15 


27-18 




8-12 


23-16 


2- 7 


17-13 


15-22 




18-14 


12-19 


25-21 


7-11 


9- 6 






J. C. Brown vs. J. Ferrie. 






(h) In Ms match with Ferrie in 1894, Wyllie varied 


as follows 


: 18-14, 10-17, 21-14 


:, 8-11, 26-23, 11-15, 32-27, 


16-19, 23-16, 6-10, 14-7. Drawn. 










(7.) 








22-17 (i) 


17-13 


23-16 


32-27 (j) 


27-24 


23-19 


3- 8 


11-16 


12-19 


4- 8 


12-16 


18-23 


25-22(11) 20-11 


13- 9 


27-23 


24-20 


7- 2 


16-19 


7-16 


6-13 


19-26 


2- 6 


14-18 


24-15 


27-24(8) 


22-17 


30-23 


20-11 


Drawn 


11-25 


16-19 


13-22 


9-14 


6-15 




29-22 


24-15 


26-10 


31-27 


11- 7 




8-11 


10-19 


5- 9 


8-12 


15-18 





James Ferrie vs. William Bryden. 
A favorite with Alfred Jordan. 
Eobert Frazer played 21-17 here against Eobert 
in a Scottish tourney gam© and got an easy 



(i) 

(i) 

Stewart 
draw. 

(8.) 

23-19 (k) 14-17 22-17 1- 6 
16-23 21-14 11-16(10) 22-18 

26- 19 10-26 30-26(1) 5- 9 
2- 7 31-22 6-10 32-27 

27- 23 7-11(9) 26-22 4- 8 

Richard Jordan, 
(k) A far better play than 27-24. 
(1) If 30-25 then 610 draws, 
(m) 18-14, 9-18, 23-7, 16-32, 7-2. 



18-15 (m) 21-25 



9-14 
27-24 
14-21 
24-20 



20- 4 
12-16 
Drawn 



Drawn, B. Jordan. 



WENDEMUTH'S checker companion III 

(9.) 



4- 8 


26-22 


11-16 


14- 7 


13-17 


(n) 27-24 


22-18 


16-20 


18-14 


5- 9 


3- 7 


W. wins 


7-11 


32-27 


6- 9 


7- 3 


17-22 




30-26 


8-11 


13- 6 


9-13 


7-11 




11-16 


22-17 


1-10 


17-14 


22-26 




(n) 


Played in the same tourney by H. Taylor vs. W. 


Garner and M. Barrie vs. J. Lees. 










(10.) 








4- 8 


14- 9 


1- 5 


7-11 


5- 9 


7-11 


23-18 


5-14 


9- 6 


19-24 


6- 2 


31-27 


11-16 


18- 2 


11-16 


11-15 


9-13 


iU-iO 


17-14 


8-11 


2- 7 


24-27 


2- 7 


27-31 


16-23 


13- 9 


16-19 


15-10 


27-31 


Drawn 






J. K. Lyons. 










(11.) 








32-28 


20-11 


17-13 


24-15 


21-17 


17-14 


11-15 


8-15 


8-12 


10-19 


19-24 


10-17 


20-11 


23-16 


22-17 


17-10 


28-19 


25-22 


7-16 


12-19 


5- 9 


6-15 


15-24 


18-25 


24-20(12) 25-22 


27-24 


13- 6 


29-25 


30-14 


15-19 


4- 8 


15-18 


1-10 


. 12-16 


Drawn 




1898 


Scottish Tourney Book. 








(12.) 








25-22 


2-11 


31-26 


14-18 


17-14 


31-27 


16-20 


17-13 


24-31 


9- 6 


26-31 


3- 7 


24-19 


11-15 


30-25 


10-15 


14-10 


12-16 


15-24 


22-17 


31-22 


6- 2 


19-23 


11-15 


28-19 


4- 8 


25- 2 


15-19 


10- 7 


27-32 


8-11 


26-23 


1- 6 


2- 7 


23-26 


15-18 


19-16 


8-12 


2- 9 


18-22 


7- 3 


32-27 


12-19 


23-19(0) 


5-14 


7-11 


26-30 


Drawn 


23-7 


15-24 


13- 9 


22-26 


29-25 





J. Wyllie vs. D, Dundas. 
(o) A nice shot that relieves white from all diflSculty. 



112 



WENDEMUTH'S CHECKEB..COMPAiaON 



PROBLEMS AND SOLUTIONS. 



No. 1— Newell W. Banks. 




Black Side. 
Black to play and draw. 

16-20 10-14 20-24 24-28 28-32 

11- 2 6- 9 14-10 15-18 31-22 

9-13 14-18 18-22 22-26 32-23 

2- 6 9-14 10-15 18-27 29-25 



23-26 
Drawn 



No. 2— Ralph D. Banks. 



^ fc 

^ M M 



Black Side. 
Black to play and win. 

21- 25 30-25 29-25* 15-24 

22- 26 22-26 22-29 28-19 

25- 30 25-21 21-17 17-14 

26- 22 26-22 23-19 19-15 



20-24 
29-25 
24-27 



27-31 
25-22 
31-27 



15-11 B. wins 



WENDEMXJTH's checker COMPANIOIff 



113 



No. 3— Charles F. Barker. 



n m m m 

y/M ''M/ W^y W/^y 



White Side. 
White to play and win. 

30-26*, 24-19, 15-10*, 7-14, 22-17, 14-21, 26-33. White 
wins. 



No. 4r— Bowen-WyDie Twins. 



m. m. fM w//> 



M ^ B 

'//////A^y/////y. ^ p 




Black Side. 



White to play; black to win. 
Black to play; white to draw. 



WENDEMUTH'S CHE0KEB..OOMPANIOK 



1- 6(1) 


6- 9 


1- 5(b) 


1- 6 


13-17 (g) 17-13 


27-23 


23-18 


17-14 


5- 1 


3- 7 18-22 


6-10 


2- 6 


5- 1 


6- 9 


5- 9 13- 9 


23-18 


17-13 


9- 5 


19-15 


7-10 *22-25 


10- 6 


9- 5 


2- 6 


9- 5(f) 


9-13 (h) 21-30 


18-14 


18-14 


14-18* 


11- 7 


1- 6 10-15 


6- 1 


5- 1(a) 


6-10 


14- 9 


17-21 9-18 


14-17 


14- 9 


18-23 


15-18 


10-14 15-22 


1- 6 


6- 2 


10-14(c) 


9-13 


13-17 


19-23 


13-17 


23-19 


7-11 


6-10 



Black wins 

(a) 6-2, 13-9, 5-1, B. wins, same as trunk. 

(b) 1-6, 9-5, 6-1, 17-14, 2-6, B. \vins, same as trunk. 

(c) 10-6, 23-19, 6.2(d), 19-15, 2-6, 3-7, 6-2, 7-10, 2-6(e), 

10- 14, 6-10, 15-6, 1-17, 5-9, B. wins. 

(d) 6-10, 5-9, 1-5, 11-15, 5-14, 15-6, 20-16, 3-7, B. wins, 
e) 12-8, 11-4, 2-7, 10-14, 7-10, 15-6, 1-7, 5-9, B. wins. 

(f ) 9-13, 11-7, 14-17, 15-18, 17-21, 1-6, 13-17, 6-10, 17- 
13, 10-14, 13-17, 7-10, 20-16, 18-15, B. wins. 

(g) 13-9, 3-7, 9-13, 7-10, 13-9, 10-14, 9-13, 1-6, 5-1, 6-2, 
1-5, 18-15, 5-1, 1510, 1-5, 10-6, 5-9, 14-17, B. wins. 

(h) 9-5 (i), 18-14, 17-13, 1-6, 5-1, 14-9, 1-5 (j), 10-14, 
5-1, 6-2, B. wins. 

(i) 9-6, 10-14, 17-10, 18-14, 10-17, 1-10, B. wins, 
(j) 13-17, 10-14, B. wins. 

Black to play; white to draw. 

27-23 15-18 22-17 11- 7 7-11 11-20 

1- 6 1- 6 2- 6 10- 6 9- 6 6-10 

19-15 18-22 23-19 19-15 17-14(k) 15- 6 
6- 1 6- 9 6-10 6- 2 20-16 2-18 

Drawn 

(k) 17-13, 6-1, 15-10, 2-6, 10-14, 1-5, 11-7(1), 6-2, 7-10, 

5- 1 (m), 14-9, 20-16, 10-15, 1-6, 9-5, 6-1, 13-17, 2-6, 17-14, 

6- 2, 14-18,. 2-6, 18-23, 6-10, 15-6, 1-10, 23-19, 16-11, 19-16, 

11- 7. Drawn. 

(1) 11-15, 5-1, 14-10 (n), 6-2, 13-9, 1-5, 10-14, 5-1, 
9-5, 20-16, 14-18, 2-6, 18-23, 6-10, 15-6, 1-10, 5-9, 16-11, 
23-19, 11-7, 19-16, 7-2. Drawn. 



WENDEMUTH CHECKER COMPANION 



(m) 20-16, 10-15, 2-6, 13-17, 5-1, 17-22, 6-2, 22-18, 2-6, 
18-23, 6-2, 23-19, 1-6, 14-10, 6-1, 19-24, 2-7, 10-14, 16-11, 
3-10, 1-6, 15-8, 3-12, 14-9. Drawn. 

(n) 14-9, 6-10, 15-6, 1-10, 9-14, 10-17, 13-22, 20-16. 
Drawn. 

No. 5— Percy M. Bradt. 




White Side. 
White to play and win. 



16-12 


16-19 


15-11 


19-15 


30-26 


10-14 


15-22 


8-12 


17-21 


22-17 


21-25 


29-25 


11-15 


19-23 


18-23 


15-10 


26-30 


14-18 


13-17 


22-26 


31-26 


17-22 


17-21 


White 


12-16 


23-18 


23-19 


10- 6 


6-10 


wins 


4- 8 


26-31 


26-22 


22-17 


25-29 





No. 6— Dr. T. J. Brown. 




White Side. 
White to play and draw. 

6- 2 11-16 17-22 5- 9 15-19 9- 6 

7- 11 7-11 20-24 10-15 28-32 24-28 
2- 7 16-20 14-10 24-28 19-24 Drawn 



Il6 WENDEMUTH'S CHECKJEE..OOMPANION 



No. 7-~Hugh Byars. 




Black Side. 
Black to play and win. 



11- 16 16-12 (a) 15-24 12- 8* 24-27 27-31 

12- 8 23-19 8- 3 3-12 12-16 B. wins 
(a) 16-20 only draws by 23-19, 15-24, 8-3, 24-27, 3-7, 

27-31. Drawn. 



No. 8 — Cowen's Coup. 



M m B i 



White Side. 
White to play and draw. 

19-16 14-23 7- 3 28-24 19-16 
12-28 21- 7 32-28 8-15 Drawn 
23-19 28-32 3- 8 9-13 



WBNDBMUTH^S CHECKEB COMPANION 



117 



No. 9 — Oawie's Position. 




White Side. 
White to play and win. 



12-16 


13-17 


10-14 


26-30 


2- 6 


25-29 


31-26 


27-31 


18-23 


13- 9 


29-25 


19-23 


16-20 


17-22 


17-13 


25-29 


6-10 


29-25 


26-22 


15-10 


30-25 


9- 6 


25-29 


21-17 


20-24 


14-18 (a) 
21-17* 


14-17 


29-25 


10-15 


White 


22-26 


23-26 


6- 2 


29-25 


wins 


24-27 


26-30(b) 


17-21 


25-29 


15-19 





(a) To here the play is by H. D. Lyman. 

(b) 26-23, 10-15, 23-26, 17-13, 26-23, 13-9, 23-26, 9-6, 
26-30, 6-2, 30-26, 2-6, 26-23, 6-9, 23-26, 9-14, 26-23, 14-17, 
23-26, 17-21, 26-23, 1510, 23-26, 10-14, 26-23, 21-17, W. 
wins. 



ii8 



WENDEMUTH CHECKER-COMPANION 



No. 10— J. 0. Craig. 



^ ^ ^ r 
m. m f///A 



m.. m0m. 
i9 



m. m. \ 



iw« m. 



Black Side. 
Black to play and win. 
15-19 24-20* 19-24* 19-23 
10-15 18-27 31-26 32-28 
20-24 20-16* 16-19 24-27 
15-18 27-31 26-22 28-24 



27-31 
24-20 
31-27 



23-19 
16-11 
27-23 



20-16 B. wins 



No. 11— G. W. Dent. 



WM, « 



V, v/m ,/M „m, 



Black Side. 
Black to play and draw. 
32-27 19-16* 23-26* 16-19 27-31 
7-11 12-19 31-22 24-27 Drawn 
27-23 11-16 19-23 19-26 



WENDEMUTH^S CHECKER COMPANION HQ 



No. 12 — James Ferrie. 




Black Side. 



Black to play and win. 



9- 5 


6- 1 


30-26 


1- 6 


14-10 


17-13 


18-14 


9-14 


5- 1 


15-11 


21-17 


9- 6 


13-17 


1- 5 


26-22 


6- 1 


2- 7 


1-10 


14-10 


22-26 


1- 6 


11- 7 


1- 5 


7-14 


17-22 


5- 1 


22-18 


1- 6 


10- 6 


Black 


10- 6 


26-30 


6- 1 


7- 2 


5- 1 


wins 


5- 9 


1- 5 


18-15 


6- 1 


6- 9 





No. 13 — Clarence H. Freeman. 




White Side. 
White to play and draw. 
3-8*, 25-22, 10-7*, 22-15, 8-4*, 2-11, 4-8*. Drawn. 



I20 



WENDEMUTH'S CHECKEK.-COMPAmON 



No. 14— L. 0. Ginsburg^. 



■ » fc 

■ ■ ■ L 

^ B B B 

■ BaB ■ 

m. m. m m 

m. m0m i 



Black Side. 
Black to play and draw. 



21-25 


22-17 


17-13 


32-27 


27-23 


11- 7 


.31-26 


26-22 


9- 5 


28-32 


19-16 


15-10 


25-30 


17-13 


2- 6 


27-23 


23-19 


7- 2 


26-22 


22-17 


10- 1 


32-27 


16-11 


9-14 


30-26 


13- 9 


13- 9 


23-19 


19-15 


Drawn 



No. 15—0. P. D. Hamilton Jr. 



m.M 



Black Side. 
Black to play and draw. 

9-14* 27-24 6-10* 16-11 23-27 

31-27 1- 6* 19-16 10-15 32-23 Drawn 

14-18 24-19 18-23 11- 8 28-32 



wbndemuth's checker companion 
No. 16 — Homer C. Hartshorn. 



121 



m « «^ . «^ 



31-26* 

15-18 

26-30* 



White Side. 
White to play and draw. 

24-19 30-26* 18-22 11- 8 

20-16* 15-19 16-11 15-11 

19-15 26-30 19-15 Brawn 



No. 17— A. J. Heffner. 



W//A '^^^^^ 



log goa 



1- 5 

29-25 
5- 9 



White Side. 
White to play and win. 

25-22 30-26 25-30 32-27 

9-13 21-25 9- 5 23-32 



2- 9 
5-23 



22-18 



13- 9 



30-23 



10- 6 W. wins 



122 



WBNDEMUTH CHECKEE..COMPANION 

No. 18— Charles Hefter. 



1 m/m.mf^ 



®1 



m. m. m. 



8- 8 
11- 7 
8-12* 



Black Side. 
Black to play and wm. 

7-11 9-14 11-4 16-19 

5- 9 25-22 12-16 8-11 

29-25 4- 8* 4- 8 14-18 



Black 
wins 



No. 19 — Hugh Henderson. 



m. Mi i 



White Side. 
White to play and win. 

25- 22 15-19 26-30 29-25 27-23 
17-21 30-26 25-29 26-31 White 

26- 30 21-25 30-26 25-18 wins 



WENDEMUTH^S CHECKER COMPANION 

No. 20— Harvey L. Hopkins. 



123 



^ White Side. 
White to play and win. 
16-11 16-11 29-25 11- 7 
20-16 8- 4 14-18 8- 3 
11- 8 10-14 12- 8 7-11 



30-26 
21-30 



30-23 
8-22 



3- 8 W. wins 



No. 21— John Howe Sr. 






Black Side. 
Black to play and win. 

13- 17 6-13 16-19* 23-26* 
21-14 10-14 10- 7 18-22 

2- 6 12-16 19-23* 26-30* 

14- 9 15-10 14-18* 7- 2 



1- 5 

2- 6 
5- 9 



9-14 
10-17 
30-25 



6-10 B. wins 



124 



WBNDEMUTH 's CHECKEB..COMPAinON 

No. 22--J. D. Janvier. 




White Side. 
White to play and win. 

18-14 25-22 17-13 9- 6 26-22 

3- 7 21-25 30-25 21-17 10-14 

30-25 22-17 13- 9 6- 2* 2- 6 
17-21 25-30 25-21 17-10 



White 
wins 



No. 23 — Johnson's Position. 




22-17 

6- 2 
15-10 

7- 11 



Black Side. 
Black to play and win. 

17-21 21-17 22-18 18-23 27-32 

11-16 6- 1 16-20 1- 6 1-6 

10-15 17-22 15-19 23^27 19-24 



2- 6 



1- 6 



6- 1 



6- 1 B. wins 



wendemuth's checkee companion 



No. 24— Richard Jordaa. 



i% W//A 



Black Side. 
Black to play and draw. 



16-19 


7-11 


17-22 


20-16 


17-21 


14-17 


14-10 


32-28 


6-10 


27-32 


7-11 


1- 6 


19-24 


11-16 


22-25 


16-11 


21-17 


17-22 


10- 7 


28-24 


10-14 


32-27 


11-15 


27-32 


24-28 


14-10 


24-28 


22-18 


17-13 


16-19 


7- 3 


5- 9 


14-17 


30-25 


15-10 


10- 6 


28-32 


10- 7 


25-30 


11- 7 


13- 9 


22-26 


18-14 


9-14 


17-22 


25-21 


19-16 


32-27 


11-15 


7- 2 


19-24 


7- 2 


9- 5 


Drawn 


3- 7 


14-17 


16-19 


21-17 


10-14 




15-19 


% 6 


23-27 


2- 7 


5- 1 





126 



WENDEMUTH CHECKER-COMPANION 

No. 25— W. Jordan. 



32-27* 
9-14 
23-19* 



^ ^ r 

i ■ ■ ■ 



m I 



White Side. 
White to play and win. 

14-17 27-23 22-25 
19-16* 17-22 11- 7 
11-15 16-11 25-30 



7- a 25-22 
30-25 7-11 
3-7 
White wins 



No. 26— R. Martins. 



Mi. 4m 4//A 



1 ■ ■ «| 

m m m. 'im 



White Side. 
White to play and win. 



WENDEMUTH^S CHECKEB COMPANION 



10- 15 32-27 18-15 27-23 (b) 18-27 26-31 
28-32 (a) 20-16 9-14 15-18 17-26 11- 7 
15-18 1- 6 16-11 14-17 27-23 

W. wins 

(a) 1-5, 15-19, 28-32, 19-23, 9-14, 20-16, 5-9, 16-11, 9-13, 

11- 7, 14-17, 23-26, 32-28, 7-2, 28-24, 2-7, 24-20, 7-10, 20-24, 
10-14, 17-21, 26-30 24-19, 14-18, 19-24, 18-23, 24-28, 22-18. 
W. wins. 

(b) 14-18(c), 22-17, 18-22, 15-18, 22-26, 11-7, W. wins. 

(c) 27-31, 11-7, 31-27, 7-3, 27-31, 3-7, 31-27, 7-11, W. 
wins. 



No. 27--R. W. Patterson. 



op ■ 

■o« ^ Hp 

B » M ^ 



White Side. 
White to play and win. 



8- 11 11- 7 7-14 14-18 13- 9 18-22 

9- 14 14-21 21-25 25-30 6-13 

W, wins 



128 



WEOTEMUTH'S CHECKEB..COMPAKIOK 



No. 28— Petterson's Draw-Bridge. 



W//A 



p 5 fc 

m 



■ m. m 



^ ^ ^ J 



White Side. 
White to play and draw. 



9- 6 


6- 2 


2- 6(b) 


21-17 


8-11 


27-23 


18-23 


23-19 


5- 9 


6-10 


18-23 


30-25 


6- 2 


2- 7 


6-13 


16-12 


11-16 


23-18 


23-27 


26-22 


15- 6 


3- 7 


23-26 


22-15 


2- 6 


7- 2 


20-16 


12- 8 


16-19 


17-14 


27-31 


22-18 


18-14 


7-11 


26-30 


Drawn 


6- 2 


2- 7(a) 


13-17 (c) 


8- 3 


19-23 




31-27 


1- 5 


14-18 


11-15 


22-26 




2- 6 


7- 2 


17-13 


3- 8 


23-27 




27-23 


19-15 


18-22 


15-18 


26-22 





(a) If white varies at any point by 21-17 or 20-16 
black can force a win. Also at this point 2-6 would lose 
by 3-7, 10-3, 1-10, 21-17, 18-15, 17-13, 15-11, 13-9, 19-15, 
9-6, 10-14, 6-1, 15-10, B. wins. 

(b) 10-6 would lose by 3-7 etc. 

(c) 16-12, 6-10, 13-17, 10-7, 17-10, 7-14, B. wins. 



wendemuth's checker companion 129 



No. 29— S. Pickering. 




White Side. 
White to play and win. 

3- 7 20-16 16-12 11-15 12- 8 
19-24 24-31 31-26 10-19 W. wins 



No. 30— M. E. Pomeroy. 




Black Side. 
Black to play and win. 
30-26 12- 8 15-10 8-12 15-24 Black 
8-12 (a) 23-18 3- 8 20-24 16-11 wins 
26-23 8- 3(b) 18-15 28-19 24-19 

(a) 16-11 (c), 26-23, 11-7, 15-10, 7-2, 10-7, B. wins. 

(b) 8-4, 18-14, 16-12, 15-19, 12-8, 19-23, 8-3, 20-24, B. 
wins. 

(c) 8-3, 26-23, 3-7,a6-12, 19-16, 7-2, 15-10, 12-8, 10-7, 
B. wins. 



130 



WENDEMUTH 's CHECKER..COMPANION" 



No. 31 — Jatmes P. Reed. 



10 



i WS, WM., 

■ fio» .1 

J m m 



Black Side. 
Black to play and draw. 

7-10* (a) 13-17 22-26 26-31* 27-18 

20-16 16-11 7- 2 6-13 17-18 

10-14 17-22 6- 9 31-27 18-15 

26-23 11- 7 2- 6 13-17 Drawn 

(a) 6-10, 26-22*, 10-14, 19-15*, 14-18, 15-11*, 7-16, 
22-15, W. wins. 



No. 32—0. H. Richmond. 




Black Side. 
Black to play and win. 

31- 26 22-17 14-10 7-10^ 

32- 27 23-19 16-11 8- 4 

26- 22 17-14 10- 7 10-14 

27- 23 19-16 11- 8 4-8 



6-10* 
9- 6 
2- 9 
13- 6 



14- 9 
Bladk 
wins 



WE2TDBMUTH CHECKER COUPAMOIS 

No. 33— Roger's Draw. 



tit 



White Side. 



White to play and draw. 



32-27 


27-32 


27-23 


32-27 


18-23 


23-27 


17-22 


21-17 


10- 7 


14-10 


7- 3 


11-16 


27-31 


32-27 


23-27 


27-23 


23-27 


27-23 


30-25 


17-14 


22-18 ■ 


7-11 


3- 8 


Drawn 


31-27 


23-19 


27-32 


23-18 


27-23 




25-21 


14-10 


18-14 


10- 7 


8-12 





No. 34— Dr. A. Shaef er. 




132 



WENDEMUTH 'S CHECKEII..COMPANION 



No. 35^— G. H. Slocum. 



W////. VA 



Y///// V///''/ M 

M « « « 

« ■ il g 



Black Side. 
Black to play and win. 



4- 8* 29-25 20-24 
27-23 16-20 23-18 
11-16 25-21 24-27 



18-14 31-26 Black 
27-31 17-13 wins 
21-17 26-22 



No. 36— Robert Stewart. 



■ g » P. 



White Side. 
White to play and win. 



30-26 26-23 29-25 22-18 31-29 29-25 
14-21 19-26 21-30 30-25 13-17 W. wins 



wendemuth's checker companion 
No. 37— Strickland's Position. 



133 




Black Side. 
Black to play and win. 



19-23 


10- 7 


26-31 


10- 7 


27-23 (c) 14-10 


17-14 


31-26 


10- 7 


22-17 


15-10 25-21 


16-19 


7-10 


23-26 


7-10 


23-19 (d)10- 6 


7-10 


26-30 


7-10 


17-13 


10- 7(a) 9-14 


20-24 


10- 7 


30-25 


10- 6 


19-15 6- 9 


10- 7 


23-26 


10- 7 


21-25* 


7- 2 14-18 


24-27 


7-10 


25-21 


15-10 


15-11 9-13 


7-10 


19-23 


7-10 


31-27 


6- 1(b) 11-15 


27-31 


11-15 


26-22 


10-15 


13- 9 B. wins 



(a) 14-18, 19-16, 18-15, 16-12, 10-14, 12-8, 15-10(e), 
8-11, 6-1, 13-9, 14-18, 25-21. B. wins. 

(b) 14-18, 13-17, 18-23, 25-21, 23-27, 17-13, 27-23, 11-15, 
2-7, 5-9, 7-2, 21-17, 6-1, 9-14, 1-6, 15-18, 23-19, 17-21. B. 
wins. 

(c) 14-17, 11-15, 17-13, 9-14, 13-9, 14-10, 9-13, 25-22, 
2-6, 15-18. B. wins. 

(d) 10-7, 11-15, 1-6, 9-13, 7-10, 15-18, 10-7, 5-9. B. 
wins. 

(e) 6-1, 13-9, 14-17, 25-21, 17-22, 9-14, 15-19, 14-10, 
19-23, 8-11. B. wins. 



134 



WENDEMTTTH CH:ECKEB..C0MPANI0K 

No. 38— J. Sturges. 



1 H B P. . 
^ 



White Side. 
White to play and mn. 

24-20 20-11 29-25 30-26 4- 8 8-12 

19-10 10- 7 7-16 17-21 21-30 W. wins 



No. 39— M. H. 0. WardelL 



White Side. 
White to play and win. 



14- 9 21-25 10-14 
18-27 26-23 17-22 
30-26 27-18 14-23 



25^9 14-17 White 
9-14 25-30 wins 
22-25 17-21 



wendemitth's checker compattiok 



135 



No. 40 — ^Ivan Powers. 




Black Side. 
Black to play and win. 

6- 9 18-22* 25-29 7-11* 5- 9 9-14 

19-16 14-18 16-12 15-19 3- 7 10-17 

9-18 22-25* 29-25 25-21 11-15 2M4 

17-14 18-15 12- 8 8-3 19-10 B. wins 



136 



WENDEMUTH 'S CHECKEB..COMPAKION 



No. 41 — James Wyllie. 



m 1 

^ V/M V/a 



m 



W> M/. 



m^/ W// W^/ W^/ 



White Side. 
Wliite to play and draw. 



23-26 


28-32 


31-26 (b) 


24-28 


18-22 15-10 


32-28 


26-31 


27-31 


22-18 


20-16 9- 5 


26-31 


16-20 


26-22 


31-27 


22-18 Drawn 


20-24 


31-26 


31-27 


23-19 


16-11 


19-23 


24-27 


22-18 


27-24 


18-14 (c) 


12-16 


26-31 


27-31 


19-23 


11-15 


31-26 (a) 


20-24 


18-22 


24-20 


14- 9 



(a) 23-27, 16-19, 27-20, 19-23. B. wins. 

(b) 23-19, 32-28, 19-23, 27-32, 31-26, 24-27. B. wins. 

(c) 18-22, 11-15, 22-26, 15-10, 26-22, 10-14, 22-26, 14-17, 
26-31, 17-22, 23-26, 22-18, 26-23, 18-27, 31-24, 32-27, 24-31, 
28-32. B. wins. 



WENDEMUTH'S CHECKEIR COMPANION 

No. 42 — James Wyllie 



137 



m. m 



jog m fc 



White Side. 
White to play and win. 
2- 7 11-15 15-18 23-32 30-26 
11-16 18-23 9-13 20-24 22-31 
7-11 21-17 18-23 32-28 28-32 
16-20 23-27 13-22 24-27 W. wins 



No. 43— R. D. Yates. 



27-32 
20-24 
11- 7 
2-11 
(a) 



Wy^, V/////, V////Z V/////, 
« W « ■ 

W/ YM 'W/ 

M m# « WM 



YM W^- 



3- 8 

24-28 
8-15 

4- 8 



White Side. 
White to play and 



win. 



15-18 
8-11 
18-23 
11-15 



15-18, 32-27, 28-32, 



23-26 27-24 
15-19(a) 19-28 
32-27 26-23 
28-32 W. wins. 
27-24, 32-28, 24-19. W. 



wins. 



138 



wendemuth's CHEOKEE.-COMPAKION 



No. 44-J. RoU. 



mQm m m 




M %m m, mA 



White Side. 
White to play and draw. 
4-8, 24-27, 8-11, 27-31, 11-7, 31-22, 7-10. Drawn. 



No. 45— J. Smith. 




White Side. 
White to play and win. 
12-16, 15-8, 14-10, 5-14, 16-11, 8-6, 1-26. W. wins. 



WBITDBMirrH 'S CHECKEB COMPAKIOK 

No. 46— R. AtwelL 



139 




WMte Side. 
White to play and "win. 



31-26, 27-31, 24-27, 31-22, 30-26, 22-24, 28-1. W. wins. 



No. 47— H. MorraU. 




White Side. 
White to play and win. 



30-26, 31-29, 18-22, 17-26, 20-16, W. wins. 



I40 WENDEMUTH'S CHECKEE..COMPANION 



No. 48— L. J. Vair. 




White Side. 
White to play and win. 

10-7, 11-9, 12-16, 26-17, 21-14, 9-18, 16-14. • W. wins. 



No. 49— D. Carstairs. 




White Side. 
White to play and draw. 



28-24 23-18 19-15 26-19 32-14 
16-20 14-23 11-18 20-27 Drawn 



wendemuth's checker companion 141 



No. 50— A Shearer. 




White Side. 
White to play and win. 

9-14 11-15 14-18 15-19 19-24 18-22 

16-19 19-24 22-17 24-28 20-27 W. wins 



No. 51— Dr. A. Schaefer. 




White Side. 
White to play and win. 



2- 7 7-11 11-16 31-26 29-22 22-18 
30-26 26-23 21-25 22-31 31-26 W. wins 



142 WENDEMUTH^S CHECKEB..C0MPAN10N 



No. 52— F. Dunne, 




White Side. 
White to play and win. 

11- 4 23-18 12- 8 9-14 

19-15 8-12 14- 9' White 

4- 8 18-14 7-11 wins 



38-23 
16-11 
12- 8* 



No. 53— C. Hefter. 




White Side. 
White to play and draw. 

27-23 31-27 19-16 24.27 3-12 

26-31 14-10 12-19 7- 3 23-14 Drawn 

23-18 27-24 10- 7 27-23 12-16 



wendemuth's checker companion 
No. 54—F. AUen. 



143 




White Side. 

White to play and win. 
27-23, 3-7, 4-8, 7-11, 15-10, 6-15, 23-18. W. wins. 



No. 55— Dr. T. J. Brown. 




White Side. 
White to play and win. 
17-14 1- 6 14- 9 1- 5 26-22 Whit© 
6- 1 19-23 7-10 9- 6 5- 1 wins 
15-19* 6- 1(a) 23-26* 10-|4 6-10 

(a) 6-10, 14-9, 10-15, 9-6, 7-11, 23-27*, 16-11, 6-9, 15-19, 
9-14, 16-20, 14-10, 19-24, 27-23. W. wins. 



144 WENDEMUTH^S CHECKER..C0MPANION 



No. 56— W. Hm. 

Black— 7, 11, 15, 16. 
White— 20, 22, 23, king 18. 
White to play and win. 



18- 14 
15-19 
23-18 

19- 23 



22-17 

16- 19 

17- 13 
19-24 



13- 9 
24-27 
9- 6 
27-31 



6- 1 
31-26 
1- 6 

26-22 



6- 2 
22-15 
20-16 
11-20 



27- 2 
White 
wins 



No. 57— J. K. Lyons. 

Black 1, kings 8, 13. 
White 5, 10, kings 2, 6. 
White to play and win. 

2- 7 13-17 10- 6* 10-14 5- 1* 8-15 
8- 3 6- 9* 1-10 11-15* 14-17 6- 9 
7-11 17-13 9- 6 3- 8 15-11 W. wins 

No. 58— P. Scott. 

Black— 20,25, kings 10, 26. 
Black— 18, 28, Idngs 2, 19. 
Black to play and win. 

20-24, 18-15, 10-7, 2-11, 26-23, 19-26, 25-30, 28-19, B. 
wins. 

No. 59— B. Taylor. 

Black— 21, 23, 25., 
White— 31, kings 3, 16. 
White to play and win. 

16-11* 21-25 7- 2 23-26 22-17 22-13 
25-30 3- 7* 29-25 31-22 26-22 14- 9 
11-15* 25-30 15-18 30-26 18-14 W. wins 



No. 60— C. Wilson. 

Black— 23, kings 11, 30. 

White— 21, kings 17, 31. 

White to plaj^ and win. 
17-22 21-17 22-25 31-26 26-17 
11-15 30-26 26-30 30-14 W. wins 



wendemuth's checkeb companion 145 



Na. 61— J. Dempster. 

Black— 9, 13, king 23. 
White— 18, 22, 32, king 15. 
White to play and win. 



32-27 27-23 

23-14(1) 14-17 

23-32 32-27 

15-10 10- 6 



23-18 18-14 
17-26 
(1.) 

27-23 23-14 

6-1 1-5 



White wins 
White wins 



No. 62— C. Hefter. 

Black— Kings 10, 32. 
White— 24, king 12. 
White to play and draw. 

24-20* 12- 8 20-16 16-12 8-11 

32-27 10-15 27-23 15-10 Drawn 

No. 63— J. T. Gordon. 

Black— 2, 9, kings 20, 29. 
White— 19, 22, kings 4, 11. 
Black to play and win. 

9-14 15-10 18-23 15-11 18-14 10- 3 
11-15 25-18 19-15 20-16 17-10 16-12 
29-25 10-17 23-18 11- 8 2- 7 B. wins 



No. 64— C. Hefter. 

Black— 18, kings 11, 30. 
White— 9, 19, 20. 
Black to play and win. 



18-22 
9- 6 

30-26 
6- 2 

26-23 



19-16 
11- 8 
2- 7 
23-19* 
16-12 



8- 3 
7-10 
22-26* 
20-16 
26-31 



16-11 
31-27 
11- 7 
19-15 
10-19 



3-10 
19-16 
10- 7 
12- 8 

7- 3 



8- 4 
27-23 
Black 
wins 



146 



WENDEMUTH CHECKEK-COMPANION 





No. 65 — C. Adamson. 








Black- 


-12, 16, 20, king 14. 








mite 


—24, 26, 27, king 22. 








White to play and win. 






26-23 


23-18 


10- 7 14-18 


13-17 


27-23 


14-10 


8-11 


8-11 8-11 


7-10 


20-27 


22-18* 


10- 6 


7-2 2-6 


17-22 


31-24 


10- 7(1) 


11- 7 


11- 8 11- 7 


10- 7 


White 


18-14 


18-14 


6-10 6- 9 


22-26 


wins 


7-11 


7-11 


8-11 7-10 


7-11 




14-10 


14-10 


10-14 9-13 


26-31 




11- 8 


11- 8 


11- 8 10- 7 


11- 7 








(1.) 






10- 6 


5- 1 


1-6 5-1 


1- 5 


6- 1 


18-14 


23-18 


17-22 6- 2 


10-14 


27-23 


6- 1 


1- 6 


6-1 1-5 


5- 1 


20-27 


14- 9 


18-14 


14-10 2- 6 


22-26 


31-24 


1- 5 


6- 1 


1-5 5-1 


1- 6 


White 


9-13 


13-17 


10- 6 6-10 


26-31 


wins 




No. 66~F. Dalby. 








Black- 


-4, 12, 14, king 30. 








White 


—19, 31, kings 5, 21. 








White to play and win. 






5- 9 


18-22 


18-22 4- 8 


19-15* 


White 


14-18 


14-18 


25-29 27-24 


11-25 


wins 


9-14 


22-25 


31-27 8-11 


24-20 






No. 67— W. A. FarreU. 








Black- 


-4, 11, 12, king 17. 








White- 


—19, 20, 23, kmg 3. 








Black to play and draw. 






12-16* 


20-16 


17-22 15-10 


18-18 


Drawn 


19-12 


15-19* 


18-15 22-18* 


6- 2 




11-15* 


23-18 


4- 8* 10- 6 


14- 9 






No. 68— E. A. WiUiams. 








Black- 


-1, 3, king 18. 








White—lO, 11, 16, king 9. 








White to play and win. 






10- 6 


9-6 


6-10 10- 6 


11- 7 


16-11 


1-10 


10-15 


15-19 18-15 


3-10 


W. wins 



wendemuth's checkeb companion 



147 



15-10 
7-11 
10-15 



No. 69— A. Jackson. 

(The Jackson Position.) 
Black— 5, 9, 13, king 19. 
White— 21, 22, kings 6, 10. 
White to play and win. 



3- 8 


19-23 


11- 7 


13-17 


6- 9 


22-25 


19-23 


7-11 


26-17 


16-19 


25-30 


13-17 


8-12 


9-14 


7-10 


18-22 


9-13 


White 


23-19 


12-16 


14-18 


10- 6 


17-22 


wins 


10- 7 


23-26 


21-14 


22-25 


19-23 





1- 6* 
9- 5 
6- 1 



19-15 
2- 6 
Drawn 



No. 70— Dr. Schaefer. 

Black— 9, 10, 14, king 32 

White— 19, 21, 22, 23. 

White to play and draw. 
22-18 27-24 12- 8 16-23 3- 7 Drawn 
32-27 16-12 20-16 8- 3 14-23 
19-16 24-20 23-19* 23-27 7- 5 

No. 71— A. Sheean. 

Black-4, kings 6, 19. 
White— 14, 27, king 11. 
Black to play and draw. 
4- 8 27-23 15-11* 4- 8 
11- 4 6- 1* 23-19 7- 2* 

19- 15 14- 9 11- 7* 8-3 

No. 72— Dr. Schaefer. 

Black— 15, 19, 21, 23. 
White— 20, 28, 29, 31. 
White to play and win. 

20- 16 11- 7 2- 7* 11-16 29-22 

15- 18 23-26 30-26 21-25 31-26 White 

16- 11 7- 2 7-11 31-26 22-18 wins 
18-22 26-30 26-23 22-31 23-14 

No. 73— Dr. Schaefer. 

Black— 7, 17, kings 5, 24. 
Whit9^14, 26, kings 15, 18. 
White to play and win. 
11-16 14- 9 21-30 11- 9 
18-22 5-14 15-11 White 
17-21 22-25 30-23 wins 



148 



WENDEMUTH^S CHECKER. -COMPANIO:JT 



6- 2 
14-10 (; 

.(a) 
wins. 



1- 5 
9-13 



22-18 
9-14 



31-26 
13-17 
2- 6 
17-21 



28-24 
23-27 
6- 9 



32-28 
24-20 



No. 74— H. Sheenan. 

Black— 3, 11, 12, king 14. 
White— 19, 20, 23, king 6. 
White to play and draw. 
23-18 20-16 18-15 
3- 8 11-20 10-14 
-8, 23-18, 14-16, 2-7, 11-15, 20-4, 

No. 75— L. M. Stems. 

Black— 2, 4, 9, king 31. 

White— 11, 15, 18, king 1. 

White to play and win. 
15-10 11- 8 18-15 
31-26 4-11 11-18 

No. 76— L. M. Sterns. 

Black— 5, 7, 9, 16. 

White— 15, 22, 23, king 4. 

White to play and win. 
18- 9 4- 8 23-18 



15-10 

14- 7 

15- 19, 



10- 6 



5-14 



7-11 



14-23 



8-12 
11-18 



No. 77— F. Allen. 

Black— 8, 11, 12, 13, king 30 
White— 19, 20, 23, 31, king 2. 
White to play and win. 
6- 9 14-17 26-22 
21-25 29-25 29-25 
9-14 17-21 23-18 
25-29 25-29 25-29 



2- 4 
Drawn 
7-11, W. 



White 
wins 



12-26 
W. wins 



18- 15 
11-25 

19- 15 
W. ^vins 



No. 78— P. M. Bradt. 



Black— 11, 12, 
Khite— 19, 28, 
White to play 

14-17 14-21 
9-14 32-27 

27-32 30-26 



13, 14, 23. 

30, 31, king 6. 

and win. 

27-20 27-23 
31-27 16-20 
20-16 19-16 



12-19 
23- 7 
W. wins 



No. 79— J. George. 

Black— 13, 14, kings 10, 24, 29. 
mite— 22, 26, 32, kings 23, 30. 
White to play and win. 
22-18 26-22 18-14 28-24 



30-21 



14-17 



17-26 



10-17 



20-18 W. wins 



wendemuth's checker companion 



149 



26-22 
20-11 



30-26* 
8-11 

14-10* 
6-15 



29-25 
12-16 
11- 8 
16-19 



5- 1^ 
22-15 
7-10 



(1) 



10- 
11- 



32-27 
19-24 
28-12* 
11-16 



No. 80— J. George. 

Black-~9, 13, 19, kings 20, 
White— 6, 16, 26, kings 10, 
White to play and win. 
7 12-16 16- 5 
2 22-15 2- 9 

No. 81— A. J. Heffner. 
Black— 6, 8, 16, 19, 20. 
White— 14, 23, 28, 30, 32. 
White to play and win. 
12- 8 27-23 
15-19 24-27 
23-18 18-15 
19-24 27-31 
No. 82— A. J. Heffner. 
Black— 2, 12, 14, 17, king 
White— 10, 11, 21, 29, 32. 
White to play and win. 



25. 
12. 

5-14 
W. wins. 



23-18 8- 3 

31-22 15-18 

15-11 3-19 

22-15 W. wins 

31. 



8- 4 
19-23 

4- 8 
31-27 



Black- 
White 



10- 7 
2-11 
8-15 
27-31 
No. 83— C. 
12, 16, 
-5, 18, 27, 



15-19 
23-27 
32-23 
31-27 
Hefter. 
19, 20, king 
31, king 



White to play and draw. 



15- 6 
1-10 
19-24 



10-15 
24-28 
31-26* 



28-32 
26-23 
32-28 



19-16 
27-18 

16- 19 

17- 22 

22. 
7. 

15-19 
Drawn 



19-15 
Wliite 
wins 



18-15(a) 
22-18 
7-11 

(a) 18 
B. wins. 



9-13 
6- 2 
9-13 



(1.) 



19- 23 31-24 18-11 20-24 16-19 
27-24 23-27 24-19 11-16 Black 

20- 27 11-20 27-32 19-15 wins 
-14, 22-18, 14-9, 19-23, 27-24, 20-27, 31-24, 16-19. 



No. 84—0. Hefter. 

Black— 3, 9, 14, 15, 19. 

White— 6, 11, 22, 26, 28. 

White to plav and draw. 
3-10 19-24 ' 15-24 
11- 7* 2- 7 28-19 
3-10 19-24 15-24 



10-15 
26-23 
10-15 



Drawn 
7-10 

Drawn 



wendemuth's checkee-Comp anion 



No. 85—0. Hefter. 

Black— 8, 12, 21, kings 31, 32. 
White— 20, 28, 30, kings 15, 18. 

White to play and win. 

18-22 27-32 23-18 23-14 10- 7 22-18 

32-27 26-23 27-23 17-10 26-22 15-22 

30-26 32-27 22-17 31-26 7-11 W. wins 

No. 86— A. J. Heffner. 

Black— 6, 7, 12, 14, 17. 

White— 13, 15, 22, 26, 30. 

White to play and draw. 

30-25 15-10 13- 9 9- 6 6-2 

12-16 6-15 17-21 21-30 30-23 



2- 9 
Drawn 



No. 87— G. H. Slocum. 

Black— 20, kings 8, 29. 

White— 9, kings 30, 32. 

Black to play and draw. 
20-24* 27-31 11-15 18-22 17-22 
32-28 9- 6 2- 7 10-15 19-23 
24-27 8-11 15-18* 22-17 22-17 

28- 32 6- 2 7-10 15-19 23-18 

No. 88— G. H. Slocum. 
Black— 13, 23, kings 8. 
White— 30, kings 29, 31. 
White to play and mn. 

29- 25, 8-11, 25-22, 11-15,' 30-25, 23-26, 22-18 

No. 89~G. H. Slocum. 

Black— kins:s 1, 3, 27. 
White— 5, 26, kings 8, 29. 
White to play and win. 
8-11 22-17 29-25 13- 9 5-1 
27-31 26-22 17-14 10-14 14- 9 
26-22 17-13 25-22 9- 6 11- 7 
31-26 22-17 14-10 1-10 10-14 
No. 90— G. H. Slocum. 
Black— 8, kins-s 12, 21, 28. 
White— 15, kings 3, 18, 22. 
White to TDlav and win. 
24-20 15-11 ^ 21-14 
10- 7 8-15 7-10 
20-24 22- 7 14- 7 



17- 22 

18- 25 
29-22 

Drawn 



W. wins. 



W. 



1- 5 
3-10 
21-17 

wins 



18-14 
28-24 
14-10 



3-28 
White 
wins 



WEXDEMUTH^S CHECKER COMPANION 



19-15 
29-25 



19-23 
5- 9 



22-17 
14-10 
17-14 



30-26 
4- 8 
26-22^ 



10-14 
18-15 



15-11 
12-16 



No. 91— G. H. Slocum. 

Black— 10, 14, kings 16, 19. 

White~17, 29, kings 13, 21. 

Black to play and win. 
15-18 10-15 18-22 16- 5 
13- 9 17-10 25-11 B. wins 

No. 92 — J. Mackenzie. 

Black— 5, 13, 17, king 21. 

White— 22, 26, kings 19, 32. 

White to play and win. 

(Compare with No. 91.) 
23-18 26-23 18-14 32-21 
21-25 17-26 9-27 W. wins 



No. 93— G. H. Slocum. 

Black— 3, 5, 11, king 22. 
White— 14, 19, kings 12, 21 
Black to play and win. 
6 10- 6 21-25 



10- 
14-10 
6- 2 



2- 9 
5-14 



14-17 
25-21 



17-22 
21-17 
11-16 



B 



17-26 
16-30 
wins 



No. 94— Dr. Shaefer. 

Black— 14, kings 4, 12, 29. 
White— 28, 30, kings 19, 21. 
White to play and win. 
(Compare with No. 93.) 
8-11 23-19* 12- 8 16-11 

19- 23* 15-24 19-16* 12-16 
11-15 28-19 8-12 22-17 

No. 95— G. H. Slocum. 

Black— 9, 10, kings 1, 2. 

White— 8, 14, kings 4, 22. 

Black to play and win. 
2- 7 7-11 14-17 1-10 

8- 3 15- 8 22- 6 B. wins 

No. 96— G. H. Slocum. 

Black— 4, 12, kings 20, 29. 
White— 8, 15, 27, 30. 
White to play and win. 
27-23 30-25 ' 23-18 

20- 24 29-22 22-15 



16- 7 

17- 3 
W. wins 



8- 3 3-28 
15- 8 W. wins 



WENDEMUTH^S CHECKER-COMPANION 



No. 97— G. H. Slocum. 

Black— 15, 20, 23, king 27. 
White— 24, 30, 32, king 3. 
White to play and win. 
3- 7 10-14 17-22 22-18 
15-18(a) 22-26 23-26 27-32 
7-10 14-17 ' 32-23 18-15 
18-22 26-31 20-27 32-28 



15-19 
28-32 
19-24 
32-28 



23-18 
mite 
wins 



(a) 27-31, 7-10, 20-27, 10-26, 31-22, 32-23. W. wins. 



No. 98— G. H. Slocum. 

(Slocum^s ^^Gem.") 
Black— 10, 11, 16, king 14. 
White— 20, 24, 28, king 4. 
Black to play and win. 
9-5, 4-8, 16-19, 24-6, 5-1, 8-15, 1-19. B. wins. 



No. 99— G. H. Slocum. 

Black— 8, kin^s 9. 22, 25. 

White— 6, kings 3, 12, 28. 

White to play and win. 

6- 1 11-15 1- 5 19-23 16-19 

8-11 7-10 9-13 5- 9 15-24 

3' 7 15-19 12-16 13-15 W. wins 



No. 100— G. H. Slocum. 

Black— 18, 25, kings 10, 29. 
White— 11, kings 2, 13, 26. 
White to play and win. 
2- 7 13-17 26-30 30-23 17-21 23-18 

10- 3 18-22 (a) 22-26 25-30 29-25 W. wins 

(a) 25-30 (b), 26-22, 18-25, 17-21. W. wins. 

(b) 18-23, 26-19, 25-30, 17-22, 30-25, 19-15. W. wins. 

No. 101— G. H. Slocum. 

Black— 14, 17, 21, king 11. 
"White- 15, 23, 26, 29, king 8.. 
Wliite to play and win. 
15-10 4- 8 2- 6 15-24 6- 9 

11- 4 7- 2 11-15 29-25 30-23 
10- 7 8-11 23-19 21-30 W. wins 



wendemuth's checker companion 



^53 



No. 102— G. H. Slocum. 

Black— 13, 16, kings 5, 21, 32. 
White— 22, 23, kings 4, 17, 27. 
White to play and draw. 
17-14 25-22 23-18 5-14 12-10 

21- 25 14- 9 15-22 8-12 Drawn 

22- 18 22-15 4- 8 32-23 

No. 103— G. H. Slocum. 

Black— 2, 5, 13, kings 1, 30. 
White— 12, 22, kings 4, 8, 31. 
Black to play and win. 
30-26 18-15 7-11 31-22 5- 9 

22- 18 2- 7 15- 8 13-17 13- 6 

26- 23 8- 3 23-26 22-13 B. wins 

No. 104— G. H. Slocum. 

Black— 1, 7, 11, kings 3, 10. 

White— 19, 20, kings 4, 9, 23. 

Black to play and win. 
1- 5 11-15 7-11 15-19 5- 9 3-12 
9-13 19-16 16- 7 23-16 13-15 B. wins 

No. 105— G. H. Slocum. 

Black— 4, 6, 17, 21, 27, king 10. 
White— 8, 19, 23, 26, kings 11, 30. 
White to play and win. 

23- 18 31-22 14-10 4-11 30- 7 

27- 31 18-14 6-15 25-22 White 
19-15 10-19 11-25 17-26 wins 

No. 106— G. H. Slocum. 

Black- 10, 11, kings 9, 12, 14, 20, 25. 

White— 17, 22, 26. 28, kings 1, 31, 32. 

White to play and mn. 
32-27 28-24 27-23 26-23 1- 5 5-16 
25-18 14-21 18-27 27-18 20-27 12-19 

W. wins 

No. 107— G. H. Slocum. 

Black— 6, 10, 20, 28, kings 2, 3, 7. 

White— 11, 16, 17, 27,^ 32, kings 23, 24. 

White to play and win. 
23-19 9-14 11- 8 2- 9 19-24 White 
6- 9 13- 9 3-12 27-23 12-26 wins 
17-13 14-17 9- 6 20-27 24-15 



154 



WENDEMUTH 's CHECKEE.. COMPANION 



No. 108— W. Beattie. 

Black— 6, 9, 12, 13, 21, kings 29, 30. 
White— 16, 17, 18, 19, 22, kings 11, 27. 
White to play and win. 
15-10 18-14 11-18 18-23 27-31 
6-15 9-25 13-22 19-26 W. wins 

No. 109-— G. Jewitt. 

Black— 1, 5, 6, 12, 18, 20, king 23. 
White— 13, 17, 19, 21, 28, king 16. 
Black to play and win. 
27-24 18-22 6- 9* 1-10 14-23 
11-15 25-18 13- 6 15- 6 B. wins 

No. IIO—J. T. Tregaskis. 

Black— 5, 6, 12. 
White— 8, king 19. 
White to play and draw. 
(Tregaski^s Draw.) 
The idea of the draw is to force the piece on 12 to 
advance to 20 without allo^\dng the pieces on 5 and 6 
to come to its assistance. 



8- 3 


18-22 


15-19 


27-31 


27-32(1) 


23-27 


6-10(2) 


12-16 


14-17 


30-25 


7-11 


3- 8 


3- 7 


23-27 


19-23 


31-27 


23-19 


27-23 


10-14 


5- 9 


17-21 


25-22 


22-17 


8-12 


7-10 


22-18 


27-31 


27-32 


32-27 


23-27 


14-18 


30-25 


22-17 


22-18 


17-14 


11-16 


10-15 


18-15 


31-27 


23-19 


27-23 


27-23 


18-22 


25-22 


21-25 


18-22 


14-10 


Drawn 


19-23 


15-11 


27-31 


19-23 


23-18 




22-25 


16-20 


25-30 


14-10 


10- 7 




15-18 


11-15 


31-27 


32-27 


18-23 




25-30 


9-14 


17-14 


10- 7 


7- 3 




27-31 (a) 


27-32 


(1.) 

27-24 


27-31 


27-31 


27-20 


20-24* 


7-11 


16-20 


17-14 


20-24 


25-19 


23-27 


31-27 


24-27 


31-27 


32-27 


20-24 


24-28 


11-16 


22-17 


14-10 


10-15 


19-23 



Black wins 



19-15 
12-19 



23-27 
16-11 



wendemuth's checkeb companion 



155 



S. G. Veitch. 
(a) This move loses. 

(2.) 



5- 9 


9-13 


16-20 


24-27 


27-24 


15-10 


3- 7 


19-24 


27-32 


28-32 


32-28 


27-23 


9-14 


14-17 


17-21 


27-31 


24-19 


10-14 


7-11 


15-18 


18-22 


32-28 


28-32 


23-27 


6- 9 


12-16 


20-24 


31-27 


19-15 


Drawn 


11-15 


24-27 


32-28 


28-32 


32-27 





No. Ill— H. D. Lyman. 

(The Lyman Stroke.) 
Black— 1, 5, 6, 9, 10, 20, king 30. 
White— 13, 17, 21, 22, 28, 31, king 3. 
Black to play and win. 



30-26 


21-14 


5- 9 


23-19 


26-30 


10-26 


31-27 


6-15 


3- 7 


18-23 


12- 8 


30-16 


10-14 


13- 6 


9-14 


19-16 


20-24 


Black 


17-10 


1-17 


7-10 


23-26 


28-19 


wins 


26-17 


27-23 


15-18 


16-12 


17-22 






No. 112—** 


Unknown." 








Black- 


-15, 19, 


king 27. 








mite- 


—12, kings 10, 14. 








White to play and win. 






14-17 


8- 4 


8-12 


14-18 


12-16 


26-22 


27-24 


16-11 


11-16 


16-11 


7-10 


White 


17-22 


22-25 


25-22 


18-23 


16-11 


wins 


24-20 


11-16 


16-11 (a 


) 19-26 


15-18 




12- 8 


4- 8 


10-14 


22-31 


31-26 




20-16 


16-11 


11-16 


11- 7 


10-15 





(a) 16-20, 10-7, 19-23, 7-11, 15-19, 12-16, 20-24, 22-18, 
24-27, 11-15. W. wins. 



A FEW EXERCISES ON THE **BRIDGE." 

No. 113— C. Hefter. 

Black— 2, 4, kings 18, 19. 

White— 11, 13, 14, king 8. 

White to play and draw. 

14- 9 9- 6 13- 6 6- 2 8-12 2- 7 

18-14 2- 9 14-10 10- 7 7-16 Drawn 



IS6 



WENDEMUTH^S CHECKEE..COMI»ANION 



No. 114— P. H. Rouer. 

Black— 1, 3, kings 5, 16. 
White— 12, 13, kings 2, 14. 
Black to play and win. 



16-11 


10- 


3 


5-14 


3- 


7 


8-11 


6* 1 


14-10 


1- 


6 


12- 8 


4- 


8 


2- 6 


15-10 


3- 7 


2- 


9 


11- 4 


7- 


2 


11-15 


B. wins 



No. 115— W. W. HorsfaU. 

Black— 1, 3, 28, king 22. 
White— 11, 32, kings 2, 13. 
White to play and draw. 



13- 9 


2- 6 


10-15 


22-17 


14-18 


15-18 


22-18 


10-15 


3- 8(1) 


15-18 


22-25 


23-26 


9- 6 


6-10 


15-22 


17-14 


18-15 


18-22 


1-10 


15-19 


8-15 


18-22 


19-23 


Drawn 






(1.) 








3- 7 


22-26 


19-23 


27-31 


30-26 


31-27 


15-22 


16-20 


31-27 


26-30 


27-31 


Drawn 


7-16 


26-31 


23-26 


31-27 


26-22 





No. 116— B. Woolhouse. 

Black— 23, 26, 27. 
White— 30, 32, king 19. 
White to play and win. 



19-24 


18-15 


8-12 


32-27 


10-14 


23-19 


27-31 


23-19 


15-11 


19-16(1) 


19-15 


28-32 


32-28 


15-11 


20-24 


27-31 


28-24 


31-26 


23-27 


31-27 


11-15 


16-19 


15-11 


32-27 


30-23 


11- 8 


24-27 


8-11 


24-20 


26-22 


27-32 


27-23 


15-11 (a) 


18-23 


23-19 


White 


23-18 


8- 4 


27-32 


11- 7 


14-18 


wins 


32-27 


23-18 


11-15 


23-18 


19-24 




24-20 


4- 8 


12- 8 


7-10 


18-23 




27-23 


18-15 


15-18 


18-23 


24-28 




(a) 


If 15-18 then 27-31 wins. 










(1.) 








18-15 


15-18 


18-15 


10- 7 


7- 3 


3- 7 


27-31 


8-12 


27-23 


18-14 


16-19 


19-15 


19-16 


16-11 


15-10 


11-15 


15-11 


White 


28-24 


31-27 


23-18 


12-16 


14-18 


wins 



WEISTDEMUTH ^.S CHEOKEB COMPANION 



^57 



No. 117— G. Rule. 

Black— 23, 28, kings 26, 27. 
White^SO, 32, king 16. 
Black to plav and win. 
26-22 30-21 31-22 ' 27-23 27-23 15-10 
16-19 27-31 32-27 32-27 19-15 22-17 
22-25 19-26 28-32 23-19 23-18 B. wins 
No. 118— J. Grant. 
Black--23, 26, kings 19, 31. 
White— 30, 32, king 18. 
Black to play and win. 
19-16, 18-27, 31-24, 30-23, 24-19, 23-18, 19-15, B. wins 
No. 119— Frank Dunne. 
Black— 14, 15, 23, king 31. 
White— 30, 32, king 10. 
Black to play and win. 
14-17* 31-22 22-18 18-23 23-19 19-23 
10-26 32-27(1) 28-24 24-20 30-25 B. wins 

(1.) 

32-27 30-26 26-23 24-27 Black 
22-18 17-21 18-15 21-25 wins 
No. 120— J. Deans. 

Black— 5, 12, 22, 28. 
White— 10, 30, 32. 
White to play and draw. 



10- 7 


19-23 


15-10 31-26 


11-16 


18-15 


12-16 


7-10 


5- 9 10-15 


13-17 


24-27 


7- 2 


22-26 


10-15 26-22 


16-20 


15-18 


16-19 


10-15 


9-13 15-11 


17-22 


27-31 


2- 7 


26-31 


15-10 22-18(1) 
(1.) 


20-24 


Drawn 


22-26 


26-31(2) 


13-17 17-21 


Drawn 




11-15 


15-10 


10-14 14-18 
(2.) 






13-17 


11^ 7 


22-18 16-20 


28-32 




15-11 


26-22 


11-16 23-27 


20-24 




17-21 


7-11 


18-15 32-23 


Drawn 






No. 121— J. K. Lyons. 








Black- 


-1, 3, king 18. 








White 


—6, 10, 11, 13. 








Black to plav and draw. 






18-15 


15-11 


3- 8 1-10 


8-12 


10-15 


11- 7 


7- 2 


10- 7 7-3 


13- 9 


Drawn 



158 WENDEMTJTH^S CHECKEB-OOMPANION 



No. 122— W. J. Wray. 

Black— 13, 21, 23, king 31. 
Wliite--20, 30, 32, king 24. 
Black to play and draw. 



1 Q 1 7 


25-29 22-25* 


22-18 


22-18 


Zz-lo 


on 1 a 


7- 3 11-16 


27-31 


27-31 




Drawn 




29-25 31-26* 


25-22 


18-22 




1d-11 


3- 7 16-20 


20-24 


24-20 






25-22 26-22 


18-15 


15-19 




11- / 


7-11 24-27 


31-27 


31-27 






No. 123--T. B. Murphy. 








Black— 1, 3, king 19. 








White— 10, 11, 


13, king 7. 








White to play. 


Black to draw. 




13- 9 


2-6 7-2 


14-18 


1- 6 


19-24 


19-16 (a) 


16-19 19-15 


1- 5 


11-16* 


16-20 


9- 6 


6- 9(c) 13-17 


10- 6(d) 


18-15(e) 


24-27 


16-19 


19-16 15- 8 


3- 8 


.16-20 


12-16 


6- 2 


9-13 17-14 


6- 1 


15-19 


6-10 


19-16 


16-19 8-11 


8-12 


20-16 


16-19 



Drawn 



(a) 19-15 (b), 9-6, 15-8, 6-2, 8-4, 7-11, 3-8, 11-16, 1-5, 
2-6, 8-12, 16-11. W. wins. 

(b) 1-5 also loses. 

(c) 7-2, 19-16, 11-7, 1-5, 6-1, 16-11, 1-6, 11-16, 6-9. 
Drawn. 

(d) 2-6, 11-7, 18-14, 7-2, 6-9, 2-7, 9-13, 7-2, 13-17, 2-7, 
10-6, 7-10. Drawn. 

(e) 6-10, 16-19, 18-15, 19-24*, 2-6, 12-16, 15-11, 24-20. 
Drawn. 

No. 124— W. G. W. Leggett. 

Black— 12, 23, kings 26, 27. 

White— 17, 30, 32, king 19. 

White to play and win. 
17-13(a) 31-27 6- 2 ' 27-31 10-15 White 
27-31 9- 6 31-27 6-10 27-31 wins 
13- 9 27-31 2- 6 31-27 32-28 

(a) Now take this same position and move the white 
king back to square 15 and advance the black piece on 
12 to 16, it would then be white to play and black to 
draw. 



WENDEMUTH^S CHEOKEB COMPANION 



No. 125-.F. AUen. 

Black— 13, 16, 23, king 19. 

White— 30, 32, kings 2, 14. 

White to play and win. 
14-18 19-25 18-22 19-23 16-20 31-24 
23-26 2- 7 16-19 11-16 26-30 20-27 
30-23 26-31 7-11 23-26 32-27 W. wins 

No. 126— W. Sheriden. 

Black— 23, 26, kings 24, 31. 

White— 30 32, kings 14, 22. 

Black to play and draw. 
23-27 31-26 24-20 20- 9 9-14 Drawn 
30-23 22-31 31-24 32-27 27-23 

No. 127— J. Hartley. 

Black— 1, 3 kings 11, 13. 
White— 10,21, kings 2, 18. 





Black 


to play and win. 






13- 9 


17-14 


19-24 


23-27 


13- 9 


15-18 


21-17 


8-12 


26-23 


15-11 


18-15 


16-11 


9-13 


14- 9 


24-28 


27-23(a) 


8- 3 


Black 


18-22(b) 


12-16 


23-27 


28-24 


15-18 


wins 


11-15 


9- 5 


28-32 


6- 2 


24-20 




2- 6 


16-19 


27-23 


11- 8 


18-15 




3 8 


22-26 


32-28 


23-18 


20-16 





(a) If 6-2 then 11-8, 2-7, 8-3, black wins. 

(b) 17-14, 13-17, 2-6, 3-8, 6-9, 17-13, 9-6, 8-12, 14-9, 1-5, 
18-14, 12-16, 10-7, 11-2, 6-1, black wins. 

No. 128— J. WyUie. 

Black— 20, 23, kings 27, 31. 

White— 30, 32, kings 22, 24. 

Black to play. White to win. 
23-26 20-27 27-32 32-28 28-32 32-28 
32-23 22-18 18-15 15-19 19-24 23-18 

White wins 

No 129— J. Grant. 

Black— 1, 3, kings 17, 18. 
White— 10, 30, kings 9, 11. 
White to play and draw. 

10- 7 10-14 13-17 18-14 30-26 
3-10 9-13 1-5 10-17 Drawn 

11- 7 17-21 17-10 21-14 



i6o 



WENDEMUTH 'S CHECKEE-COMPANIOK 



No. 130--F. W. Drinkwater. 

Black— 1, 3, 14, 19. 
White— 9, 16, 21, 31. 





Black to play and 


win. 








14-10 23-18 


11- 7 


99 9Pl 


9Q 1Q 


Ifi 11 

JLU~±x 


26-30 2- 6 


10-14 


17 99 


91 9^ 


Id 1ft 


9- 6 18-14 


7-10 




99 9Q 


91 17 


30-26 7- 2 


14-17 


Q1 97 


oU-ZO 


1ft 99 


11- 7 14- 7 


10-14 


^ ft 


jDiacK 


17-14 


26-23 2-11 


17-21 


27-23 


wins 


23-26 


6- 2 1-10 


14-17 


8-11 






No. 131— T. J. Riley. 








Black— 9, 12, 22, 23. 








White— 18, 30, 32, king 10. 








White to play and win. 






18-14 


12-16 19-12 


26-31 


32-28 




9-18 


15-19 18-22 


16-19 


White 




10-15 


23-16 12-16 


31-26 


wins 






JXo. 132— R. D. Petterson. 







Black— 23, 28, kings 18, 31. 

White— 30, 32, kings 10, 20. 

Black to play and draw. 
18-22 23-27 31-27 28-32 27-23 
10-15 (a) 32-23 23-18 20-16 Drawn 

(a) 20-16, 31-27, 10-15, 27-24, 16-20, 23-27, 32-23, 27- 
24, drawn. 

No .133— F. AUen. 

Black— 1, 3, kings 22, 27. 
White— 10, 13, 21, king 6. 
Black to play and win. 
27-23 23-17 18- 9 22-18 18-14 1- 6 
6- 9 9-14 6-13 6- 2 2- 7 1-6 

Black wins 

No. 134— R. Jordan. 

Black— 1, 3, kings 9, 13. 
White— 5, 10, kings 2, 11, 19. 
White to play and win. 
10- 6 5-1 1- 5 11-15 19-16 
MO 10-14 13-17 17-13 W. wins 



WENDEMUTH^S CHECKER COMPANION 



i6r 



No. 135— C. W. Fowler. 

Black— 12, 16, 19, 20, 21. 

White— 18, 30, 32, king 1. 

Black to play and win. 

19-23 6-10 23-26 32-23 31-26 18-15 

1- 6 12-16 15-24 26-31 23-18 22-18 

16-19 10-15 20-27 18-14 26-22 B. wins 

No. 136— R. Stewart. 

Black— 1, 3, 11, 18, 23. 
White— 10, 12, 17, 31, 32, 
White to play and draw. 

10- 7 12- 8 8- 3 3- 7 31-22 7-11 

3-10 10-15 11-16 23-26 18-25 Drawn 



No. 137— F. Dunne. 

Black— 2, 5, 6, 21, 23. 

White— 11, 13, 17, 30, 32. 

Black to play and draw. 
23-26 21-25 25-30 30-25 25-21 21-17 
30-23 23-18 17-14 11- 8(a) 32-27 Drawn 
(a) 32-27, 25-22, drawn. 

No. 138— R. D. Petterson. 

Black— 28, kings 14, 23, 26. 
White— 30, 32, king 24. 
White to play and draw, 
30-23 24-27 27-31 31-27 27-31 
14-17 17-22 22-25 25-30 Drawn 



32-27 
23-32 



No. 139—0. H. Richmond. 

Black— 12, 13, 14, 23, king 18. 

White— 20, 25, 29, 30, king 32. 

White to play and win. 
25-22 29-22 30-26 32-27 27-.\l 
18-25 14-17 23-30 17-26 

White wins by first position. 



INDEX. 

Page. 

Harvey L. Hopkins — Lecture on Checkers 1 

Numbered Diagram ■ 15 

A. B. C. Problems — I^or Beginners 17 

Game Ending Positions 19 

The Glasgow Opening 22 

The Single Corner Opening 23 

Dunne's Win 23 

Bristol Single 24 

Tescheleit's Win 25 

Jordan's Win 25 

Jordan's Draw 26 

Denny Book 27 

The Steel Stroke 27 

Wyllie's Switcher Stroke 28 

Single Corner 29 

Barred Openings 30 

Games— By R. D. Banks 33, 34, 35, 36, 37, 38, 39 

12-16, 23-19— By P. H. Ketchum 40 

The Cross Opening— By P. H. Ketchum 43 

9-13, 22-18— By F. R. Wendemuth 45 

10-14, 22-17 48 

10-14, 22-18 50 

10-14, 23-19 52 

10-14, 24-19 55 

10-14, 24-20 , 57 

10-15, 22-17 59 

10-15, 22-18 60 

10-15, 23-18 62 

10-15, 23-19 64 



10-15, 24-19 65 

10- 15, 24-20 68 

9-13, 21-17 69 

9-13, 22-17 71 

\ 9-13, 22-18 72 

* 9-13, 23-18 73 

9-13, 23-19 74 

9-13, 24-19 76 

9-13, 24-20 80 

9-14, 22-17 80 

9-14, 22-18 - 82 

9-14, 23-18 84 

9-14, 23-19 85 

\ 9-14, 24-19 86 

• 9-14, 24-20 87 

; 11-15, 21-17 89 

11- 15, 22-17 89 

; 11-15, 23-19 91 

11-15, 24-19 92 

11-15, 24-20 93 

11- 16, 21-17 94 

; 11-16, 22-17 - 96 

I 11-16, 22-18 97 

] 11-16, 23-18 99 

^ 11-16, 24-19 101 

! 11-16, 24-20 105 

12- 16, 21-17 106 

12-16, 22-17 108 

12-16, 24-20 108 

Problems and Solutions 112 



INDEX TO PROBLEMS. 



Prob. Number* 

Newell W. Banks 1 

Ralph D. Banks 2 

Charles F. Barker 3 

Bowen-Wyllie Twins 4 

Percy M. Bradt 5, 78 

Dr. T. J. Brown 6, 55 

Hugh Byars 7 

Cowen's Coup 8 

Cowie's Position 9 

J. C. Craig 10 

G. W. Dent 11 

James Ferrie 12 

Clarence H. Freeman 13 

L. C. Ginsburg 14 

C. P. D. Hamilton Jr 15 

Homer C. Hartshorn 16 

A. J. Heffner 17, 81, 82, 86 

E. A. Williams 68 

Charles Hefter 18, 53, 62, 64, 83, 84, 85, 113 

Hugh Henderson 19 

Harvey L. Hopkins 20 

John Howe Sr 21 

J. D. Janvier 22 

Johnson ^s Position 23 

Richard Jordan 24, 134 

W. Jordan 25 

R. Martins 26 

R. W. Patterson 27 

Petterson's Draw-Bridge 28 

S. Pickering 29 

M. E. Pomeroy 30 

James P. Reed.... 31 



0. H. Eichmond 32, 139 

Eoger^s Draw 33 

Dr. A. Schaefer 34, 51, 70, 72, 73, 94 

G. H. Slocum 35, 88, 89, 90, 91, 

93, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107 

Robert Stewart 36, 136 

Strickland's Position 37 

J. Sturges 38 

H. M. C. Warden 39 

Ivan Powers 40 

James Wyllie 41, 42, 128 

R. D. Yates 43 

J. Roll 44 

J. Smith 45 

R. Atwell 46 

H. Morrall 47 

L. J. Vair 48 

D. Carstairs 49 

A. Shearer 50 

F. Dunne 52, 119, 137 

F. Allen 54, 77, 125, 133 

W. Hill 56 

J. K. Lyons 57, 121 

P. Scott 56 

B. Taylor m 

C. Wilson 60 

J. Dempster 61 

J. T. Gordon 63 

C. Adamson 65 

F. Dalby 66 

W. A. Farrell 67 

A. Jackson 69 

A. Sheean 71 

H. Sheenan 74 



L. M. Sterns 75, 76 

J. George 79, 80 

J. Mackenzie... 92 

W. Beattie : 108 

G. Jewitt 109 

J. H. Tregaskis 110 

H. D. Lyman Ill 

Unknown'' 112 

R H. Eouer 114 

W. W. Harsfall 115 

B. Woolhouse 116 

G. Rule 117 

J. Grant 118, 129 

J. Deans 120 

W. J. Wray 122 

T. B. Murphy 123 

W. G. W. Leggett 124 

W. Sheridan 126 

J. Hartley 127 

F. W. Drinkwater 130 

T. J. Riley.... 131 

R. D. Petterson 132, 138 

C. W. Fowler 135 



WILL TYSON'S ADVICE TO THE STUDENT. 

**Biiy books on checkers, then buy more checker books, 
then more books. My library contains hundreds of dol- 
lars* worth of checker books and I consider the money 
well spent.'* 



THE CHECKER ''CHAMP." 



He is rude and he is rough; 
He is crude and he is gruff ; 
Now and then a sickly grin 
Wrinkles his receding chin. 

He has heard there is a war, 
But not what we're fighting for; 
He has heard we have a gent 
Named Wilson for our president. 

But he says the Nation 's cares 
Aren't none of his affairs; 
Playing checkers, that's his game! 
Checkers, that's his middle name. 

One and all he gives and takes. 
City * * sports ' ' and country * * jakes ; ' ' 
If you reckon you can play. 
He will take you on some day. 

(Another champion.) 
That's his wife, Safira Brown, 
Champion washer of the town. 
Say, the washings she can do ; 
She can iron collars too ! 
And she's proud, you bet your life; 
Isn 't she a champion 's wife 1 



ii 



